With my previous work i had mixed feelings: most people loved my features and systems, but most people also disliked the theme. When my pc broke i had not enough motivation to recover the files and focused in other projects and RL. But after some time, i have got inspiration for a new map and the "worm of mapping" attacked me again. I have been studying this map for some time, researching data, studying things, developing factions and balance... And i think i have somehting enough to show u my idea. Once summer comes, i will work on this hard, but till then, im using my spare time to prepare everything before programming. Summarizing: Its a joint of some ideas i had playing LTF, plus all my own economic and battling systems plus some lore i think is great but havent been developed yet. With an spicy lill: "¿What if Mediv died, or didnt bother to tell Thrall and Jaina to leave Lordaeron?". LoreThe second war have ended, Lordaeron won. But... At what price? The south of quelthalas have been ravaged and burnt, the elves are still recovering it. Alterac, once a mighty kingdom is now full of thieves and bandits. The human kingdoms, once great friends against the shared enemy, now have discrepancies due to what to do with this defeated enemy, till the point that Gilneas have left the Alliance cause he doesnt support the interment camps and several noblemen across Lordaeron are angry due to the taxes to afford them. The orcs, once brave, rot in camps as slaves or gladiators, but not all of them... Some still harras the humans and one slave of Durnhold have scaped, but, what can do a single orc? Meanwhile, some people start to feel sick in northren lordaeron and the trolls prepare to stricke back now the humans are not so coordinated and prepared... All this can only lead to... The fall of lordaeron. Map The map is based in lore map. Updated to work in w3 and having in mind gameplay issues. The only parts "slightly custom" are Zandalar (based in official maps and raids) and Northren Lordaeron (based in official maps and blizzard concept arts). Some parts could change a bit in the final version due to w3 editor or gameplay improving. THe Gray areas represent areas with creeps at the start of the game. Each faction has a colour assigned to represent the areas it holds at the start, rivers are mostly navigable, the trees represents Forests (they will slowly regrow) and the mines represnts Mines (places were u will be able to mine resources). I may add or delete some of these areas with special resources before the map relrease according to balance. NOTE: Gilneas WONT BE a faction at the game start. It will be blocked by a mist, hidden. Will be added in future versions. NOTE2: Part of Northrend will be added to the map in future versions, with 2 new factions: Nerzhul and Drakkari. Not all northren added since it wont all important in this time period. If i add Northrend it may be smaller than in lore (related to Lordaeron size) to represent Lordaeron importance in the time. NOTE3: You cant see Malganis holdings in this map Systems The map system is NO CP based, but a resource system. Simple but different to other things. There are 3 main resources ingame: + Gold. Can be get from: farming, mining and looting. + Lumber. Can be get from chopping. Living Woods are specially useful for it. + Population. Is obtained holding areas (cities, castles, etc) of the map. Note: Farms cant be built in blight, no one feeds on death land, except undead ones. Note2: Dispel DOESNT remove blight. U need special units to clean the land. Every race has its own good and bad points to make them uniques and make u feel u are playing one of the mighty races of Azeroth: + Humans. Lordaeron was once a land full of forests and inhabited by trolls mostly, but nowadays, all u can see is farms and crops. The humans are the best farmers of Lordaeron and so they will get more income from farms than others. + Undeads. The plague feeds on humanity to destroy the world. Undeads can plague human farms to turn them into plagued farms for their own. They can also rise undeads so... Why do u need gold when u have undead servants? + Orcs. Fred from their slaves camps, the Horde is eager for war, their rage and fury allows them to destroy and plunder their slavers to get gold from loot. Of course, they also chop and mine. + Dwarves. Used to live in the mountains and hills, they are the best miners in Lordaeron. + Trolls. The trolls are an ancient race that once ruled Lordaeron. They are used to live in the woods, so they are the best lumberjacks of all lordaeron. + Elves. A race bound to magic that have defended Quel'Thalas from all enemy that may have come. As a defensive race they have no special resource skills, but they have magic and wisdom to restore this resources: arcane magic to clean the land from undead blight and nature powers of Tal'sarah to recover the forests of Quel'Thalas from any fire or woodcutter that could dmg then. Factions (16) The Alliance (7) Lordaeron The Kingdom of Lordaeron is the leader of the Alliance of Lordaeron. Under Therenas wise advice, the human kingdoms joint agaisnt the Horde