Ok a quick wiki check does in fact not have any anecdotes of Terenas himself being an accomplished warrior, let alone a paladin. That notion seems to exist because of various WC maps, and shall be disregarded for the suggestion. We could try some of the lesser recognized paladins who were strong but ultmately written off because arthas wrecked their asses when he returned, or we can change how the hero would perform. Terenas did manage the alliance alliance during the second war and personally commanded the siege of Lordaeron, saving the alliance from total destruction. Maybe instead of the warrior aspect, we play on his strategist side and make him a powerful commander type hero who leads the alliance? In his old age, he was becoming more infirm, but I say lets have his candle burn brightest as it's about to go out. Keep the level increase to warrant the risk, and give him some fun abilities: 1: Tears of the king- Terenas weeps for his son and kingdom, moving his troops through compassion. Restore health and mana to forces in a large area (larger area of effect than similar abilities, slightly smaller amount restored, high mana cost) 2: Cry of the Lion- Terenas's fury bellows throughout the battlefield, inspiring his troops. Buffs attack damage and speed for troops 3: Political Leverage- Terenas uses whatever favors he has to call on troops from all nobles and houses of lordaeron. Timed summons of 4/8/12/16 of high strength units (lordaeron footmen, silverhand paladins, etc) 4: Wrath of the Alliance- Terenas orders an organized bombardment of the target area. Large AoE strike dealing a large amount of over time to units in the cast area. Passive ability: Pressence of the King- The people of the alliance are honored to be the presence of their leader. Units gain +8 armor in 1000 range of Terenas. And the interesting one; Uncle Lothar wants you: Terenas urges all able bodies to fight for the alliance. Targets a buildings and gains 4-5 permanent units depending on which alliance player is selected. This means he could recruit archers from the rangers, priests from high elves, geomancers from dalaran, warriors from the dwarves, knights from the silverhand, etc. These units would also change based on what the faction was at the time. Example being that if silverhand contacted draenei, he would get elekks instead. These units would have their special abilities unlocked (like frost arrows for archers) but not the faction upgrades (like the range increase for said archers). Yes marsh, I enjoy causing you pain with my annoying to trigger suggestions. To balance this, there would need to be an equally great loss. Besides dg being forced to go new lordaeron if he dies, other factions which normally would have a choice in paths would also be forced. For example, If Terenas dies, the elves lose faith in the alliance and withdraw. They would be forced to play by themselves, or find new allies. Uther would also die if he hasn't already and silverhand would be forced to go scarlet (would still have the window to go argent if desired). There could be a vote to allow Terenas to be fielded to prevent dg from using him if the alliance doubts his competence. At least 3 players on the alliance (at least one must be Dg himself) must type -rally after Uther has informed the king of Arthas's treason to summon this hero unit. An alternative to the faction movement penalties could be a debuff on the whole of the alliance until the capital is retaken after his death of -3 armor (call is something like broken will or dispirited). The more thought I put into it, the more I like this option. This could even be incorporated into the game in general as an incentive to defend the alliance's capital. It would make taking back Lordaeron and more importantly holding it after the reclamation, so much more vital for stubborn alliance loyalists. As the debuff would only apply to alliance factions, this might really push the alliance to make changes once things go downhill rather than just turtling one city for half an hour and dragging things out. That or at least speed up the inevitable.