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List of wanted LTA events and terrain

Discussion in 'Lordaeron: The Aftermath' started by Vidovit, Mar 31, 2015.

  1. Vidovit
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    Vidovit Basileus Brigand Donator Harbinger of L:TA

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    [​IMG]
    This topic will be like the suggestions topic but i will update this first post with suggestions that are supported by the community and removing non supported, so everything is on one spot and is easily found.
    Also it's preferable to keep the ideas small - subpaths, general ideas; this allows Marsh to use her creativity for ideas that are supported.

    No new models are allowed! Terrain changes should explain the flaws of certain terrain and how it could be changed, possibly with a picture for inspiration

    Some events have ranks of implementation; meaning ranks are:
    rank 1 - will be added by Marshmalo; rank 2 - might be added by Marshmalo/SvnmS; rank 3 - possibly added by any developer; rank 4 - event form needs a change.

    Last update: 02. January 2016.


    General - needs an update -

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    Blood Elves - needs an update -

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    General:
    • Purification of Quel'delar mission: The player would have to find the pieces of the sword, and then reforge it in a restored Sunwell: Available for both Blood Elves and High Elves.
      (Bonus reward for restoration; units in Northrend actually get a purpose to search for the pieces, possible wretched event with the corrupted blade) - Spinel - (3)
    • The two wagons you start of can be escorted to Southshore giving Silverhand resources and giving Blood Elves control of the Observatory. Possibly a level for Garithos and a small encampment around Dalaran ruins as well.
      (Gives usage to the wagons, cooperation event for the alliance - somefaggot/cynicaldoubt - (4)
    • Shattered Sun Offensive get's spawned on the Sunwell isle if BE go Fel Elves/Illidari. They are under control of the Argent Crusade or Dalaran/Worgen if AC hasn't been researched. They cannot leave the island and are guarding the Sunwell from giving a free win to Legion/Illidari.
      (Prevents a free legion summon or a high level illidan, Alliance get's a chance to guard the sunwell, gives BE a challenge for these paths) - (?)


    Wretched:


    Illidari:


    Horde:


    Fel Elves:
    • Magisters terrace becomes a minor base on the Isle of Quel'Danas once Fel Elves clear the Shattered Sun Offensive units. Fel Kael'Thas becomes tied to that building.
      (Reward for capturing the isle; Kael'Thas becomes tied to a building which gives players a chance to permanently kill him) - (3)



    Scourge - needs an update -

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    General:
    • Dranosh Saurfang is revived upon death by the Scourge as their demi. - Panfuricus - (3)
    • Upon destroying Gundrak the ground becomes blighted and an undead base spawns there. Scourge gets access to limited numbers of troll undead units.
      (Rewards Scourge for dealing with trolls who are a major threat as this is their last chance, Undead trolls content that is planned for trolls can be used for Scourge as well) - somefaggot - (4)
    • LK requires level 12; he becomes a mid game hero that can't be killed outside of Icecrown. Whenever he get's below 20% hp staff of sanctuary get's casted on him; this teleports him to icecrown where he regains hp but cannot move until is full hp.
      (Currently the LK is either too strong or too weak; depending on the fight outcome, he either get's aimed by everybody or solo kills armies, to stop this frustration the LK should be an improved Arthas that has some bonus events and attributes which will persuade players to choose him) - somefaggot - (?)
    • Scourge starts off with a small base in Eastern Plaguelands - Darrowshire. - (1)
    • Every demi hero that get's killed by the Lich King get's animated to life as a Scourge demi. - (?)
    • Wake of Ymiron subpath - This subpath gives Scourge Utgarde keep in Howling Fjord as a minor base; and a possible new unit Plagued Proto Drake.
      (Howling Fjord has no content, gives an alternative to the nerubian units, Scourge get's to keep it's undead units and gains bonus vrykul units and hero) - Carbonized/Somefaggot - (4)


    Burning Legion - needs an update -

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    General:
    • When Kil'Jaeden is summoned he has a quest to kill New Dalaran and the Lich King. Killing ND grants legion improvements on casters and killing the FT improves his doomwalkers and infernos.
      (Gives late content to Legion, Changes the situation where ND was the counter to Legion, now he must counter them, Forces Nd players to choose Aegwyn more often due to Nd being targeted) - (?)
    • Legion no longer controls Undercity; they only have the surface area which now also has a demon gate. This is meant to give support for Legions focusing in Lordaeron with mostly undead units as an alternative to the Outland gameplay. - somefaggot (?)



