Here I'll include changelogs of a past, current and upcoming versions, starting with 1.0e: Changes in 1.0e: - Fixed an issue, where choosing a solo path as a Dark Ranger would make it impossible for Scourge to win. a) Now every time a ranger goes solo, the winning condition will change to accomodate for a new force on the horizon.- Fixed an issue, where Melisara and Shalrindra were missing the "Second Chance" ability in their demi-hero forms. - Fixed an issue, where Purified Shrine of Aquantion and Aquantion himself remained neutral if Sylvanas and Anasterian had the same level. a) Now if they're equally leveled, Aquantion will be given to Anasterian (Orange).- Fixed an issue, where Nerubians, Wretched and Forsaken were unable to build their buildings on non-blighted ground. a) Caused issues with Tribulation Lair.- Fixed an issue, where all Scourge and Forsaken bases were unable to attack anything but heroes. - Fixed an issue, where Elves were unable to build Altars of Sun. a) Altar of Sun allows you to revive your hero.- Fixed Restorative Winds not healing allied units. - Fixed an issue, where Forsaken Acolytes would have an option to haunt gold mines, despite having 0 gold mines on the map. - Fixed an issue, where Teachings of the Past would have a missing icon in the "Learn an Ability" menu. - Fixed an issue, where Spirits of Spring would be unable to autoattack or remain ethereal in their corporeal form. 1. Changes to Tichondrius: a) Meteors: - Damage at level 1 increased to 120 up from 110, damage at level 3 reduced to 215 down from 240.b) Nathrezim Portal: - Fixed an issue, where rank 2 and 3 of Nathrezim portal were learnable at level 7 and 8. Changed to 9 and 12 as originally intended.c) Hand of Nathrezim: - Area of Effect reduced to 400 down from 800. - Mana Cost increased to 250 up from 225. 2. Changes to Battlemage: a) Mana increased to 250 up from 200. b) Sigil of Silence: - Mana Cost reduced to 25 down from 75.c) Mana Shield: - Mana to Health ratio changed to 1:1 down from 1.5:1 (this means that now Mana Shield uses 1 mana for each point of health protected this way instead of 1.5 mana)d) Added a new ability: Magic Plating: - Magic Plating grants a 33% spell and magic damage reduction and a 50% chance to reflect that damage back to the source of attack. This is to encourage Elven players to actually produce melee units against Scourge. 3. Changes to Dar'khan: a) Nether Rays: - Damage reduced to 275 down from 350. 4. Changes to Arthas: a) Pulsing Darkness: - Removed. 5. Changes to Noth: a) Toxic Wave: - Removed. - Replaced with Pulsing Darkness.b) Pulsing Darkness: - Noth uses the necromantic energies to form a wave of dark energy, which bounces between nearby allies and heals them. Restores 130/190/250 health to 2/5/8 targets.c) Pestilence: - Amount of spawned zombies reduced to 1 down from 2. - Damage per second reduced to 50 down from 100. 6. Changes to Undead Vereesa: a) Touch of the Dead: - Fixed an issue, where it was possible to level it up at levels 1, 2 and 4 instead of 1, 3 and 5. 7. Changes to Nerubian Queen of Webs: a) Damage type changed from chaos to piercing. 8. Changes to Elven Towers: a) Added multishot to Guard Tower: - Multishot allows the Guard Tower to attack 9 targets at once.b) Damage of all towers increased by 30-50%.