ARUGALS WORGEN MUST BE WORGEN TO USE THIS PATH. STORY: After Arugal's tremendous failure in the Third War, having summoned the Worgen which fought the Scourge, the magi of Dalaran and the Gilneans, causing the Curse to spread to Gilneas itself. Arugal flees to Shadowfang Keep to gather the Worgen to serve him and practice his void magics. Arugal's Worgen path will have strong casters and frontline which utilises the forces that Arugal summoned from extra dimensions such as Voidwalkers. Worgen will keep most of their original units, but they lose the ability to create Gilnean troops and introduces a new spellcaster unit, 2 melee units, 2 new heroes, and a change to Arugal. This path will be researchable after 30 minutes into the game. This gives you the choice of either staying with the Alliance or to follow the dark magics of Arugal. This faction will also allow you to PERMANENTLY summon Goldrinn to the world. It also gives complete control of Tal'doren, the Tree of Blackwald. This will cause purple to become a solo faction and gain Shadowfang Keep (Silverlaine Keep), this will cause Silverlaine Keep to transport you into a base inside the building. This will give Arugal 1 level and 1 level when he summons Goldrinn permanently and heroes in the path will be based off Arugal's level. EVENTS: Goldrinn: Arugal's new found powers to summon stronger powers has allowed him to permanently summon Goldrinn to terror the world of Azeroth. Goldrinn must be level 10 for Arugal to summon him permanently to Azeroth. Garwal: Arugal is able to go to Howling Fjord to rescue Garwal from his hiding and recruit the alpha worg into Arugal's ranks. Garwal will be a demi-hero acquired by taking Arugal to the top left of the Howling Fjord. HEROES: This will let you keep Archmage Arugal Shadowfang, who will receive a few different spells but Lorna cannot be captured. You will gain 2 heroes; Fenrus the Devourer and Wolf Master Nandos. Fenrus the Devourer is a massive wolf that is the pet of Arugal and Wolf Master Nandos is said to be the Pack Leader of Arugal's Worgen. Fenrus' abilities; Roar of the Devourer - Howl of Terror Toxic Saliva - Soul Burn but green Deadly Claws - Charge and does crit damage Anger of the Devourer - Avatar (A purple tint?) Fenrus is tied to Arugal Strength Based Hero Nandos' abilities; Packleader of the Worgen - Summons 6/8/10/12 worgs (lesser worgen) Lupine Ferocity - Mass bloodlust, active ability (not aura) Wavering Will - Aura that decreased movement and attack speed by 5% per level Howls of the Worgen - Tranquillity Agility Based Hero Arugal's abilities; From the Void - Summons 8 Lesser Voidwalkers/ 6 Voidwalkers/ 4 Greater Voidwalkers/ 2 Elder Voidwalkers Silence of the Great Dark - Silence Brilliance of the Archmage - Brilliance Aura Fire and Brimstone - Original ability Arugal is tied to Shadowfang Keep Intelligence Based Hero NEW UNITS: Voidwalker; Shadow Shield - A lightning shield Suffering - Taunt Cheap Melee Unit Voidcaller; Void Durability - Resistant Skin Shadowfury - AoE knockback (not sure if possible) Expensive Melee Spellcaster LIMIT - 8 Void Summoner; Protection of the Void - +3 armour to friendly unit, autocast Crippling Horror - Cripple Calling on the Void - Summons a lesser voidwalker, casts when Protection of the Void is cast Medium Cost Caster I feel like Purple is the man who gets left behind, the one who gets the short end of the stick. He can be left in a position with no allies and has to fend for himself. With the options of a path for Dalaran being very limited, I thought I should create a suggestion for Worgen. I've played many games recently as worgen and I feel as if they can get completely steamrolled without allies and I feel this path will give them a secure base and the required needs to survive on their own.