and managed to defeat it. Then, Therenas decided to jail the orcs in camps since his good heart made him imposible to murder them all. But now, reports come from the camps in the south, a band of orcs have raided Hammerfall and settled there! The King must act as soon as posible to destroy this threat once for all, before they can rise again and put the kingdom in fire. + Really heavy units. + Good variety of ranged and melee units. + Good Siege. - Poor caster variety. - Starting lands are scattered between Tirisfal Glades and Hillsbrad Foothills. - Your economy can be corrupted by undeads. First Legion The prince Arthas have been ordered as paladin and the order of the Silver Hand rejoices. Uther, his mentor, is proud of him, but fears if the young and proud prince would be able to deal with both his huge tasks: being a prince and a paladin. His father, Therenas, is bussy planning to defend the south from the uprising orcs, so has ordered his son to take care of some reports of illness in the north. If this is a proof for the boy or a really important task, is still unknown. But Arthas will do his best to prove his father and mentor that he is able to protect Lordaeron. His duty is to travel across Lordaeron studying this new plague and delete any undead he could met till he finds and destroys the guilties... + One of the most balanced roosters ingame. + Units from different races. - No proper siege. - Your economy can be corrupted by undeads. Silver Hand After the invasion of the Horde in Stormwind, the bishop Alonsus Faol trained his priests in war and some knights in the light, all of them became one thing: paladins. Warriors of the light to protect humanity from any evil that could come. Now, the Order of the Silver Hand, is in charge of protecting Azeroth. Settled in the green lands of Northren and Eastern Lordaeron, they have good and strong holds and keeps where they rise their powerful paladins and knights. They are the migthier army of Lordaeron, armed not only with steel but the light itself. Reports of undeads have started to appear across the kingdom, and they should purge them all. If trolls dare to invade the lands of the king, they shall suffer the rage of the order too. + Really heavy units. + Good Siege. - Starting lands are scattered between Northren Lordaeron and Tyr's Hand. - Your economy can be corrupted by undeads. Eastweald While western Lordaeron is the breadbasket of the kingdom, full of farms, the eastern part of it, also known as the Eastweald, is full of woodlands and trading centers. The humans living here are rough: hunters and woodcutters, but also some of the smartest guys in the realm. They founded Tyr's Hand wich become a great trading center, also Stratholme, and recently Coring's Crossing. While Stratholme and Tyr's Hand keep are ruled by Silver Hand Knight to keep the peace and ensure no more rebellions happen as in the 2nd war, all the small towns are still free and independient. Of those small towns there was once specially famous: Blackwood, home of the honorably Lord Garithos, who died in an orc raid in the 2nd war. Now, his son, Othmar, is eager for vengeance and has gathered some huntsmen and militia under his banner. Meanwhile, Nathanos Marris, a farmer from Eastweald has came back from Quel'thalas as a master ranger, with some elven rangers with him, to protect his home and leave Sylvanas alone. + Best ranger units of all human factions. + God light units. - Bad siege and no proper heavy units. - Your economy can be corrupted by undeads. Dalaran The Kingdom of Dalaran is a city state of great Wizzards ruled by the Kirin Tor. Among them all, Antonidas is the wisiest and most powerful. He was not happy with Therenas decision of imprisioning the orcs, but he accepted it too. Even he decided to take care of one of those camps in Dalaran's lands, if it must be done, it should do the best as posible. Now, Antonidas have recieved news of the orcs rising again, his camp is still quiet, but he must secure the land before is too late, and help Lordaeron to keep the orcs jailed. Also, Therenas sent him news about a weird plague in the North that could be of magic nature, the king has sent his son to investigate, but magic is the role of Dalaran, so Antonidas has ordered Jaina to join his friend of childhood to investigate the plague together. + Best caster variety ingame. + Powerful summons and spells. - Poor variety of normal army. - Your economy can be corrupted by undeads. Dwarves The dwarves of Lordaeron are based in 3 points: the great clan of the Wildhammers in Aerie Peak, the Stormpeak in Dun Baldr to mine the alterac mountains and the base of Dun Garok to help the dwarves of Hillsbrad and protect the mine of Azurelode. And they all have the same problem: orcs and trolls. Those beasts have attacked them one day and another, the orcs may be imprisioned by the humans, but some of them were hided in the mountains and the dwaves have had to deal with them, now, even the jailed ones are rising again; and the trolls of Jintha'lor are eager for war. The dwarves are in a truble, and would need the help of Dalaran and Lordaeron to