    Dalaran - needs an update -

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    General:


    New Dalaran:
    • Gains Honor Hold in Outland, this will be their main base there, also light blue gains Danath Trollbane here, who can restore the Arathor kingdom. - (4)
    • Aegwyn starts with the item the Staff of the Guardian 'Atiesh'; with it she can cast a channeling mana regeneration spell that has the same animation as the spell Rhonin casts with the Book of Medivh - Cynicaldoubt - (1)
    • The Nexus War event is no longer available while in a 4 man alliance. Once an alliance member leaves you get Korialstrasz as a red dragon demi which signalizes to the player that he can start the Nexus war. (add a notification with his spawn). Possibly make him spawn 5-10 minutes after so it doesn't mix with the possible maev/watchers event.
      (If you had time to kill Malygos that means your allies are doing well and you're already winning, also the dragons are too strong for a full alliance, a red dragon demi will be a nice addition for the event as ND lacks demis) - (?)


    Worgen:
    • Gilneas gets Cenarion Refuge in Zangarmarsh as a minor base, and a druid demi Ysiel Windsinger. - (4)
    • When you break the Gilneas gate as Worgen, some of the units surrounding Grenn will become Worgen under your control. (To allow Worgen a faster way to get Gilneas without ship aim) - (4)
    • Gen Greymane can restore the village of Strahnbrad, gaining a small base there. Isiden Perenolde as a possible demi for worgen.
      (Worgen have no demi units, also the area of Strahbrad, between the fountain and ogre camp, is empty and could spread the front of the Worgen-Forsaken battle) - (4)
    • Kul Tiras subpath - Kul Tiras becomes an improved base with a main harbor that can send units to minor harbors all over the map, to aid members of the Alliance. You also gain a control point on the small island of Crestfall. - Ilusioner - (1)

    Dwarves - needs an update -


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    General:
    • Reconquest of Grim Batol - The Wildhammer Clan finally reclaims their ancestral home beneath the mountain, they gain a base there and Falstaad becomes tied to that building.
      (Aeriee peak often falls early making Falstaad unrevivable from the start; it would be nice that once you won the south fight (killed Dragonmaw Port) that you get a new building that makes him revivable, also it will bring more people to fight in the south) - (?)
    • When Magni is level 10, he can approach the Frostdwarves, you gain the base of Frosthold, Storm giants as elites and Magni instead of Baelgun (same spells but better stats). Cannot go Dark Iron after this.
      (This event gives the dwarves a late game event if they managed to keep Magni; basically a new base in Northrend and new elites) - (?)
    • Dwarves gain a base in Shadowmoon valley as their foothold in Outland - Wildhammer Stronghold, with a new hero/demi Kurdran Wildhammer. - (?)
    • Sholazar Basin becomes a small base for dwarves with a tent, fireplace and shipyard. When Brann creates this base he also gains a really fast merchant ship that will allow him to travel back to IF much quicker.
      (This will allow a fast escape from NR once Ulduar is cleared, people just let Bran die and revive him at IF because it's slow to make a shipyard and make transports once he escapes Azjol - Venture bay falls by that time) - (?)
    • Stormpike clan base in Alterac Valley is gained if Falstaad is level 8 and Ironforge has fallen. This is a reward for players that focused in Aerie Peak. - (?)
    Dark Iron Dwarves:
    • If you control the Shadowforge city cp, Ironforge and Aerie peak cp; you gain a bonus level on Thaurissan. You can also research the Dark Iron Dominion which grants your units 20% reduced magical damage. - (?)

    Horde - needs an update -

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    General:
    • Bragor Bloodfist as a demi with a small spawn of grunts near Lordaeron city once Forsaken join the Horde.
      ( This is to help Forsaken defend when he joins out of necessity, Forsaken has no second chances and this could be something that helps him survive an early rush) - (?)
    True Horde:
    • Bring Siegecrafter Blackfuse on level 10 to Venture Bay in Grizzly Hills to ally yourself with the Venture Co, gains 2 extra shredders and a base there - Carbonized - (?)

