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Kalimdor: the Aftermath bug thread

Discussion in 'Kalimdor: the Aftermath' started by Harald, Apr 7, 2017.

  1. Harald
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    Harald Loremaster Shaman Map Maker

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    Post any bugs you come across here!
  2. Arlt
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    Arlt Leader of the Shadow Council Website Admin

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    Just reposting this here.
    Theramore
    Suggestions
    - Decrease the timer on Dalaran. It really isn't too important, and it doesn't add anything but mass TP and Dalaran itself.
    - Give Thalassian ships fortified armor.
    - Keep Orange and LB seperated a bit longer. Their first engagement is literally in the first 2 min, and LB can therefore not creep.
    - Increase food for LB. They get around 50 food from the whole of Theramore.
    - Give Jaina's Tower fortified instead of light armor.
    - Remove a barrack and add a mage towers on the westernmost outpost.
    - Replace the summons from Hydromancers and Jaina with actual water elementals.
    - Add some value to the Theramore CP, as you are most of the time pushed back to Theramore when your army gets defeated (you cannot hold anywhere else).
    - Give Jaina a bit more useful ultimate. Her current one can easily be stopped, and it is not too great.
    - Add more ships to DG and decrease the amount LB has. LB has 3 battleships and 1 frigate, while DG has 2 battleships and 2 frigates.
    DG should be the fleet, not LB. :-)

    Bugs
    - Priest has inventory slots.
    - LB starts with control of Daelin (like in Singleplayer)
    - The mountains of course. ;)
    • Like Like x 1
  3. Tdmien123
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    Tdmien123 Champion of Darkness Brigand

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    Burning Legion/ Satyrn and Vrykal
    Suggestions
    -Give that Legion loses something when he allies for example Nightborn or Naga sence they fight for dominance of Broken isle
    -Give the Vrykal king summon workers
    -When you spawn one of the Legion champions if possible that the base can spawn with a tomb of relacs so he can tp safe
    -The Dragons need a nerf
    Bugs
    -The Vrykal camps takes 0 seconds to make
    -The Demi dont count for upgrades
    -Both Kil jaden And Archimond are REVIVEBLE as heroes
  4. Mesis
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    Mesis Brigand

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    So ... the first impresions.
    Terrain
    - eh okay (a bit too hard on eyes) and tons of pathing issues
    - A LOT of empty space. Tons of empty bases, no creeps at all and creeps are very weak and give way too much money (w3 melee values).
    - no terrain that can be tacticaly used. Huge missed opportunity with Broken Islands

    General
    - map feels generic. No unique units or heroes or faction.
    - I dont think Hero armor and hero dmg is necesarry
    - maybe custom armor and dmg types ?
    - more units for every faction? At least 3 melee units, 2 ranged units, 2 casters
    - feels like playing Dominance of Lorderon, The northrend map or any of his maps
    - shops are generic

    Nightborne
    - This faction should have some unique mechanic *Looks at CoV (mana shield maybe from overlords?). If you implement that the turning wretched if the unit is without mana you should make the units way stronger (in mana at least)
    - all units are kinda meh.
    - casters - Frost Nova really good. Shield nice, every other spell meh
    - elites - meh
    - hero - meh

    Events
    - Naga alliance is definetly a huge blow
    - Legion - you lose the unreviable hero and gain an ally + item on hero + recall building. Pretty good exchange

    The balance of units is .. terrible in my opinion
    For example Naga myrmidion feels way too strong. Nightbrne doesnt even have an air
    • Dumb Dumb x 2
    • Disagree Disagree x 1
  5. Baytr
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    Baytr JustFollowMe

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    General:
    Agreed to @Mesis, terrain has lots of open space, it can be more interesting and different from location to location. For example : Specify Barrens as location with long front battles, while making Achenvale more ambushing and narrow.


    Trolls:
    Bugs:
    Troll Berserker costs 135 gold per unit.
    Last edited: Apr 7, 2017
  6. spinel
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    spinel Map Maker

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  7. Vidovit
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    Vidovit Basileus Brigand Donator Harbinger of L:TA

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    Ye creep camps are too small.
    My heroes got slowed forever -3
    Horde can't make a fortress or farms either.
    Org is easy to be aimed compared to other bases.
    Will post in detail tomorrow
  8. Onyx
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    Onyx GrimmHeart Darksbane

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    Teal :

