Download from EpicWar Or play on: MakeMeHost Spoiler: Official LTF 0.27Changelog General -Gargoyle's Stoneform/unstoneform now properly note that the hotkey is Q -Meat Wagons now benefit from armor upgrades -Fixed an issue in the "-cam" variable zoom command -Repair (all races) now repairs ca. 15% more slowly, but drains fewer resources -Fixed a glitch in the Damnation ultimate ability tooltip (used by several Heroes) -Void God (Fallen A'dal) now has a proper model -Speed Aura (multiple Heroes) now has a detailed tooltip -Speed Aura (multiple Heroes) now stacks with Endurance Aura -Imbue Corpses (multiple Heroes) healing reduced to 125/175/225/275, from 175/225/275/325 -Fixed several tooltips misspelled "maxiumum" -Orc Transport Ships now properly note that the hotkey is "Z" -NEW! type "-Control" to take over leaver factions -Summoning Putricide no longer causes Player 10's camera to pan to his location (WTF did I do?) -Summoning Putricide now plays sound cues for Player 2, instead of Player 10 (again... wtf did I do?) -Devotion Aura (multiple Heroes) now has a detailed tooltip -Removed Zul'jin (Creep Hero) from Zul'aman -The control point in Zul'aman is now Neutral Hostile -Zul'aman (main building) is now Neutral Hostile -Destroying Zul'aman (main building) now yields 30 gold and a random tome -Removed the Neutral Hostile towers in Kargath -Reduced the creep gold gained from neutral Frostwolf Riders and Grunts around Kargath -Rewrote several in-game tips and starting screen messages Terrain -Moved Dalaran dungeons to the eastern side of the map (in preparation for further changes) -Moved the Shadow Labyrinth to the eastern side of the map (in preparation for Azjol-nerub expansion in next version) -Slightly widened the passage into Deathknell -Slightly expanded the rear area of Noxious Glade, and added more trees -Slightly narrowed the passage into Noxious Glade -Streamlined pathing around Zul'aman (don't know why I bothered, but now it's done -Improved pathing around kargath -Removed one tree from underneath the eco dome (litterally unplayable now!) -Added several extra trees to Zangarmarsh -Added several extra trees to the forest in the Badlands -Added several extra trees to the area around Farstrider Lodge -Added a few extra trees to the Twilight Highlands -The Draenor Rift in Hellfire Peninsula now uses the Dimensional Gateway model (like the one in Blades Edge) Kingdom of Quel'thalas -Kael'thas and Anasterian should now take top priority on the command panel -Anasterian's Rune of Al'ar now has a detailed Learn Tooltip -Anasterian's Rune of Al'ar no longer refers to "Blood Elven" units in the tooltip -Anasterian now uses a different Hero Icon (that shows his cool helmet) -Dar'khan Drathir (living, Magister) now uses Anasterian's old Hero Icon -Lor'themar Theron is no considered a Strength Hero (higher basic attack damage now) -Fixed a bug where Theron's Speed Aura would fail to apply -Elven Hall is now properly hotkeyed at 'H' -Magistrix's tooltip now properly describes their abilities -Orb of Translocation no longer makes awkward tooltip references to Lordaeron Ruins and Sylvanas' Forsaken -Fire of the Sin'dorei no longer references Naga Venomtongues or Farstriders -Blood Elf Wagons now serve as a lumber-drop off -Blood Elf Wagons are no longer classed as workers -Priests will no longer attempt to autocast Blood Stone when using Inner Fire -Coilfang Titans now benefit from Iron Swords instead of Piercing Magic upgrades -Coilfang Titans now benefit from Studded Armor upgrade (previously no armor upgrades available) -Wretched Rays no longer use Flying Unit group separation -Darlfallen Hemomancers now benefit from Studded Armor -The Wretched can no longer activate M'uru and Lady Liadrin's Blood Knights -Wretched Priests