    Forsaken - needs an update -

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    General:
    • When the Ebon Hold is destroyed you gain a demi Koltira Deathweaver. - Sunfall - (?)
    • Upon taking Undercity you also gain the Bulwark as a defensive choke point against invaders from the Plaguelands. - somefaggot - (?)

    Silverhand - needs an update -

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    General:
    • Garithos gains 1 level when Blood Elves/Dwarves leave the Alliance. - Carbonized/NikolaT. - (?)
    • When the Ebon Hold is destroyed you gain a demi Thassarian. - Sunfall - (?)
    • Restoring the Arathor kingdom is an alternative to the restore Lordaeron; it allows LB players to focus on Stromguarde-Southshore - (?)
    Scarlet Crusade:
    • Event to retake Stratholme and rebuild Crusaders' Square, The Stratholme cathedral get's a undestroyed model and grants an aura to it's defenders. - Phoden - (?)
    • Scarlet Crusade units and heroes spawn at Mardenholde Keep if Tyr's hand has fallen; this base get's rushed early and is a better spawning spot than a destroyed Tyrs Hand, if Tyrs hand is dead you have no town hall to call Renault from. - (?)
    • If Scarlet Crusade destroys Blue's harbor in dragonblight, Barean can construct New Hearthglen in it. - Horsefrog - (?)
    Risen:
    • If you conquer the Stratholme building you gain a base there. - NikolaT. - (?)
    • On going Risen, Barean turns into a Permanent Mal'ganis. - Horsefrog - (?)
    Argent Dawn:

    Draenei Alliance:

    Silver Covenant:
    • Silver Covenant becomes available only when Blood Elves leave the Alliance; this stops silverhand from having good ranged/casters/mele while in a 4 man alliance. - (?)

    Cult of the Damned - needs an update -

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    General:
    • An alternative way to create Liches; they can also be made in Scholomance (but at a very slower rate; due to the building having slow mana regain and you must research this ability at Scholomance for a cost). - somefaggot - (?)
    • Cult can forge the staff of Ateish after Kel'Thuzad reaches level 10; it gives him a custom warlock/ necromancer spell. If this happens, Aegwynn spawns without it. - somefaggot - (?)
    The Barov family path:
    • Alexi Barov takes control of his family heritage: rebuilds a base in Southshore and gains gold when approaching Brill. - (?)
    • Cult's elite units get changed to Deathknights which fit better with Alexi and there is no Scourge player anymore. - (?)


    Trolls - needs an update -

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    General:
    • With the choice of your animal Loa you also choose unit improvements; Akil'zon grants you eagles and improved bat riders; Hakkar improves brawlers and raptors + gives them lifesteal. - NikolaT - (?)
    • Trolls gain a demi for destroying one of these bases; Silvermoon - Jin'zakk, Aerie Peak Hitah'ya the Keeper; - (?)
    War of the Animal Gods:
    • They have a quest to restore their Empire and kill the LK. - (?)


    Dragonmaw clan - needs an update -

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    General:
    Legion path:
    • They gain a minor base in Shadowmoon valley. They have an event to capture Neltharaku, a nether dragon, who is the patriarch of Netherwing Dragonflight. He should be a neutral hostile unit which joins you on 10% hp, this also enables training of nether dragons. - (?)
    • A base in Outland as a second chance in case you lose Dragonmaw port. - (?)
    Horde path:
    • Mag'har minor base in northren Hellfire peninsula and a minor base in Nagrand. - (?)
    Twilight's Hammer Clan:
    • Capturing of Wyrmrest Temple for the Black Dragonflight. Deathwing needs to kill Alexstrasza at Wrymrest, Malygos at the Nexus and Ysera at Seradane; they appear when he approaches these locations and if he kills them he gains strong black dragon elites as a result of the black dragonflight triumph.
      (THIS NEEDS TO HAPPEN, Killing dragon aspects? Getting black dragons as elites? Having end content as Twilight? YES PLEASE!) - (?)
    • They gain Sabellian as an opposite to Gruul in Blades Edge Mountains. He is a black dragon demi. (they have 0 demi units) - (?)
    • Once you receive Yogg-Saron you can research Saronite armor which grants your units 20% reduced magical damage; - (?)
    • Once Cho'Gol is level 10, you gain a base inside of Ulduar with a demi hero Jedoga Shadowseeker; this is to reduce the effort to get to NR from the opposite side of the map. This event auto-spawns if Twilight citadel falls and you can revive Cho'Gal once there. - (?)

