I was wondering that other than the humans of Rakasla, the forest denizens and people from other kingdoms can help in Ovarrak. Next to that Altar of Heroes, there should be a Mercenary Camp next to it where you can summon non-Rakaslan heroes. TROLL BEASTMASTER Spoiler Agility Hero Model: Shadow Hunter Innate: Voodoo Spirits - sends down spirits disguised as 10 locusts to attack enemies. Each locust deals 15 damage. Improved Innate - sends 20 locusts and they heal the Beastmaster at the end of the duration. Summon Bear - tough bear for tanking; level 2 has Taunt, level 3 has Resistant Skin Summon Boar - ranged boar for DPS; level 2 has frenzy, level 4 attacks 2 extra targets Beast Mastery (Passive) - improves Beast Master's mana regeneration as well as improving his other skills. Summon Griffon - similar to that Griffon in the Ogre Lord cave, level 2 has Chain Lightning Aura every 3 seconds DWARF NOBLE Spoiler Strength Hero Model: Muradin Innate: Pulverize (Passive) - basic attacks has 30% chance to slam the ground, dealing damage and slowing targets near the target. Improved Innate - stuns enemies in addition to slow Charge - move to a target area while leaving behind a shockwave, dealing damage. Thunder Clap - slams the ground, dealing damage and slowing enemies Great Bash - throws a hammer that knocks back a target, dealing damage Stone Skin - increases magic resistance and armor by 1000 KOBOLD TUNNELER Spoiler Strength Hero Model: Kobold Tunneler Innate: Dig Turret - channel for 2 seconds before creating a burrow. Burrow has a ranged attack and when it gets destroyed. a Kobold minion will spawn to attack enemies Improved Innate - Burrow has spiked barricades and attacks 3 extra targets. Kobold minions increased to 4. Hurl Boulders - throws bouldrs in a target area, dealing damage and stunning enemies Earth's Blessing - increases armor of a target unit Dig Tunnel - channel for 3 seconds before instantly teleporting back to the town square; higher levels decrease cooldown Earthquake - causes seismic tremors below the hero's feet, dealing strength damage per second and slowing enemies. TROLLISH HERALD OF AMETHYX Spoiler Intelligence Hero Model: Troll Witch Doctor Innate: Blessing of Amethyx - grants magic immunity to a target ally Improved Innate - lowers cooldown Healing Ward - summons a ward that heals nearby allies per second Lightning Shield - engulfs a lightning emanation to a target unit that deals damage to nearby enemies Mana Flare - summons an ward that deals damage to nearby enemies who casts spells Starfall - summons a ward that casts starfall. Deals damage to nearby enemies per falling star GOBLIN ALCHEMIST Spoiler Strength Hero Model: Alchemist Innate: Chemical Rage - increases attack speed and movement speed Improved Innate - 3 times the effectiveness Acid Spray - creates a small cloud of acid in a target area, dealing damage per second and reducing magic resistance. Enemies hit by Dihydrogen Dioxide Cocktail take increased damage per second Dihydrogen Dioxide Cocktail - throws a cocktail at a target enemy and its nearby enemies, slowing them and causes them to miss attacks Double Molotov - every few seconds, Alchemist will throw two molotovs when attacking air units Transmute - throws a special potion at a target enemy, turning it into gold. Cannot target heroes, bosses nor the Angel of Death ILLUSIONIST REWORK Spoiler Innate - now has 25 mana cost Master of Confusion - increases attack speed per existing illusion Mirror Image - please let this deal damage Wall of Illusions - nothing changed Mirage - every attack made by the Illusionist or his illusions has a very small chance to conjure another illusion Of course, I don't expect them to be implemented. They're just suggestions after all.