War3: Battle for Azeroth UPDATED: 4 APRIL, Sections: Phase 1 Hi all, been gone awhile (my previous forum name was Hellborne), but am back and keen to get back into mapping again. I was recently inspired by the concept stuff for Battle for Azeroth, and as such, am developing a team strategy map. I started working on it about a week ago, but I wanted to make the development public, as it helps me with motivation, and there are some resources / help I’m seeking for the project. To begin with, i’ll give the core principles guiding the project (please note, all are subject to change depending on community input): The goal is to create a map that can be used as a base for different style’s of gameplay. The one i’m developing first is an Alliance vs Horde mode, however, i’m also developing a Diplomacy mode, which would have more factions. The map will be a conquest style map with control points. The map will cover the entire of Azeroth (without Pandaria), and possibly Outland (dependent on the feel of the map). The map will be beautiful. The map will not conflict with the lore (however creative license will be used to simplify mechanics and portray development based on the passage of time). The map will be balanced. The AvH version of the map will be ideally 7v7 once patch is released, otherwise 6v6 if completed before. The map will have scripted events that add new units + cities to various factions. The map will be released in stages. I am doing it this way due to the immense scale of the map, and so that balance can be worked out as development continues. The map once complete will be semi-open source. While the version on hosting platforms will be protected, I am happy to share the open files with a mapmaker with a proven record, and who makes a motivation. The condition is that whichever map maker takes it, also has to uphold this offer to other map makers. If I lose motivation, I will hand over the file to another mapper who is interested in completing it. I want this to be a community driven project, where the community has input at all stages. Help I’m looking for At this stage, i’m primarily looking for a clan or a community that can assist with testing, motivation and brain storming. Ideally a community that is active on voice chat. Editor’s that would like to join in on the project. I’m most interested in a developer with experience of creating scripted events. All editors involved will gain equal credit. The Details: Horde Factions: Orgrimmar Thunder Bluff Undercity Silvermoon Dragonmaw (Including Revantusk trolls, and Hinterland forces) Broken Isles (Suramar & High Mountain) Zandalar Alliance Factions: Darnassus (Sentinels) Exodar Stormwind The Southern Dwarves (Shadowforge & Ironforge) The Northern Coalition (Aerie Peak & Stromgarde) Broken Isles (Wardens) Kul’tiras Now for the development schedule: The map will be developed in phases for testing purposes, outlined below: Phase 1) Northern Eastern Kingdoms: Horde will have Silvermoon and Undercity factions Alliance will have Strom + Aerie Peak and Stormwind Faction (will replace the Argent crusade infrastructure with Stormwind for this version only) Will encompass the map north of the Thandol Span, no islands except Quel’Danas. Phase 2) Full Eastern Kingdoms expansion: Argent Crusade forces will be made neutral (later will be able to join a faction based on scripted events). Horde will Gain: the Dragonmaw Alliance will gain: the Dwarves and Stormwind. Will encompass the entire of the eastern kingdoms, no islands except Quel’Danas. Phase 3) The great sea Expansion: Encompass all the islands between Kalimdor and Eastern Kingdoms. Horde will gain Zandalari and Suramar + Highmountain to the Horde. Alliance will gain Kul’tiras + Wardens to the Alliance. Phase 4) Kalimdor expansion. Horde will gain: Orgrimmar and Thunder Bluff Alliance will gain: Darnassus and Exodar factions to the Alliance. Phase 5) Northrend expansion. Will add northrend and scripted events for receiving faction hubs there. Phase 6) Outland expansion. Will add outland and scripted events for receiving faction hubs there. Phase 7) Expanding scripted events Balancing Phase 8) Final Release Changes and balancing as relevant Current Progress (phase 1 underway): Mapping completion: All below figures are related to time investment. Terrain Quel’Thalas: 60% Quel’danas: 90% (need to complete doodad clutter layer) Silvermoon: 70% (need to complete harbour + doodad clutter layer) Eversong: 70% (need to begin doodad clutter layer) Ghostlands: 70%(need to begin doodad clutter layer) Eastern Lordaeron: 20% (complex layout complete) - Stratholme: 70% (Basic version complete, still needs a doodad clutter layer) Tirisfal Glades: 10% (basic layout complete) Silverpine: 10% (basic layout complete) Gilneas: 0% Hillsbrad: 10% (basic layout complete) Arathi Highlands: 10% (basic layout complete) Hinterlands: 10% (basic layout complete) Factions: Silvermoon: (Was 50%) 70% Building techtree: 90% Building Placement: 90% Unit Techtree: (Was 0%) 70% Unit Placement: 0% Stormwind: (Was 50%) 70% Building techtree: 90% Building Placement: 90% Unit Techtree: (Was 0%) 50% Unit Placement: 0% Undercity: (Was 25) 65% Building techtree: (Was 50%) 90% Building Placement: (Was 0%) 80% Unit Techtree: (Was 0%) 50% Unit Placement: 0% Aerie Peak & Stromgarde: 0% Building techtree: 0% Building Placement: 0% Unit Techtree: 0% Unit Placement: 0% This map is very much inspired by Azeroth Wars (since it’s early iterations by Augur, through various iterations during the LR phase), The Aftermath and Foremath maps, as well as WoW BFA in general. Lastly, watching Azothan cast a Aftermath game and mention the concept got me started on it. Credit for models are numerous (sourced from multiple websites) and will be within map quest section. Check follow up posts to see screenshots of the project.