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Community Update Thread

Discussion in 'Lordaeron: The Foremath' started by Woodenplank, Dec 2, 2017.

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  1. Woodenplank
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    Woodenplank Brigand Map Maker

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    THIS THREAD IS NOT FOR FEEDBACK
    Use the Revamps, Suggestions, or Bug-report Threads for that


    Current Version in Development: 0.28

    =====================================================
    I'm redoing a lot of shit for 0.28 - but I promise I will try to hurry it up.
    =====================================================

    Note: This is work in progress; only the changelog uploaded with map release is conclusively valid
    [/SPOILER]
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    Last edited: Apr 25, 2018
  2. Woodenplank
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    Added a new section on the Silverhand. I'm reworking the Draenei Escape event.
    The Silverhand
    -"Flee Outland" no longer requires 8 minutes to pass, the Draenei can flee at will
    -The Draenei Exodus is ENFORCED after 10 minutes of game time have passed
    -The Draenei now gain bonus resources (instantly) and an Experience reward for every minute they hold M'uru
    When Draenei flee/die EXP Bonus goes to Uther, Renault, Tirion, Barean Westwind, Brigitte Abbendis, or Balnazzar, depending on LB state
    (Note: XP bonus is always saved for Renault, for players who wish to go Scarlet)​
    -The Legion gains 400 gold/lumber for capturing M'uru, minus 40 resources for every minute the Draenei have survived
    As a result, a full 10-minute surival results in 0 bonus resources for Legion​
    -Stratholme now belongs to the Silverhand
    -'The Risen' event no longer activates Undead Alexandros Mograine for Player 9 (Cult or Ebon)
    -Initiating Scarlet Onslaught now spawns 6 Scarlet Marksmen, rather than 6 Millitia Archers
    -Scarlet Crusaders' Taunt is now properly hotkeyed at W
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    Last edited: Feb 22, 2018
  3. Woodenplank
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    To catch the essence of the patch notes; here is a list of Hero "make-overs or refreshenings" for 0.25
    Jaina Proudmoore - Finished (??)
    As people were generally happy with Blizzard, and found use for Mass Dispel, I only changed Arcane Cage so far...
    Jaina's "Arcane Cage" spell renamed "Arcane Stasis"
    "Arcane Stasis" is now cages all targets within an area, rather than a single target (damage has been reduced to compensate)

    Blackheart - Finished
    T Shadow Form - makes Blackheart momentarily resistant to damage //It also makes him look super shadowy
    Q: Wrath of the Cabal -instant cast damage spell (Think of it as Forked Lightning with Shadow Bolts)
    W: Siphon Soul - 3 Second Drain Life & Mana channel
    Brilliance Aura moved to E
    R: Fel Storm (Remains unchanged)

    (Syndicate) Nagaz - Finished
    Most skills remain the same, but have had their tooltips updated
    Q: Rain of Fire
    Also has a bonus ability Y: Demonic Circle (Like Shadow Council version)

    (Syndicate) Lord Falconcrest - Finished
    Has a new E ability: Toxic Barrage

    (Syndicate) Aliden Perenolde - Finished
    Q: Shockwave (Basic)
    W: Horn of Alterac (Life regen & Damage AoE buff)
    E: Endurance Aura (This is his old, unchanged skill)
    R: Resurrection

    Nathanos Marris - Finished
    Q: Paralytic Shot - Single target damage+stun
    W: Blight Hounds - Remains unchaged
    E: Volley - Passive Multishot
    R: Dark Ranger - Passive crit+dodge chance

    (Risen) Huntsman Leopold REPLACED with Crusader Lord Valdelmar - Finished
    Q: Fel Flurry - Fan-Of-Knives style damage spell
    W: Imbue Corpses - you know this one. Risen Heroes had no healing spells, so here you go
    E: Fel Aura - Command Aura for bonus damage
    R: Deathstorm - Short channel that massively damages enemies in target area
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    Last edited: Feb 22, 2018
  4. Woodenplank
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    I updated the Main Post again.

    This is my remaining "to-do" list for 0.26
    (Cross-out means I've already made them)
    • Change Illidan ownership to Fel-Illidari
    • Make Death Knights ("Stolen" Shadow Council Elites) unique skills for Fel-Illidari
    • Make Highlord Naj'entus Hero for Naga-Illidari
    • Make High Astromancer Solarian Hero for BloodElf-Illidari (claimed by taking Tempest Keep)
    • Make Blood-Knight redemption path for Blood Elves (Disables other Paths, gain M'uru and Lady Liadrin)
    • Make Magister Dar'khan Drathir (Good-version) Hero for Highborne (with Magister Elite Training)
      • Becomes undead demi, if killed by Undead-Team player
        • This Demi is removed again if Blood Elves go Wretched (where Dar'khan is a Hero)
    • Blood Elves Initialization removes Halduron (Farstrider Elite Training) and Dar'khan (Magister Elite Training)
    • Night Elves Content Update (a big one, the best update, a tremendous update)
    • Make a new caster unit for Fel-Illidari

    (I may have forgotten something, but this is most of the stuff)
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    Last edited: Feb 22, 2018
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    Started updating again; making a version 0.27 to come about before the big warcraft 3 patch.
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    Anub'arak impaled too hard and the cave collapse revealed a whole new section of Azjol-Nerub! (Work in progress)
    AzjolNerubExpo WiP.png
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