Here's my input: Limit the heroes to one. Three is overkill and I feel that two is also too much. Make it more about units instead of heroes, even with two heroes it's a bit of hero squadding when they have summon abilities and such. Gyrocopters attacking control points is too much. It shouldn't be possible. Not even mentioning the mass flying, even with increasing their food supply, the air units have the best mobility in the game, so your ground units can't match them. The map has simply far too many moutanins and impassable terrain to make it worth chasing or anything. There is a reason why flying units are limited and it should stay like that imo. Rebalancing of heroes, some are OP others are close to useless. For example Hawk's Q roar every 15 seconds that lasts 11 seconds? Nope. You can dispell this shit, but the problem is that how frequently you have to do that. Same thing goes with Spinel's fear. Things like that have to be changed. Economy... the main problem with the game is that you can hit so big amounts of resources (I think at the game end I had 90k gold and 70k lumber). There has to be some limits on how much you can gain, limit on peasants and the best cp upgrades. Late game is terrible because the map is simply too big. Even if you nerf the economy, players will be holding around 15 CPs and that will be enough for them to keep spamming armies, thus making the game pointless as it will become stalemate. Something has to be made to make the map smaller and force players to fight over certain objectives. I actually think what blizzard did with gold mines and etc is the best way to solve it. Because of the fact that at one point resources will run out, you effectively make the map smaller and force the players to fight over the resources. In this map and in LTA you just have stable economy, and even if player destroyes it, you still can rebuid it in almost no time. At the beggining everything is nice and fun, because there are a lot of players to contest huge lands, as the game goes on, and players get eliminated, the map size and resources/income stays the same (or even increase as in case of income), but number of players is reduced dramatically - making current victory condition boring and tiresome.