survive. On the contrary, the dwarven settlements of the Wetlands and Northeron are quite safe, and could come to Lordaeron to strike back and turn the tide of war for the Alliance. + Heaviest alliance units. + Great variety of ranged and mele infantry. + Best siege options ingame. - Poor caster variety. - Starting lands are really scattered. - Lack cavalry. Quel'Thalas The elves of Quel'Thalas have survived tons of wars, and in all of them have been the trolls of Zul Aman. The last one ended few years ago, the Second War people calls it... The Alliance won, people says.... But not the elves, the forests of Quel'thalas were burnt and the trolls are still alive and healthy in Zul Aman. The elves at least had Zul'jin, their leader, and were torturing him to avenge his kin, when an orc raid allowed him to scape. Now, the King Anasterian have ordered his people to retake southern Quel'thalas. Whit the temples and runestones protecting his main land and Tal'shara recovering the woods, an army of rangers and nearly the best mages on earth, the high elves will endure. + Great variety of caster and ranged unit. + Good light infantry with survivality options. + Lots of special features to endure: Sunwell and Bandinoriel. - The trolls have the upper hand 1 vs 1 agaisnt you. - Lack of heavy units. - Lack of cavalry. Undeads (4) House Barov The House Barov is a rich family of Lordaeron who holds lands in Tirisfal Glades and Hillsbrad, along with their keep of Caer Darrow. And having so much lands have also a bad side: taxes. When the king Therenas decided to imprison the orcs in camps, lord Alexei Barov accepted cause he tought slavery would be a great thing to rise his income in the farms of the south, close to the camps. But he now regrets of it, Therenas doesnt allow slavery, and he has rised lots of taxes to pay the internament camps. Barov, with all his holdings, have much to pay... Too much... And a great wizzard has came to him with a great offert: "allow me to hide in ur lands, and u will inherit Lordaeron". A nice deal for Alexei, now is Therenas time to pay. + Solid undead army. + Rich at start and later grows with human's deads. - Scattered lands at start. - Starts with reduced human roster. Cult of the Damned Keltuzad was once a great wizzard of Dalaran, one of the best in the city, he was always eager for power and knowledge. He wanted to learn from Mediv, but Mediv is gone with his tower, and another master came to show him new great powers. A power in the cold north called him, and he answered. In exchange of his soul and servitude he was granted a great power. And now, with a plague in development, has been sent to Lordaeron to prepare the chaos. The farmers of Lordaeron are angry, Therenas has raised tons of taxes to feed the orcs, they dont agree with having to work for those beasts, they won the war, not the orcs!! So Kelthuzad has started to talk with them, about a new religion, a new kingdom, a new world, a world were they will rule, where they wont be slaves any longer, where they wont suffer pain or hungry... Where they will all be equals in death... And they have listened... + Great chances to get free resources and units corrupting humans. + Safe holdings at start. + Powerful flying necropolises. - Lack heavy infantry. - Lack Cavalry. - Lands start scattered. Legion Nerzhul, the Lich King, has been ordered by the legion to create a plague to turn the humans of Lordaeron into undeads, and destroy the kingdom from within. The orcs failed, but the undeands wont. Kelthuzzad have been already sent to Lordaeron, but the Legion doesnt trust Nerzhul and have sent Tichondrius to Northrend to oversee him. And Mal'ganis doesnt trust Kelthuzzad, as he is, after all, a human; so he will take part of the plague they are preparing and will try to turn the humans into undeads himself, this also has a good point, those he convert would serve him directly, not those filthy orc and human of Nerzhul and Kelthuzzad. His main task is call his masters into Lordaeron, but to do that, he needs Kelthuzzad, so yes, they would be forced to work together. + Great survivality heroes. + Good chances to get free resources and units corrupting humans. - Drakkari has the upper hand 1 vs 1 agaisnt you at the start. - Lack cavalry. Ner'zhul (vrykuls) Nerzhul is imprisioned inside his frozen throne in icecrown. He started to weave his net time ago, sending mental messages to powerful beings across Azeroth. Among them, there were 2 groups that resulted specially useful: dalaran mages and vrykul thanes. The dalaran mages who wanted more magic power have been lead by Kelthuzzad to create a dark cult in lordaeron but the Vrykul Thanes are serving Ner'zhul himself in Northrend. They, as the humans, pray to him as a god, the god of dead, and will follow him to conquer whole Northrend and beyond to be gifted by the blessing of Undead, dreaming to turn into Ymirjar, the chosen ones of the god of death. The losers turn into varguls, undead slaves bounded to the will of Ner'zhul. But maybe is time to find a proper champion to lead all this great undead armies... + Strong units. + Best flying unit