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LTF 0.27 Upload and Changelog (Not April 1st)

Discussion in 'Lordaeron: The Foremath' started by Woodenplank, Apr 10, 2018.

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  1. Woodenplank
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    Woodenplank Brigand Map Maker

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    Download from EpicWar
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    General
    -Gargoyle's Stoneform/unstoneform now properly note that the hotkey is Q
    -Meat Wagons now benefit from armor upgrades
    -Fixed an issue in the "-cam" variable zoom command
    -Repair (all races) now repairs ca. 15% more slowly, but drains fewer resources
    -Fixed a glitch in the Damnation ultimate ability tooltip (used by several Heroes)
    -Void God (Fallen A'dal) now has a proper model
    -Speed Aura (multiple Heroes) now has a detailed tooltip
    -Speed Aura (multiple Heroes) now stacks with Endurance Aura
    -Imbue Corpses (multiple Heroes) healing reduced to 125/175/225/275, from 175/225/275/325
    -Fixed several tooltips misspelled "maxiumum"
    -Orc Transport Ships now properly note that the hotkey is "Z"
    -NEW! type "-Control" to take over leaver factions
    -Summoning Putricide no longer causes Player 10's camera to pan to his location (WTF did I do?)
    -Summoning Putricide now plays sound cues for Player 2, instead of Player 10 (again... wtf did I do?)
    -Devotion Aura (multiple Heroes) now has a detailed tooltip
    -Removed Zul'jin (Creep Hero) from Zul'aman
    -The control point in Zul'aman is now Neutral Hostile
    -Zul'aman (main building) is now Neutral Hostile
    -Destroying Zul'aman (main building) now yields 30 gold and a random tome
    -Removed the Neutral Hostile towers in Kargath
    -Reduced the creep gold gained from neutral Frostwolf Riders and Grunts around Kargath
    -Rewrote several in-game tips and starting screen messages

    Terrain
    -Moved Dalaran dungeons to the eastern side of the map (in preparation for further changes)
    -Moved the Shadow Labyrinth to the eastern side of the map (in preparation for Azjol-nerub expansion in next version)
    -Slightly widened the passage into Deathknell
    -Slightly expanded the rear area of Noxious Glade, and added more trees
    -Slightly narrowed the passage into Noxious Glade
    -Streamlined pathing around Zul'aman (don't know why I bothered, but now it's done
    -Improved pathing around kargath
    -Removed one tree from underneath the eco dome (litterally unplayable now!)
    -Added several extra trees to Zangarmarsh
    -Added several extra trees to the forest in the Badlands
    -Added several extra trees to the area around Farstrider Lodge
    -Added a few extra trees to the Twilight Highlands
    -The Draenor Rift in Hellfire Peninsula now uses the Dimensional Gateway model (like the one in Blades Edge)

    Kingdom of Quel'thalas
    -Kael'thas and Anasterian should now take top priority on the command panel
    -Anasterian's Rune of Al'ar now has a detailed Learn Tooltip
    -Anasterian's Rune of Al'ar no longer refers to "Blood Elven" units in the tooltip
    -Anasterian now uses a different Hero Icon (that shows his cool helmet)
    -Dar'khan Drathir (living, Magister) now uses Anasterian's old Hero Icon
    -Lor'themar Theron is no considered a Strength Hero (higher basic attack damage now)
    -Fixed a bug where Theron's Speed Aura would fail to apply
    -Elven Hall is now properly hotkeyed at 'H'
    -Magistrix's tooltip now properly describes their abilities
    -Orb of Translocation no longer makes awkward tooltip references to Lordaeron Ruins and Sylvanas' Forsaken
    -Fire of the Sin'dorei no longer references Naga Venomtongues or Farstriders
    -Blood Elf Wagons now serve as a lumber-drop off
    -Blood Elf Wagons are no longer classed as workers
    -Priests will no longer attempt to autocast Blood Stone when using Inner Fire
    -Coilfang Titans now benefit from Iron Swords instead of Piercing Magic upgrades
    -Coilfang Titans now benefit from Studded Armor upgrade (previously no armor upgrades available)
    -Wretched Rays no longer use Flying Unit group separation
    -Darlfallen Hemomancers now benefit from Studded Armor
    -The Wretched can no longer activate M'uru and Lady Liadrin's Blood Knights
    -Wretched Priests will no longer attempt to autocast Health Stone when using Anti-magic Shell