    Druids
    Buggs :
    - Teal can research Silver arrow, which is meant to be for blue no? (Can't train any sort of Archer)
    - Keepers' tooltip is "Train keeper of the Grove" : needs the "K"
    - Teal can train Far Seers after taking control of Goblin Observatory
    - Abolish Magic doesn't have a proper hotkey, only original one
    - Faerie Fire on Crow Form doesn't have a proper hotkey, only original one
    - Druid of the Talon has inventory slots (As Mountain Giant, Druid of the Claw, Dryad)
    - Furbolg, Dryad, Talon, Faerie Dragon, Claw and surely Wild don't have the proper training hotkeys
    - Claw and Wild traning, Nature's blessing and Well spring don't have the proper research hotkeys (surely the same for Talon training)
    - Druid of the Wild requires Ancient of the Wild, that you can't build, not have at start
    - Can't build Ancient of Lore
    - Dunno how but I got control of Qiraji Gate

    Feedbacks :
    - You need to nerf creeps, and especially stun on Wendigos
    - I was ..... kind of very disapointed that every druid spells (heroes and units) are almost the same as in AW, I expected more LTA/LTF-ish spells
    - Moonglade and Cenarius Shrine buildings can't do anything, it would be nice to give them some kind of importance
    - I would very much like to see a third shapeshifting unit (sorry for grammar ~~)
    - First Spell on DofW doesn't have any animation, would be nice to get one
    - Fandral's Model is nice, but doesn't really fit to the character sorry

    Nightmare
    Buggs :
    When turning Nightmare :
    - Furbolgs don't turn in Satyr Darksworn
    - Druid of the Claw in Bear Form don't turn
    - Cenarion Enclace doesn't turn in Corrupted tree

    - Shadow Abyssal unit doesn't benefit from melee armor upgrades
    - You need to research both casters training even if you have researched previous training on previous casters
    - Wraith benefits from Wraith training, but the 2 spells don't require the training and are both on "W" hotkey
    - Same for Druid of the Nightmare (but hotkeys are fine)
    - Can't train Satyr Worker in Nordrassil
    - Dragon Whelp cost 50g and Wyrm cost 40g .....

    Feedbacks :
    - I like this path a lot, units and spells are really nice, especially thoses Dragon Whelps, and of couse : the Nightmare Wyrms @spinel :p
    - Endless Swarm looks really cool !

    About Xavius :
    - He is not that strong
    - Doesn't have an Ultimate
    - The Icon should be changed though
    - The area of Horrrify is not big enough
    (I 1v1 Dragrull at lvl6 and Xavius got rekt)


    - What will do the Echanged Obelisk in the Emerald Dream ?
    - What's the purpose of Remulos' Corpse in Moonglade ?
    - Will Fandral have a Corrupted Form after Nightmare ?

    Enjoyed the test a lot !

    Edit : There should be a way to close Emerald's Gates
    Last edited: Apr 8, 2017
  9. Arthos
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    Arthos Its good to be Arrrrrrthas Brigand

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    Nightmare:
    If your nightmare dies they will spawn 2 more and if those dies they will spawn as 2 more if you follow me you will know how broken this is and you can get an infinite army (i just used lighting shiled grouping them all together and i could got 450 of food from there (they cost 1 of food each)
    • Funny Funny x 1
  10. Arlt
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    Arlt Leader of the Shadow Council Website Admin

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    Suggestions
    - Decrease the timer on Dalaran. It really isn't too important, and it doesn't add anything but mass TP and Dalaran itself.
    And Elite but you are propably right.
    Yeah, but it really isn't much for a 45 min waiting time.

    - Give Thalassian ships fortified armor.
    Wont it be too OP with it ability?
    God no. Ships are easily killed even with fortified.

    - Keep Orange and LB seperated a bit longer. Their first engagement is literally in the first 2 min, and LB can therefore not creep.
    Agree
    :-)

    - Increase food for LB. They get around 50 food from the whole of Theramore.
    Agree
    :-)

    - Give Jaina's Tower fortified instead of light armor.
    Agree
    :-)

    - Remove a barrack and add a mage towers on the westernmost outpost.
    Reason?
    Because it would be lovely if I could build mages on the front, instead of just archers, footmen and knights.

    - Replace the summons from Hydromancers and Jaina with actual water elementals.
    Marshs decision :D sry
    Please change it! :D

    - Add some value to the Theramore CP, as you are most of the time pushed back to Theramore when your army gets defeated (you cannot hold anywhere else).
    We may add an ability that gives gold, like in LTA
    That could work.

    - Give Jaina a bit more useful ultimate. Her current one can easily be stopped, and it is not too great.
    She had another AoE based on Starfall but it was scrapped. WE may reconsider that.
    Starfall is a bit much for her, when she already has blizzard.

    - Add more ships to DG and decrease the amount LB has. LB has 3 battleships and 1 frigate, while DG has 2 battleships and 2 frigates.
    DG should be the fleet, not LB. :-)
    Agree
    :-)

    Bugs
    - Priest has inventory slots.
    - LB starts with control of Daelin (like in Singleplayer)
    - The mountains of course. ;)
    These mistakes are my fault... i had to miss them :( It will be fixed soon of course :-)
    • Like Like x 2