ingame. + Different special stuff to empower your faction: frozen throne, obelisks, dragon shrines... - Starts small. - Frozen Throne can be assaulted and destroyed, maiming your faction. Trolls (3) Zul Aman The trolls of Zul Aman once controlled all Lordaeron, first the elves and then the humans, have pushed them back to Zul Aman. Some years ago, they allied with the Horde, and tried to destroy Quel'thalas, but those stupid orcs decided to focus in Lordaeron and its humans, and Zuljin, the Amani warlord felt it as a traison, even more, the orcs were defeated and so they were... So the Amani wont ever ally again those useless orcs, they will get the victory by their own. Trolls would inherit the land again, and to secure it, they have a great weapon: the loa. Zul Aman was once the hearth of a great empire, and due to this, it still hold 4 temples to 4 great loas, the Amani can ask their help to empower their troops, and maybe, if its needed... Take it by force. + Starts really big. + Good variety of cavalry. + Powerful temples to empower your faction. - Few casters to chose. - Temples can be destroyed, maiming your faction. Jin'Thalor The Vilebranch of Jintha'Alor and the Witherback of Shadra'Alor have allied together to restore the great troll empire. To fulfill this goal, the Witherbark have made a deal with the Boulderfist ogres that live next to them in the Arathi Highlands to destroy the humans. They were happy cause humans somehow are now weak and divided, and the dwarves were few. But the Horde is gathering again and is trying to take all Arathi for themselves. The trolls wont allow that. And apart from Ogre support they have 2 weapons to get their objectives: Shadra, the spider goddess of Shadra'Alor will help them if needed; and Jintha'Alor hides an egg, an evil egg that with enough blood will bring Hakkar the Soulflayer to the world. + Starts really big. + Have ogre units. + Poweful late game with Shadra and Hakkar. - Your realm can be easily splited in two by the Horde. - You need an Ogre base or Ogre hero to keep your ogre units. - Shadra temple and Hakkar Egg can be destroyed, maiming your late game. Drakkari The Drakkari of Zul Drak are the last great empire of Northrend that fights the undead. With the nerubian losing the war of the spider, the vrykul as servants of the Lich King and the iron and eathern dwarves fighting each other, only the trolls endure. Their great city state of Zul Drak helps them to keep alive, but the ice trolls wont be happy just "surviving", its time for them to strike back and conquer whole Northrend now that everyone is weakened by their continous war. They must retake Drak'tharon and secure the rest of the continent, or maybe the undeads will become too strong and it would be too late even to survive... + Starts really big. + Good defensive position. + Powerful temples to empower your faction. - Lacks really heavy units. - Temples can be destroyed, maiming your faction. The Horde (2) Frostwolf Clan Thrall is the son of Durotan, former chieftain of the Frostwolf Clan. His parents were murdered and the young orc was enslaved in Durnholde by Aedelas Blackmoore. There, he grow wise and strong, seeing his kin depressed and destroyed, till one day, he met a great orc: Grom Hellscream, leader of the Warsong Clan, who helped him to scape and lead him to a hidden valley in Alterac Mountains where the frostwolves lived. Drek'thar, their new leader, recogniced Thrall as his chieftain, and taught him about the shamanistic ways. Then, Thrall, as a great shaman, was tested by Orgrimm Doomhammer, Warlord of the Horde. Happy with Thralls strenght, Orgrimm commanded both Warsong and Frostwolf to Hammerfall, where they fred lots of orcs and destroyed the camp... At the cost of Orgrimm death. Now Thrall must command his clan to the west, to free the rest of the orcs and find a home for all his kin. + Powerful faction. + Easy economy and looting. + Numerours reinforcement boosts every time you conquer a internement camp. - Starts with few settlements, can be camped. Warsong Clan Grommash Hellscream is one of the former leaders of the Old Horde, he has been figthing for years, but is not tired at all. He is anger seeing his kin depressed and broken, he wants to break their chains and smash their lazy asses till they find the proud and honor of battle again. Some years ago, he found a different orc in Durnhold, a young green orc with a special bright in his eyes, he was smart and awaken, eager for war. Grom freed him and lead him to the Alterac Valley, where the Frostwolves lived, and rejoyced when he knew the youngling had become a great shaman. Together, Thrall and Grom attacked Hammerfall under the command of Orgrim, and when the old orc died, Grom accepted Thrall taken his Doomhammer and dark armour, he always had prefered his axe anyway... Now, this great warrior will lead his savage clan to the west, to free the rest of his kind and kill whoever may dare to oppose him. + Powerful faction. + Easy economy and looting. + Numerours reinforcement boosts every time you conquer a internement camp. - Starts with few settlements, can be camped.