Lordaeron: Testing Version: Patch 0.30 With special trigger and bugfix assistance from @SvnmS MAP NAME : LTF TEST 0.30 DOWNLOAD LINK: https://www.epicwar.com/maps/286922/ PATCH SUMMARY AND EXPLAINATION OF CHANGES: A lot of content that has been removed has now been re-added back into the game, some changes made since patch 1.20 have been reversed, some people may find this controversial but I think it is a shame to permanently lose the paths and content which was disabled due to balance concerns. LTF was designed to be a map where players could have a high degree of freedom and personal choice to shape their faction, this move refocuses the map in that direction. I have also removed the creation of the Renegade alliance team which had become something of a joke and completely removed any chance of the alliance ever making a meaningful come back. Since this team was created I have never seen a Renegade alliance win. One of issues I have noticed about games on the latest is patch is that they seem more static and predictable now due to the limitations and removal of some paths. One example is Legion not being allowed to trigger the evil Civil War Rebellion, thus reducing the amount of times we see evil team split and if you have a newbie Undead team it can completely ruin the game. This event is too important to be in the hands of just one player. The Lich King Rebellion is actually a good move to make even when Evil team are winning or losing. If they are losing the rebellion allows them unlock their most powerful assets and crush Alliance from both sides, and if evil team are wining then the civil war is required in order to balance out the odds. I will be creating a completely new thread for bugs and an pleased to announce SvnmS is back helping with LTF currently as a bug fixer and trigger helper! Estimated map release date: A week from now. I will be conducting random public tests of this new version on a locked-passworded version to make sure its working properly and will release once it's ready to replace 0.28/0.29. GENERAL MAJOR CHANGES - Lots if content that was removed has been re-added back into the game, this is mentioned in the relevant faction detail below. - Legion can also trigger civil war again to encourage more breakups of the 6 player evil team and make game more interesting. - All triggered abilities which use dummy units have been disabled to improve stability of map, this usually effects abilities such as autocast magic shell. The affected factions have this mentioned in their changes below. (I'm sorry about having to remove these but it has recently been revealed that each time a dummy unit is generated by the game it creates a small memory leak, these build up over time and eventaully cause crashes in long games. These abilities are now manual cast and have been buffed to make up for the inconvienence. This ONLY affects autocast abilities which use dummy units, so for example Dalaran's Mages still autocast summon Golem ETC.) - Plague music from WOTLK is back! - The ability to buy lumber for gold is back, but has been put on the Hero Altar building, this may sound abit random but having it on Shop building enabled a bug where players could buy infinate free lumber. The ability to buy lumber was very important for factions which start off in less wooded areas and the Hero Altar has many unused UI slots. MINOR GENERAL CHANGES - Game plays a new LTF music theme at game start. - All owners of heroes which trigger a cinematic dialogue now get +50 gold as a storyline trigger reward. - Ulduar now includes pretty star constellation doodads. - Added text message when anubarak opens this portal ability to to Azjol Nerub explain how it works. - Collision size of some casters has been increased by 1. - Subtitles during dialogues will always display. -The game timer indicator now tells you how many minutes into game through the income box, this reduces the amount of clutter on the UI. - In response to the international outcry at the removal of PokemanHaralds Paradise Island another, smaller island west of Quel'thalas has been named after Harald. HIGHBORNE - Illidari path can once again be triggered by finding lady Vashj within Dalaran Dungeon Vault. - Fel Elves path has been re-enabled. - Anastarans Hero icon has been restored to his previous HQ one. - Mage armor and Long Staffs upgrades have been merged into one upgrade. - Falthrien Academy, Sunreaver Command Post and Silvermoon can train special units such as Arcane Golems and Phoenix. Keeping any of these buildings alive will keep you access to these units as long as your Faction path allows it. LICH KING - The Wrathgate has been moved to Dragonblight as per WoW lore and has improved defenses. The enterance to Azjol Nerub has been moved to the east. - Living Sapphiron has resistant skin, so he can no longer be Charmed. - Blue no longer goes into an observer if they die (Too many options for abuse here and blue could just relay the info onto their allies). - Wyrmskin upgrade hp bonus increased from 300 to 500 (also affects Sapphiron). - Elder Nadox has a HQ new icon. - Fallen Nerubians can gain new hero : Seer Ixit. He is a strong logistical/AOE damage caster hero. - Fallen Nerubians is part of the Old Gods alliance force and Seer Ixit can travel to Ulduar and summon forth Yogg Sarron, provided THC has not already done so. DALARAN - Worgen/Gilneas Path is now a Lordaeron (Dark Green) player path, this is because Dalaran is already a popular faction with a lot of content, the melee focus of the Worgan path also fits better with Lordaeron. - Rhonin can still be summoned even after Council of Tirisfal is formed. - Jaina's Arcane Cage is single target again but also targets heroes. - Antonidas's Arcane Hail has increased CD from 60 to 120 seconds. - Dalaran dungeons instance has been moved to the east of the map as part of the ongoing terrain changes. - Kalecgos now displays in Dalarans Altars with instructions of how the player can gain this hero and the Wyrmrest Accord. Malygos has -500 hp to make killing him easier. Kalecgos now has HQ hero icons for both his forms. BURNING LEGION - Teal no longer