I have noticed the most widely played maps on the WC3 multiplayer scene tend to be ones based within WC3 lore or based on another major sci fi or fantasy world, like LOTR or Star Wars. And when I look at my own maps, the ones which are played the most seem to be those based on Warcraft lore, other maps which I have spent a lot of time on like Planetary Domination, ROTV, ZR, don’t seem to played very much at all. Whereas, Siege of Quel'thalas, still seems to get regular plays despite not being updated in years, and in my opinion, not a particularly outstanding map. I'm not complaining, as it’s fun to create maps anyway, and LTA/LTF far exceeded my expectations, but every map maker likes to have their maps played and see other people enjoying them. The popularity of a map doesn’t seem to correlate to its quality, and I'm not just talking about my maps, I've seen many high-quality maps created by this community and others, that are based on custom lore, that appear to have disappeared into the nether. This is sad as it dampens creativity and discourages map makers from being imaginitive and thinking up their own fantasy worlds with custom lore settings. So, this may be something for future map makers to consider if they want their map to well played, from my point of view I will be concentrating on maps based within the WC3 lore and other established fantasy cannons when considering future projects in order to maximise their appeal to the WC3 playerbase.