Here I will try to list the Abilities from the World Editor which, in my opinion, are the most useful. These spells carry some obscure functionality that may not always be apparent, and here I will try to teach you how to utilize it. Feel free to make suggestions, and I might incorporate them into the list here. Silence But, it just "Silences" in an area? Well yes... That's the basic Warcraft 3 effect. But for some reason Blizzard decided to give us a treat, and add a huge bunch of functionality to this spell. It's object values are: Attack Speed Modifier Movement Speed Modifier Chance to Miss Attacks Prevented >Melee >Ranged >SpellsYou may notice that only a single one of these effects (Attacks Prevented: Spells) is used in Warcraft 3. But you can modify this ability to create anything from "Mind Confusion" (disable basic-attacking), "AoE Bloodlust" (attack Speed/Movement speed modifiers), "AoE Curse" (Miss chance), "AoE Slow" (attack Speed/Movement speed modifiers), and more! +Cloud The Dragonhawk Channel'd ability. Once again; Blizzard only uses a fraction of its potential in-game. It has the same object values as Silence, but again only uses one effect (Attacks Prevented: Ranged). In short; this ability is like a Channeled version of Silence. Roar While this ability is usually just used for a Damage Increase, it can do much more. It's object values are Damage Increase (%) Defense (//Armor) Increase Mana Regen Life Regeneration Rate Max Units So this can be a defensive ability (life regen+armor), or various offensive versions (damage+mana regen), etc. +Battle Roar Battle Roar has the same object values as Roar, except the Damage Increase, which is flat instead of percentage (i.e. +40 damage, instead of +40%) +Howl of Terror Howl of Terror has identical Object values as Roar, but is designed to work against enemies, rather than friendlies. Parasite This useful debuff ability can be used for a variety of purposes. It is particular in that it cannot be dispelled. It's object values are Damage Per Second Attack Speed Factor Movement Speed Factor Stacking Type Attack Rate Damage Kill Unit MovementSummoned Unit Count Summoned Unit Duration Summoned Unit Type So the ability can modify movement/attack-speed, deal damage over time, and spawn a unit of your choice upon death (this can be replaced by a dummy, if you wish to use it as a non-spawning debuff). Note that the Stacking Type allows you to control if multiple applications deal stacking Damage over time, and/or stack the slowing effects to super-slow an enemy. Faerie Fire This ability is fairly unextraordinairy, as it is mostly just an armor debuff. But it has a unique effect that it grants vision over targeted enemies, allowing the ability to function as a "spy debuff". Storm Crow Form Okay, this is just a regular unit Morph mostly. But it has one useful trait; it can be used to make a non-flying unit be considered flying in the trigger editor, so that you can change its flying height, etc. Like this: Lightning Attack Fairly straight forward, allows you to make a unit attack with Lightning Effects (Finger of Death, Drain Life, Chain Lightning, etc.) instead of a projectile. (Think of Chimeras and Thunder Lizard attacks) Berserk It's object values are: Attack Speed Increase Movement Speed Increase Damage Taken Increase It's a rather simple spell, but with some negative values and such you can make a lot of interesting abilities, such as Defensive Stand (Reduced movement speed, but reduced damage taken), Invulnerability (100% damage reduction, but you can still be targeted/stunned unlike Divine Shield), Sprint (high movement speed increase, but increased damage taken), and more! Defend This ability has several unused object values, that aren't used in basic warcraft 3. Attack Speed Factor Chance to Deflect Damage Dealt Damage Taken Deflect Damage taken (Piercing) Deflect Damage taken (Spells) Movement Speed Factor With all of these you can create a lot of spells. Magic resistance at the cost of extra piercing damage? Trading movement/attack speed for a chance to deflect incoming arrows? Reduced damage dealt, but gaining extra movement speed? There are a lot of combinations here! +Elune's Grace For some reason, this ability has the same object values as Footmen's "Defend" ability. So it's essentially a passive-always-enabled Defend. Channel While this ability does nothing in itself (i.e. no damage, no buffs, no healing, nada) it is incredibly useful for custom triggering abilities. I've already covered it in my other tutorial, so take a look there. Spoiler: Abilities TO AVOID Thunderclap, Warstomp, Shockwave, Volcano, Earthquake While they're alright for regular Warcraft 3, these abilities are trouble in large maps (and it seems to me most Brigandshaven favourites are large maps). The issue is that they cause Terrain Deformation which, even at the best of times, causes spikes of lag and framerate drops. It would be ludicrous to use them in large-scale maps such as Azeroth Wars, LTA, etc. Replacements? For Shockwave, simply use Crushing Wave or Carrion Swarm. They have the exact same object values, but do not cause terrain deformation. For Thunderclap/Warstomp, use Fan-Of-Knives as an AoE damage spell, and use a triggered-dummy to apply the slow (or just trigger the whole thing with Channel) For Earthquake, I take it you could use some Death & Decay + Slow Aura dummy. Again; triggers would be involved. For Volcano, get on your knees and cry.