    The Scourge
    -Selecting Anub'arak (as a Hero) no longer pans the camera to his position (cinematic remains unchanged)
    -Entering the Old Kingdom (with Anub'arak) no longer pans camera (cinematic remains unchanged)
    -Lana'thel may now be summoned (requires Civil War, Arthas/LichKing merged, and Prince Valanar summoned)
    -Fallen Nerubians can no longer retain additional Heroes from Scourge
    -Fallen Nerubians now properly gain both Anub'arak and Grand Vizier Nadox
    -Val'kyr should now be able to enter transports
    -Val'kyrs' Hand of Helya now restores 200 health, down from 250
    -Val'kyr now have 600 health, up from 540
    -Sapphiron's Cold Spirits now displays the associated hotkey on the cast tip
    -Sapphiron's Cold Spirits now has detailed tooltips
    -Sapphiron's Wyrm Call now summons 2 Frost Wyrms, down from 3
    -Sapphiron's Fury of the Cold Dark now grants +7/+11 armor, down from +8/+13
    -Sapphiron's Fury of the Cold Dark now grants +15/+25 damage, down from 20/30
    -Sapphiron's Fury of the Cold Dark now has 45 seconds cooldown, up from 30
    -Sapphiron's Fury of the Cold Dark now lasts 20 seconds, up from 10
    -Anub'arak's Impale now properly indicates the hotkey for learning it
    -Anub'arak's Spawn of Nerub now has a detailed learn tooltip
    -Anub'arak's Spawn of Nerub now creates 5/8 eggs, down from 7/10
    -Nerubian Ziggurats are no longer Spell Immune

    Burning Legion
    -The gate to Northrend and gate to Alterac are now INVULNERABLE - even after activation
    -Removed an LT:A remnant from the Illidan's Mission tooltip
    -Fel Reavers now have 1200 hit points, down from 1500
    -Fel Reavers now have 230 movement speed, down from 240
    -Fel Reavers now have Siege Damage, instead of Chaos (you asked for it...)

    Dalaran
    -Rhonin may now be summoned even if you already have Council of Tirisfal
    (this is not a "bug fix" - but I'm changing something Marsh previously decided...)
    -Aegwynn's Control Magic now has a proper (and correct) Learn tip
    -Aegwynn's Power of the Council now has correct and detailed tooltips
    -Kirin'tors' Healing Wave now actually restores 200 health, as the tooltip says
    -Kirin'tors' Healing Wave now jumps 4 times, up from 3
    -Priests will no longer attempt to autocast Health Stone when using Dalaran Rune

    Dwarves
    -Fixed several small tooltip errors
    -Can no longer initially train 2 types of Siege Engines
    -Siege Engines now benefit from Armor upgrades (studded armor)
    -Siege Engines' tooltip now properly states that they are limited at 8
    -Magni's Aura of Might now has a detailed tooltip
    -Magni's Thunder Roar now has a detailed tooltip
    -Falstad's Skylord Aura now has a detailed tooltip
    -Brann's Rapid Fire now has a detailed tootip
    -Brann's Thundering Shots ability has had its tooltip restructured
    -Guild Adventurers' Set Up Camp no longer has a hotkey overlap with Trap
    -Guild Adventurers are now properly transformed to Dark Iron Elites upon starting the plot event
    -Dark Iron Plot no longer instantly spawns 2 Shadowforge Lords
    -Ragnaros' Evil Within may now lasts for a maximum of 20 seconds
    -Ragnaros' Evil Within now has a detailed tooltip
    -Firelands Spawn (summon from Evil Within) now have 1300 HP, up from 1200
    -Firelands Spawn (summon from Evil Within) now degenerate 1 HP/s, down from -2 HP/s
    -Dark Iron Sorcerers' tooltip now properly describes their abilities
    -Dark Iron Sorcerers now have proper Caster Upgrade tips

    Fel- and Dark Horde
    -Illidari Warlocks now cost 20 gold, down from 100 (SORRY! okay?)
    -Reenabled the old "Illidan conquers Outland" triggers - you can now take control of Legion's Draenor Rifts in Hellfire and Blades Edge
    As in the old days; this disables Legion's ability to Astral walk into Outland
    -Abyssal Infernals are now considered Undead/Demon
    -Abyssal Infernals now benefit from damage and armor upgrades
    -Warmaster Voone's Searing Attacks now display proper damage values in the tooltip
    -Fixed a formatting bug in Warmaster Voone's Searing Attacks learn tip
    -Now gains all relevant Shadow Council ADVANCED UPGRADES if/when Teron goes to Dark Horde (so he can use teleport, etc.)
    -Fel Cores no longer have Blinding Light (???!!!)
    -Shattered Hand Chosens' tooltip now properly describes their abilities
    -Reduced the base damage of Magtheridon's Siege form to 75, down from 100
    -Reduced the healing of Demonesses' Close Wounds to 175, from 200

    Shadow Council
    -Demonesses spawned by the Fel Hammer now attack-move to the Rally Point of the building
    -Teron Gorefiend's Necromantic Radiance now restores 8/12/16/20 health per second, down from 10/15/20/25
    -Shadow Minion (summoned by Syndicate Warlock) now have a proper Void Walker model
    -Aliden Perenolde's Endurance Aura should now properly stick to the -E position
    -Studded Armor (ranged unit defense) is now ALSO updated to match the Unholy Armor level from Shadow Council
    -Lord Falconcrest's Rapid Fire now has a detailed tootip
    -Lord Falconcrest's Rapid Fire now gains improved attack speed on leveling (previously only movement speed bonus increased)
    -Syndicate Event now spawns 2 extra War Zepplins, instead of Great Hawks (because the Syndicate can't train Great Hawks)
    -Calia Menethil's Gift of Resurrection now has detailed tooltips

