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Discussion in 'Custom Projects' started by Elbadruhel, May 12, 2018.
should Gilneas city have gatehouses? I know they don't have walls but it has 4 gates
Is just a creep area, if i add gates you will just destroy them to conquer the point and then they will be broken once other player attacks you there, so just to slow you down few secs when creeping... meh
Ended Alterac Mountains, ready for release: 1 gold mine and 9 city points to capture: 3+2+2+1+1
Aerie Peak, home of the WIldhammer Clan and most important starting hold of the Dwarven faction.
Ended Silverpine forest for release: 3 gold mines (one is even northren, west of Vandermar), 1 living forest and 6 conquerable city points: 2+1+1+1+1
Nortren Silverpine forest starts under Lordaeron control, with several farms there to boost your income... Wich probably will be corrupted by the acolytes of Vandermar. It also holds Fenris Keep, a base to control the Lordamere Lake, useful to secure Lordaeron back entrance. The south is divided between Dalaran (Ambermill) and gilnean creeps (silverlaine and pyrewood). Several creep camps around the woods and mines of the land will give you some exp and gold bonus, but maybe the most important value of the forest is its nature resources, with several gold mines and forests this area of the map should be contested between different factions to improve their economies.
Fantastic terrain as always
Ended Burntlands and Zul Aman:
Ended the Amani roster:
Zul'Marosh, Chiedtain of Tor'Watha.
Daakara, the Invicible. Champion of the Amani
The T is the same as Zul'Marosh one.
Nowadays the image does no dmg and recieve 100%. I may allow it to attack in the future.
Zul'jin, Warlord of the Amani