1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

LTF Official Bug Report Thread - CLOSED

Discussion in 'Lordaeron: The Foremath' started by Marshmalo, Sep 8, 2016.

Thread Status:
Not open for further replies.
  1. ZeroFlotsie
    Offline

    ZeroFlotsie Lord of Hate Shaman Legendary Donator

    Likes Received:
    341
    Trophy Points:
    225
    Ratings:
    +1,072 / 13 / -30
    The tanks are usually in your backlines because they are too slow to get into a fight.. They should get some kind of overload ability.. Which would increase damage taken but increase ms for a few seconds.. That would do the thing I think!
    • Like Like x 1
    • This This x 1
  2. EmperorFawful
    Offline

    EmperorFawful Burn it! Website Admin

    Likes Received:
    1,157
    Trophy Points:
    153
    Ratings:
    +3,161 / 30 / -105
    Okay, that's actually a nice suggestion. Gives Cynical some additional micro and golems are not always fast - I can live with that. :D
    • Have a cookie Have a cookie x 1
  3. ZeroFlotsie
    Offline

    ZeroFlotsie Lord of Hate Shaman Legendary Donator

    Likes Received:
    341
    Trophy Points:
    225
    Ratings:
    +1,072 / 13 / -30
    And not to hard to add in :-)
  4. Marshmalo
    Offline

    Marshmalo Brigand Map Maker

    Likes Received:
    2,038
    Trophy Points:
    140
    Ratings:
    +3,289 / 12 / -17
    I know you made other points but I want to talk about Outland, a lot of people have said its strange evil starts off in uncontested outland, but why is this nay stranger than Alliance starting off in unconested Lordaeron? Both teams are supposed to start off with alot of territory. Alliance controls lordaeron while evil controls outland and northrend, south is divided between them.

    Its only because were used to Outland being contested in LTA that it seems wierd, and before you say it I don't class Alterac orc or Scholomance as cntesters for Lordaeron, theyre easy to mop in first 5 minutes game :-)

    Have you not seen your magical box yet? You can make cheap constructs.

    - Dalaran already has an activatable shield and to be honest I don't think they need nay more defenses considering they can create new dal up north or go Worgen. Its far from over for purple if they lose old dal.

    Fawfuls right, in LTF alliance/evil factions should be even more specialised as they ahve so many other allies. Also constructions can heal all your golems for free, plus theres that hero ability which heals buildings/mechanical units.

    Im going to redo the way LK gets his heros, stay tuned :-)

    Replies in red

    I nerfed some aspects of the solo teams to make them more team orientated. We will have to see how they pan out, from our testing we never got far enough for Neutral Hostile to be a threat to anyone.
    • Like Like x 3
    • This This x 1
  5. TheKaldorei
    Offline

    TheKaldorei High Priestess of Elune Shaman Map Maker

    Likes Received:
    599
    Trophy Points:
    141
    Ratings:
    +1,612 / 92 / -216
    @Marshmalo please let Antonidas not die upon dalarans death
    • Disagree Disagree x 2
  6. Manetho
    Offline

    Manetho Super Soldier Brigand

    Likes Received:
    610
    Trophy Points:
    166
    Ratings:
    +2,437 / 85 / -139
    Forsaken seems to be able to go Sentinels
    Illidan loses the portal ability after using metamorphosis
    Dark Green can get Galen, but LB can't, seems to be unfair towards LB that he needs to depend on DG picking galen up before losing arthas
    highborne gets to keep the elites that limegreen built before going forsaken, but cannot build them himself, maybe as a compensation for losing his ally make him able to build them?
    Magni is not totally OP
    The mechanic of making BL able to build Pitlords will result in them always swapping blacktemple in order to get the Pitlords out, it will be annoying as hell and will surely not be what you want to archieve


    And now a suggestion: Everyone else gets punished for losing a major hero, DG however gets the oppertunity to make him a god tier, am I the only one that finds that retarded?

    That is my Buglist
  7. Zerwikaptur
    Offline

    Zerwikaptur Brigand Donator

    Likes Received:
    476
    Trophy Points:
    154
    Ratings:
    +1,819 / 13 / -10
    @Marshmalo some peps prefer roar ofer howl of terror :p (also these Shattered Hand doods have that sweet heal)

    And yes, reviving KT apparently don't deny absorbtion, sunwell stands just as beautiful as before (ignoring double sunwell bug that happened in my testing too).
  8. Marshmalo
    Offline

    Marshmalo Brigand Map Maker

    Likes Received:
    2,038
    Trophy Points:
    140
    Ratings:
    +3,289 / 12 / -17
    Well if I didnt kill him off then he would pass over to the New Dalaran path, meaning player could get 3 heroes so they would actually get stronger for losing their alliance base, so its rewarding a player for losing their main base and still allowing thme to stay in same team. Antonidas needs to die :S

    Replies in red

    Well I can make the darkhorde special upgrade replace tem back, but that will have to be something for the future.

    Are you sure there are even 2 sunwells? When the absorb upgrade is activated the sunwell shows its corrupted animation but for some reason it seems to flicker between the 2. I think its more of a graphical bug than 2 sunwels unless someone can confirm this for me.
  9. Mesis
    Offline

    Mesis Brigand

    Likes Received:
    408
    Trophy Points:
    170
    Ratings:
    +1,982 / 64 / -139
    You could actualy click on 2 sunwells and use spells from both of them
  10. Hawk
    Offline

    Hawk The Old Lion Map Maker

    Likes Received:
    484
    Trophy Points:
    157
    Ratings:
    +2,008 / 101 / -135
    I guess it makes it so it gives you a double incentive to defend the sunwell now as Elves, #Balance
    • Funny Funny x 3
Thread Status:
Not open for further replies.