    Rangers
    -Sylvanas should now take priority over any other Heroes (in the command panel)
    -Sylvanas' Tree Wall is now properly activated with Y
    -Twirling Blades now displays the associated hotkey (R) in the tooltips
    -Additional measures added to prevent Elite stacking
    -Eredar Warlocks now have Fel Grasp, instead of Dispel Magic (and tooltips updated accordingly)
    -Blight Stalkers are now properly hotkeyed at 'C'
    -Putress' Betrayal now properly replaces Banshees with Eredar Warlocks
    -Putress' Betrayal now properly replaces Meat Wagons with Blighted Contraptions
    -Nathanos Marris (Forsaken) now scales off of Sylvanas' EXP (Nathanos EXP = Sylvanas Total EXP - 500)
    -Val'kyr should now be able to enter transports
    -Val'kyrs' Hand of Helya now restores 200 health, down from 250
    -Val'kyr now have 600 health, up from 540

    Cult of the Damned
    -Deathholme may no longer run twice (Wretched event will not run it a second time, if done before)
    -Slightly repositioned a few buildings in Noxious Glade
    //See also Terrain Changes

    The Silverhand
    -Scarlet Inquisitors now have proper Caster Upgrade tips
    -Scarlet Inquisitors' tooltip now properly describes their abilities
    -Edited a wrongful description of the Holy Arrows upgrade
    -Adjusted the tooltip for Righteous Empowerment (it no longer says ". absorption." at the end)
    -Divine Shield (paladins) now lasts 10 seconds, down from 12
    -Holy Light (paladins) now restores 275/325 health, down from 325/375
    -Chastise (paladins) now deals 85 damage, down from 100
    -Chastise (paladins) now has a maximum damage of 1000, down from 1200
    -Redemption (paladins) now has a cooldown of 360/300 seconds, nerfed from 300/240
    -Silverhand Clerics' Healing Wave now restores 200 health, down from 250
    -Uther's Hammer of Justice now has detailed tooltips
    -Renault's Unholy Empowerment now has a detailed tooltip

    Lordaeron
    -Captain Falric (Living) is now removed from the game, should Lordaeron turn to the Scourge
    -Can now PROPERLY summon Baron Rivendare after going Scourge (trigger was accidentally disabled earlier)
    -Lordaeron units will now become NEUTRAL HOSTILE if no loyal humans remain (Dalaran->Worgen + Silverhand->Scarlet + No-Alterac Kingdom)

    Dragonmaw Clan
    -Added measures to prevent Elite/tech stacking
    -Black Dragonspawn now properly state that they are limited at 12

    Misc.
    -Fixed a few memory leaks

    KNOWN ISSUES AND TEMPORARY FIXES
    • ???
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  2. Yousef
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    Yousef Paladin of the Alliance Brigand Map Maker

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    Why does everybody hate paladins? I'm pretty sure they haven't seen a single real buff since they were first put in.
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  3. Charcu
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    Charcu

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    I can't wait until I see those new tunnels
  4. Nephirin
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    Nephirin

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    Amazing, we've entered a new age of LTF.
  5. Kamikaze15
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    Kamikaze15

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    Kirin tors healing wave nerf: dunno the exact value it was before, but it was way higher than 200. Maybe overnerfed? at least reduce manacost?
    Creep gold in kargath: serious nerf to early early game for legion team in the south. It was needed, imo, specially for dmc.
    Also, not being able to close the alterac gate is a problem... for alliance. Getting into the nether is a problem (them demons know how to tower up their shit). But getting out is easy, annoying, and you still have your OP legion army, ready to smash some careless alliance faction

    All the other changes sound good.
    Last edited: Apr 10, 2018
  6. Woodenplank
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    Woodenplank Brigand Map Maker

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    Maybe because... ~*NEWSFLASH*~... They were OP? :-)

    I can't tell if sarcasm... ?

    The issue was that, with the Outland ones being close-able, there was a scenario where Legion could permanently close ALL gateways to Mardum.
    Meaning that you could play around with Dreadlords and scrolls of town portal for all eternity, without anyone ever being able to even try killing Archimonde.
  7. Kamikaze15
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    Kamikaze15

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    Believe me, I've seen that happen, both in LTA and in LTF, for a while. Just pointing the pitfalls of that solution. Make them at least closeable?
  8. Robovision
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    Robovision

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    Legion have dreadlords and Mardum portal from Teron. I dont think portals will give him so big advantage.

    This was the best solution as Oj can now close all portals in outland.

    I think portals issue is bigger and needs to be look at in future versions.

    I remember from old ver of LTA legion votekicked several times becasue nobody could reach him and he keep attacking.

    About Kartagh: oj has to be fast because rangers can start creeping it faster.
    Last edited: Apr 10, 2018
  9. Charcu
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    Charcu

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    No sorry if I made look like it, I am actually excited to see to see terrain changes coming to northrend underground since I believe it has potential. Even if it just a minor touch. I just put together the hints of dalaran dungeons & Shadow labyrinth being moved away.
    I used to love terraining back in the day.
  10. NightFucker
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    NightFucker

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    CAN U PLS FIX ILLIDAN SKULL OF GULDAN ABSORPTION?? Not working 2nd version
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