    Dark Horde - needs an update -

    [​IMG]

    Last edited: Jan 2, 2016
  2. Vidovit
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    Vidovit Basileus Brigand Donator Harbinger of L:TA

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    TERRAIN CHANGES

    Naxxramas : It looks more like a cave rather than the inside of a necropolis. It could use more stone floors and possibly nax wings.

    Netherstorm : is pretty big and is really empty. Rename the goblin merchant to area 52 and add some special item to it, that has a buyout cooldown. Add demon neutral hostile creeps north of this (they can pass to Legion when he meets them).

    Alterac Valley: Give Strahnbrad some purpose; a Worgen base can be constructed there, between the fountain and the ogre camp.

    Kul'Tiras: Should be expanded, the harbor should be massive with an aura for ships (damage/repair). It should be worthy of the Kul'Tiras subpath for Worgen.

    Cults Northern base : Improved harbor and overall defense; more production buildings as well. Does not look like a serious base to take.

    LOW PRIORITY

    Zul'Aman : Some terrain changes and a better defense system. Trolls should be able to defend it better against BE.

    Entrance to Stratholme : This is nitpicking but the road to Stratholme lacks the well known red mushrooms. This will give early lumber access to cult as well.


    NEW CONVERSATIONS

    Dragonmaw: when destroying Menethil Harbor.
    ''The wretched humans have been destroyed!''
    Departures is chapter two (2) of the prologue campaign, Exodus of the Horde, in Warcraft III: Reign of Chaos.


    Scourge: Saying while Arthas absorbs the sunwell.
    Citizens of Silvermoon! I given you ample opportunities to surrender, but you have stubbornly refuse! Know that today, your entire race and your ancient heritage will end! Death itself has come to claim the high home of the elves!
    The Fall of Silvermoon; Path of the Damned.

    Scourge: Coming to the ND bridge with Arthas.
    Wizards of the Kirin Tor! I am Arthas, first of the Lich King's death knights! I demand that you open your gates and surrender to the might of the Scourge!
    The Siege of Dalaran; Path of the Damned.


    Legion: When KJ gets summoned!
    Tremble, mortals, and despair! Doom has come to this world!
    Under the Burning Sky; Path of the Damned.

    Legion/Illidari: When Kj gives Illidari a mission to kill the LK.
    Kil'jaeden: My creation, the Lich King, has betrayed me. He dared to break the pact that binds him to my will, but his spirit still lies trapped inside the Frozen Throne of Icecrown. Destroy it for me, and I will grant you your heart's desire.
    Illidan Stormrage: It shall be done, great one. It shall be done.
    Illidan's Task; Curse of the Blood Elves.

    Illidari: When Illidan takes the Black Temple:
    Illidan Stormrage: Hear me now, you trembling mortals! I am your lord and master! Illidan reigns supreme!
    Lord of Outland; Curse of the Blood Elves.

    Forsaken/ Scourge: When Arthas is shot by the special arrow. WE WANT SYLVANNAS SAYING SON OF A BITCH!

    Sylvanas Windrunner: Thanks to my arrow, you can't even run. Give my regards to hell, you son of a bitch.
    Sylvanas' Farewell; Legacy of the Damned.

    Silverhand: When Garithos becomes free from Legion.
    Grand Marshal Garithos: The spell has been lifted. Is the nightmare finally over?
    Dreadlord's Fall; Legacy of the Damned.


    Forsaken: When recapturing Lordaeron.
    Sylvanas Windrunner: The capital city is ours, but we are no longer part of the Scourge. From here on out, we shall be known as the Forsaken.
    A New Power in Lordaeron; Legacy of the Damned.