will no longer attempt to autocast Health Stone when using Anti-magic Shell The Scourge -Selecting Anub'arak (as a Hero) no longer pans the camera to his position (cinematic remains unchanged) -Entering the Old Kingdom (with Anub'arak) no longer pans camera (cinematic remains unchanged) -Lana'thel may now be summoned (requires Civil War, Arthas/LichKing merged, and Prince Valanar summoned) -Fallen Nerubians can no longer retain additional Heroes from Scourge -Fallen Nerubians now properly gain both Anub'arak and Grand Vizier Nadox -Val'kyr should now be able to enter transports -Val'kyrs' Hand of Helya now restores 200 health, down from 250 -Val'kyr now have 600 health, up from 540 -Sapphiron's Cold Spirits now displays the associated hotkey on the cast tip -Sapphiron's Cold Spirits now has detailed tooltips -Sapphiron's Wyrm Call now summons 2 Frost Wyrms, down from 3 -Sapphiron's Fury of the Cold Dark now grants +7/+11 armor, down from +8/+13 -Sapphiron's Fury of the Cold Dark now grants +15/+25 damage, down from 20/30 -Sapphiron's Fury of the Cold Dark now has 45 seconds cooldown, up from 30 -Sapphiron's Fury of the Cold Dark now lasts 20 seconds, up from 10 -Anub'arak's Impale now properly indicates the hotkey for learning it -Anub'arak's Spawn of Nerub now has a detailed learn tooltip -Anub'arak's Spawn of Nerub now creates 5/8 eggs, down from 7/10 -Nerubian Ziggurats are no longer Spell Immune Burning Legion -The gate to Northrend and gate to Alterac are now INVULNERABLE - even after activation -Removed an LT:A remnant from the Illidan's Mission tooltip -Fel Reavers now have 1200 hit points, down from 1500 -Fel Reavers now have 230 movement speed, down from 240 -Fel Reavers now have Siege Damage, instead of Chaos (you asked for it...) Dalaran -Rhonin may now be summoned even if you already have Council of Tirisfal (this is not a "bug fix" - but I'm changing something Marsh previously decided...) -Aegwynn's Control Magic now has a proper (and correct) Learn tip -Aegwynn's Power of the Council now has correct and detailed tooltips -Kirin'tors' Healing Wave now actually restores 200 health, as the tooltip says -Kirin'tors' Healing Wave now jumps 4 times, up from 3 -Priests will no longer attempt to autocast Health Stone when using Dalaran Rune Dwarves -Fixed several small tooltip errors -Can no longer initially train 2 types of Siege Engines -Siege Engines now benefit from Armor upgrades (studded armor) -Siege Engines' tooltip now properly states that they are limited at 8 -Magni's Aura of Might now has a detailed tooltip -Magni's Thunder Roar now has a detailed tooltip -Falstad's Skylord Aura now has a detailed tooltip -Brann's Rapid Fire now has a detailed tootip -Brann's Thundering Shots ability has had its tooltip restructured -Guild Adventurers' Set Up Camp no longer has a hotkey overlap with Trap -Guild Adventurers are now properly transformed to Dark Iron Elites upon starting the plot event -Dark Iron Plot no longer instantly spawns 2 Shadowforge Lords -Ragnaros' Evil Within may now lasts for a maximum of 20 seconds -Ragnaros' Evil Within now has a detailed tooltip -Firelands Spawn (summon from Evil Within) now have 1300 HP, up from 1200 -Firelands Spawn (summon from Evil Within) now degenerate 1 HP/s, down from -2 HP/s -Dark Iron Sorcerers' tooltip now properly describes their abilities -Dark Iron Sorcerers now have proper Caster Upgrade tips Fel- and Dark Horde -Illidari Warlocks now cost 20 gold, down from 100 (SORRY! okay?) -Reenabled the old "Illidan conquers Outland" triggers - you can now take control of Legion's Draenor Rifts in Hellfire and Blades Edge As in the old days; this disables Legion's ability to Astral walk into Outland -Abyssal Infernals are now considered Undead/Demon -Abyssal Infernals now benefit