Cult of the Damned "Ner'zhul wanted to release a plague in Lordaeron, and to do son, he sent mind messages to all the powerful mages he could find. From all those that answered, Kel'thuzad was the most relevant: member of the council of six, carismatic and rich. The Lich King ordered him to travel to Northrend and bend the knee, and the mage did it gladly eager for power, but when the Kirin Tor saw the ghouls and abominations in Icecrown, he was terrified and tought about scaping, but it was too late, Ner'zhul read his mind and some wraiths surrounded the mage, who accepted to sell his soul in exchange of inmortality. Ner'zhul accepted to keep his living form and mind so he can do a better work, and Kel'thuzad traveled to Lordaeron where he sold his holdings and used all his gold to comfort the poor and hungry, at the same time he started to preach about a new god, Ner'zhul, who will end their suffering. The devastated farmers of lordareron had seen their lands destroyed by orcs and now King Therenas wanted them to pay countless taxes to supply the internement camps, it was too much for them and much of them started to follow this new kind mage who promised them the heaven..." The Cult of the Damned starts with a safe base in Scholomance and a safe base in Icecrown and some acolytes around Lordaeron, in Barov bases. Your task is to move sneaky around lordaeorn, plaguing farms and indoctrinating farmers, so you destroy Alliance economy from inside at the same time you recieve units and small bases for free to harass. Meanwhile, you will creep Azjol Nerub, to conquer their ziggurats and rise the mighty naxxramas from the ground. When you are ready, u will release the plague, turning all Lordaeron corrupted farms into Plague Chauldrons, and starting the true siege to Lordaeron. Units The CotD roster is based in two kind of units: corrutped humans and built monstruosities. You have acolytes, necromancers and lost souls, wich can rise undeads, corrupt humans or damage ur enemies. At the same time, basic ghouls and zombies will boost your risen armies of undeads. Finally, Abominations, Gargoyles and Brood of maexnna end a really nice roster. Your elite are "Exiled Mage", powerful wizzards that were called by ner'zhul as Kel'thuzad, both kirin tor mages or renegade warlocks, they were all assembled by Kel'Thuzzad and now are master necromancers and dark magicians. Heroes CotD starts with Kel'Thuzad (center) in Scholomance, he is your main hero but unrevivable, you should bring him out only if u think he can do enough damage or its time for a final attack. You will also have Noth the Plaguebringer (right) in Icecrown to creep azjol nerub. Once you manage to release the plague, u will be able to summon Heigan the unclean (left) since his work developing the chauldrons would have already finished. Finally, if u manage to conquer Sunwell you can turn Kel'thuzad into a powerful Lich to empower him (you can do this even if he is already dead). This new lich form of Kel'thuzad is revivable, not like his human one. Events You can turn human peasants into new acolytes. You can place plagued grain to turn (after a decent amount of time) a human farm into a plagued farm for you, wich will also spawn few units for you. The acolyte can place the grain and run away, the grain will infect it by its own (if its not destroyed during the waiting time). When you research "release plague" all ur plagued farms turn into Plagued Chauldrons, so the more you have plagued, the more powerful would be your invasion, but if u wait too much the humans might clean everything (and after certain time they will be able to see ur acolytes so no exploit allowed, just strategy and mind tricks). If you manage to conquer Andorhal Royal Granary, you will be able to send plagued grain to certain bases to start an undead attack. You can rise Naxxramas from Azjol Nerub, a floating citadel. You can empower Kelthuzad in Sunwell. In future patches i may add Darkan Draktir and deatholme event.