    Cult: When you reform Kel'Thuzad for the first time.
    Kel'Thuzad: I am reborn, as promised! The Lich King has granted me eternal life!
    The Fall of Silvermoon; Path of the Damned

    Cult: This epic line must make it in-game, maybe on the start or when you kill Alexandros.
    Kel'Thuzad: Your curiosity will be the death of you.
    The Cult of the Damned; The Scourge of Lordaeron.

    Dragonmaw Legion: When they kill Magni/ Ironforge.
    The hour of doom approaches! Let this paltry sacrifice appease our demon master!
    Blackrock & Roll; The Scourge of Lordaeron.

    Twilight: When somebody attacks Deathwing.
    You dare challenge me? You mortals become more reckless with every generation!
    The Defense of Strahnbrad; The Scourge of Lordaeron.

    Silverhand: When blood elves leave the alliance.
    "Never Trust an Elf!"
    Grand Marshall Garithos; Parco21

    Illidari/Blood Elves: When Kael encounters Arthas.
    Kael'thas: "You've taken everything from me, Arthas. Vengeance is all I have left now
    A Symphony of Frost and Flame; Legacy of the Damned; Parco21

    Illidari: When Illidan destroys one of the Obelisks.
    Illidan Stormrage:Then the hour has come at last. After today, the Scourge will meet its end! Can you hear me out there, Arthas? Its end!
    A Symphony of Frost and Flame;Legacy of the Damned

    Legion/ Dalaran : When Aegwynn meets Kil'Jaeden.
    Kil'Jaeden: The Legion has returned to consume this world, woman...and this time, your troublesome race will NOT stop us.
    Twilight of the Gods; Eternity's End; Parco21

    Legion : When you send your dreadlords in the Nether for the first time.
    Kil'Jaeden: There is a special tome you must find... the only remaining spellbook of Medivh, the Last Guardian. Only his lost incantations are powerful enough to bring me into your world."
    Act 2 "Path of the Damned" in Warcraft III: Reign of Chaos; NikolaT
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  3. Manetho
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    Manetho The Senate of

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    Ok I will go every event through:
    Retaking Grim Batol is a nice idea, I would rather see one or 2 bonus Levels on Magni tough, I would rather say if Yellow controlls: Ironforge, Dun Morr (the one below Thandol god may curse me if I got the name wrong), Anvilmar and Thundermar, then he is able to rebuild Khaz Modan, getting a base in Grim Batol, rebuilding Thelsamar and Dun Morr and maybe replacing the earthen with a more interesting elite. Something like Thanes or similar, I would go for a unit that builds on melee damage. (Earthen shouldn't be a thing, make the buff from the dwarven ancestory reserach stronger and give the bear riders a small buff).

    Frost dwarves sound interesting, however, a stronger Baelgun doesn't sound good, if used correctly he is already recking everything. Another caster might do it with Frost dwarves, something runic could do, (tough I personally don't use dwarven casters cause of principles.)

    Wildhammer Stronghold? Why not. However I do not think that another Demi fits Yellow fine, rather make the ones he has yet stronger, till this day I do not know what I should do with Keegan. If you remove Keegan and rather have Thundermar a neutral building needed for the "rebuild Khaz Modan event" which I mentioned earlier, then I would replace him entirely and rather give him Thargas Anvilmar instead, I just love the Anvilmar family. To come back to the topic, Kurdran is fine, just remember that he is a ground hero since his gryphon died. If you need help with the possible abiletys, I am thinking about them atm.

    I do not see the Scholozar Basin base as necessary. I am normally the 15 minutes in Northrend and then just tp down. Another way would to just use the Zeppelins.

    I would rather not see an escape mechanism (tough it is epic), since it might work 2 or 3 games, but then the way out gets blocked. I would prefer seing an Research from Ironforge which would make a big explosion on the outside of Ironforge, dealing quite big damage, the enemy should get warned tough, maybe instead of an explosion, place an invisible unit casting Stampede, like calling the knights of Stormwind. This would make the Siege of Ironforge more interesting, since atm it is just wait until the catapults have broken the gate open and the defense is already fucked up in most cases. If you didnt hold other places, why would you hold this one?

