Arthas belongs to "First Legion" faction. Is a small faction based around Andorhal (center lordaeron). You have been sent there by your father, the King Therenas, to check Alterac and the plague that is starting to appear around the towns of the North. At the start, you can recruit few units of Lordaeron, but you can ask for help to both dwarves and high elves, improving your roster. Also, as Arthas is in his quest, will have a "investigate" skill to check if there are cultists or plagued grain in a town, making him able to destroy it to counter the CotD corruption (if u manage to reach it before it strikes). If u are slow or the CotD is smarter, you will end facing razed towns, blighted lands and spawns of zombies and other ud troops, to deal with those enemies u should cooperate with the Silver Hand, since Lordaeron will be bussy dealing with the orc menace of the south. At some point, the "Purge of Stratholme" event will be triggered, and it will allow Arthas to send an expedition to Northrend to duel Mal'Ganis. There, Arthas will become unrevivable, and so will be Mal'Ganis, dwarves can send help with Muradin. And there will be only 4 possible endings for that fight: Arthas wins with or without Frostmourne or Arthas loses with or without Frostmourne. If Arthas wins without Frostmourne, he will stay pure and will come back to Lordaeron as a hero (only HIGH skilled players should be able to get this), if Arthas wins taking Frostmourne, he will be corrupted and turned into a DK, killing his own men and becoming the champion of the LK, if Arthas loses with or withour frostmourne, he will be rised as UD by the LK. I will post one day a complete list with how every option affects: LK, Legion and First legion factions, but summarizing: LK wants Arthas to win WITH the sword, Arthas wants to win WITHOUT the sword, and Mal'Ganis wants Arthas to lose. So if Arthas is strong and pushing Legion, LK will help Legion, if Legion is strong enough and Arthas is forced to pick up Frosrmourne, LK will just focus in other places and if Legion stomps Arthas... Gj Legion, u have LK under control! . If Legion wants to be strong enough to deal with Arthas, they should have plagued eastern Lordaeron during early game, razed Stratholme, and deal properly with Drakkari in Northrend. Summarizing: You are a good player? You can get better things. You are worse? You will have it harder in the future. The idea of what im trying to do with events and paths is: + If you are defeated and betray, you will be weaker (cause u change team to save ur ass). + If an ally betray, you or other of your allies will be able to choose a stronger path. + If you are completly destroyed and no one allows u to recover in his lands, you are DEAD. No ethernal come backs from forgotten islands. Glad you like how the map is going Nowdays im working in ending human and ud rosters (its harder cuase i have to create them all at the same time to make every faction different and unique). And also starting to map Tirisfal Glades. I have started to code Dalaran heroes skills and the same for Horde heroes, it goes slowly cause i try to create spells based in lore and faction gameplay for everyfaction. For example, Garrosh is getting warrior skills, related with his name and lore, Thrall is a master of Thunder and Earth powers and Drekthar is a mele general with wolfs and windfury. Jaina is getting frost spells and tp, Antonidas is a defensive hero with bonus to neighbour units and anti UD aoe, ... etc. If you have any idea or suggestion for any spell for a unit or hero, i dont assure u i will add it, but you are welcome to sugges it If its cool, fits the faction and its not broken, i will try to add it About allowing other guys as LK... I have MUCH work to do, code and map, so i have no time to add different fake options right now, let me end the map first, make it work, a bit balanced, and i will continue adding events and stuff little by little. Nowadays EVERYTHING is based on lore, only with a changed spot in timeline: Medivh never came back.