from damage and armor upgrades -Warmaster Voone's Searing Attacks now display proper damage values in the tooltip -Fixed a formatting bug in Warmaster Voone's Searing Attacks learn tip -Now gains all relevant Shadow Council ADVANCED UPGRADES if/when Teron goes to Dark Horde (so he can use teleport, etc.) -Fel Cores no longer have Blinding Light (???!!!) -Shattered Hand Chosens' tooltip now properly describes their abilities -Reduced the base damage of Magtheridon's Siege form to 75, down from 100 -Reduced the healing of Demonesses' Close Wounds to 175, from 200 Shadow Council -Demonesses spawned by the Fel Hammer now attack-move to the Rally Point of the building -Teron Gorefiend's Necromantic Radiance now restores 8/12/16/20 health per second, down from 10/15/20/25 -Shadow Minion (summoned by Syndicate Warlock) now have a proper Void Walker model -Aliden Perenolde's Endurance Aura should now properly stick to the -E position -Studded Armor (ranged unit defense) is now ALSO updated to match the Unholy Armor level from Shadow Council -Lord Falconcrest's Rapid Fire now has a detailed tootip -Lord Falconcrest's Rapid Fire now gains improved attack speed on leveling (previously only movement speed bonus increased) -Syndicate Event now spawns 2 extra War Zepplins, instead of Great Hawks (because the Syndicate can't train Great Hawks) -Calia Menethil's Gift of Resurrection now has detailed tooltips Rangers -Sylvanas should now take priority over any other Heroes (in the command panel) -Sylvanas' Tree Wall is now properly activated with Y -Twirling Blades now displays the associated hotkey (R) in the tooltips -Additional measures added to prevent Elite stacking -Eredar Warlocks now have Fel Grasp, instead of Dispel Magic (and tooltips updated accordingly) -Blight Stalkers are now properly hotkeyed at 'C' -Putress' Betrayal now properly replaces Banshees with Eredar Warlocks -Putress' Betrayal now properly replaces Meat Wagons with Blighted Contraptions -Nathanos Marris (Forsaken) now scales off of Sylvanas' EXP (Nathanos EXP = Sylvanas Total EXP - 500) -Val'kyr should now be able to enter transports -Val'kyrs' Hand of Helya now restores 200 health, down from 250 -Val'kyr now have 600 health, up from 540 Cult of the Damned -Deathholme may no longer run twice (Wretched event will not run it a second time, if done before) -Slightly repositioned a few buildings in Noxious Glade //See also Terrain Changes The Silverhand -Scarlet Inquisitors now have proper Caster Upgrade tips -Scarlet Inquisitors' tooltip now properly describes their abilities -Edited a wrongful description of the Holy Arrows upgrade -Adjusted the tooltip for Righteous Empowerment (it no longer says ". absorption." at the end) -Divine Shield (paladins) now lasts 10 seconds, down from 12 -Holy Light (paladins) now restores 275/325 health, down from 325/375 -Chastise (paladins) now deals 85 damage, down from 100 -Chastise (paladins) now has a maximum damage of 1000, down from 1200 -Redemption (paladins) now has a cooldown of 360/300 seconds, nerfed from 300/240 -Silverhand Clerics' Healing Wave now restores 200 health, down from 250 -Uther's Hammer of Justice now has detailed tooltips -Renault's Unholy Empowerment now has a detailed tooltip Lordaeron -Captain Falric (Living) is now removed from the game, should Lordaeron turn to the Scourge -Can now PROPERLY summon Baron Rivendare after going Scourge (trigger was accidentally disabled earlier) -Lordaeron units will now become NEUTRAL HOSTILE if no loyal humans remain (Dalaran->Worgen + Silverhand->Scarlet + No-Alterac Kingdom) Dragonmaw Clan -Added measures to prevent Elite/tech stacking -Black Dragonspawn now properly state that they are limited at 12 Misc. -Fixed a few memory leaks KNOWN ISSUES AND TEMPORARY FIXES ???