    The Stone Magni path is stupid, just no.

    I would rather give roar to the bear riders, make Ambermill one of the dwarven buildings needed for rebuilding Khaz Modan and make it capturable, there you go.

    I do not care about Dark Iron, I do not see that path as dwarves.

    About my suggestions, I did already make one about the Khaz Modan event. Another one should maybe be Falstad or Brann getting a base in Alterac upon approaching it (Stormpike Clan).
  4. Vidovit
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    Vidovit Basileus Brigand Donator Harbinger of L:TA

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    Nah Magni is already insane hard to kill, i wouldn't give him free levels like that.. Grim Batrol is basically a bonus life for Faalstad if the player focused south and won.
    I wouldn't make Kurdan a land unit; i'm sure he could have found a new gryphon :D
    I gave Scholars Basing a dwarven base because it's a really dead zone, has basically nothing in it and i find it a chore to send Bran with normal ships to IF so i usually kill him and have him revived there. Doesn't hurt to exist.
    IF is really hard to beat, sure you can wear it out but you lose precious time. He has possible allies coming to help him also so i think additional defenses would hurt too much the attackers. However i've read that the IF gate should be really strong, possibly increase it's hp/armor even more.
    I've removed the stone magni path..
    I've removed the roar on bears (would be too strong)
    I like the Stormspike Clan suggestion, there were talks about it. I will probably put it in!


    Also i think some events are too easy. One click wonders sort of.
    I'll be adding additional requirements for events to players get a sense of achievement and not ask for more and more events.
    Stormpike won't be one click wonder.
    The item crafting i imagine should also be harder. It's a good item that you get for 300 g and 1 min. It's like a research and not an event.
    Instead it will require 2-3 min crafting, 300 g and a mithril ore that you get from the goldmine if you ore 100 gold from it.
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  5. TheKaldorei
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    TheKaldorei High Priestess of Elune Shaman Map Maker

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    PATH FOR BLOOD ELVES
    -Ancestral Aid
    The Blood Elves led by Kael'thas have discovered the elves led by Tyrande and Malfurion if you choose to join them you will gain night elven units such a Mountain Giants, Druids and Rangers of the Sentinel Army.

    Malfurion Stormrage NEW HERO
    Entangling Roots
    Rejuvination
    Thorns Aura
    Tranquility

    Tyrande Whisperwind NEW HERO(Replaces Halduron)
    Elune's Aid(Speed Boost like In LR)
    Summon Dori'thur(Is that its name?) (Owl Scout)
    Healing Aura
    Starfall
    Conversation if Red(BE) Goes Night Elf Path
    Malfurion accused Illidan of causing Tyrande's death, but Kael chimed in, saying that it was premature to assume her dead, and that she had only been swept down a river. Realizing that he had been deceived, Malfurion entangled Maiev and left to look for Tyrande, with Illidan volunteering his naga to scour the river.
    When they found Tyrande, she and a small contingent of Sentinels were desperately battling the undead. Illidan fought to get to her through the river with his naga while Malfurion fended off the undead attackers. Finally, they pushed through the undead forces and Illidan rescued Tyrande.
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  6. NikolaT.
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    NikolaT. the rightful King of Scotland Brigand

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    vidovit it's fel horde not dark horde
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  7. Manetho
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    Manetho The Senate of

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    I would prefer Dark Horde personally.
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  8. NikolaT.
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    NikolaT. the rightful King of Scotland Brigand

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    but then we would have 2 factions with the exact same content and outland would be uncontested ....
    Manetho pls just go on gamerisle and look for any fel horde dark horde thread and you most likely will see somefaggots explanation why fel horde would fit much better into the game
    and allows for a mor intersting outland experience, just think about all the cool ilidari vs magtheridon battles
  9. Manetho
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    Manetho The Senate of

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    Well, I personally think that Outlandish wasn't that of a good idea in the first place.
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  10. NikolaT.
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    NikolaT. the rightful King of Scotland Brigand

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    you seriously dont wanna see magtheridon leading the charge of the pony brigade, through the picturesque landscape of outland?