goes into an observer if they die (Too many options for abuse as mentioned above). DWARVES - Cannon at Dun Algaz HP increased from 1500 to 3000 to prevent aims by air. RANGER CORPS - Rangers now starts off with Halduron Brightwing at Farstrider Lodge down south instead of Vereesa. Vereesa is now gained via the Silver Covenant Subpath and spawns in Old Dalaran. If Farstrider Lodge dies Halduron becomes unrevivable, if Windrunner Spire dies Vereesa becomes unreiviable. - Elven Archers no longer gain bonus damage when attacking air units, however Rangers Corps now have access to a new dedicated anti air unit: The Hawk Archer, which replaces their Dragonhawk unit. - Thas'Dorah Legendary Bow has been moved down to southern Mardum to make it easier for Vareesa to gain this Quest item. - New Icon for Sylvanas - Banshees magic shell ability no longer auto casts. - Forsaken now starts off with Black Arrows already Researched. DARK HORDE - Armor bonus from Runed Gauntlets item decreased from 2 to 1. SHADOW COUNCIL - Felsabers only summons 2 beasts instead of 3, but HP and attack has been increased to compensate. (Game performance related). CULT OF THE DAMNED - Cult's starting base is now back to being randomly generated to discourage every player picking the same base. The reasons for this have been decribed in the patch summary above. - The Ashen Verdict has been rebranded as The Ebon Blade, it has new units and abilities and Undead Sally Whitemane now replaces Noth as a second hero choice. - If the Frozen Throne is dead Darion can travel to Icecrown and form a pact with the new Lich King: Bolvar Fordragon. Bolvar has the same abilities as the previous Frozen Throne but can forge the Shadowmourne Artifact weapon, he also unlocks a new ability on Redeemed Archers. - Darion has new model and HQ icon. - Damned mages magic shell ability no longer auto casts but has been buffed in duration. - Deatknell has another enterance to discourage Cult from playing tower defense games. - Patchwork damage increased from 50 to 75. SILVERHAND - Illusions no longer deal any damage but can still be used to absorb enemy damage (This stops massive abuse of illusions). - New spell art on Velens AOE heal has been added. - Risen Path has been re-enabled. - Risen archers have increased attack range and hp. Risen Knights are now called Risen Crypt Riders and have unique model. - Scarlet Priests Exalt spell has been replaced with a self scrifice spell which autocasts when Priest dies. (This is due to having to remove dummy unit triggered spells). - Crusader's Shield spell now blocks one negative spell rather than granting a Magic Shell (This is also due to having to remove dummy unit triggered spells). - Paladin Knights base HP reduced by 100, gold cost decreased from 30 to 28. LORDAERON - Worgen/Gilneas Path is now a Lordaeron (Dark Green) player path but requires the New Lordaeron path beforehand. It is compatable with Kul Tiras path but not Stromguard path. Player will lose Galen and Jailor Kassian to stop them getting too many heroes. - Arugal is no longer summoned but will be used later as a Scourge hero. - Druids of the Scyth Rejuivation is no longer autocast. (Due to removal of dummy unit triggered spells) - Gilneas City now has a southern passageway which leads to the Tree of Taldoren. - If The Tirisfal Council is formed then Jaina no longer disapears but instead she returns to her homeland of Kul'Tiras. She goes to Darkgreen as long as Boralus capital still stands and is owned by darkgreen. She is non-revivable. - Kul Tiras is only vulnerable when all 3 Alliance bastions defending it are destroyed. (This prevents base aim.) - Submarines attack reduced from 460 to 360, and attack ranged reduced, now limited to 12. - New Lordaeron Path has been re-enabled. - Going New Lordaeron Path and then Gilneas or Kul'Tiras Path will protect Blood Elves from being kicked from the alliance. DRAGONMAW - Dragonmaw Clan starts with control of the Fel Orcs at Alterac rather than orange. - Warlocks Firebolt is no longer autocast. - Dragons Breath Cannon at Dragonmaw Port HP increased from 1500 to 3000 to prevent aims. - Dragonmaw Port HP increased from 4000 to 6000 and armor increased from 3 to 10 to prevent aims. - Black Dragonflight path is now back to being a Neutral Renegades path to limit legion teams late game tower and break this team up abit. - Blackdragonflights can research Dragon Riders which replace the standard Drake unit making them stronger and with some anti-air capabilities. BUG /ABUSE FIXES / OPTIMISATIONS - No longer able to gain unlimited resources by unsummoning Undercity. - Sound of the lightning elemental death no longer plays constantly throughout game. - Sound of the Eye of Kilrogg no longer plays constantly throughout game. - Dalaran no longer gets a notification to gain Rhonin even though they have already summoned him. - Sylvanas no longer auto goes Forsaken when Pink player leaves the game. - No longer possible to gain 6 DI lords, any current elites are killed and you gain 2 at Shadowforge. - Wretched can no longer gain Muru or blood knights. - Ships can no longer enter the lake behind Lordaeron to aim the capital. - After Dwarves finish Wildhamer path the game then waits 1 minute before attempting to replace all old Siege types with basic units. This is to stop Dwarves abusing bug to gain more siege than they should be able to. - Plague no longer auto kills all units near spawn locations. - Crown of Alterac correctly grants +10 strength. - Avatar of light on Renault no longer also grants establish Scarlet Monastary. - Fel Turrets now use upgrades. - Defiled Fountains also go to Legion player when this player controls Magtheridon. - Ganarg Engineers description has been fixed. - The Observatory underneeth Dalaran no longer provides food. - Silver Covenant can not be triggered after Pink leaves. - Daelins Land or sea can only be used on water areas. - Going Risen no longer kills Calia Menethil. - The large black ice claws in Northrend have had their model extents corrected. - Wretched Archer model has been replaced as it was causing graphical bugs in large battles. - Fixed memory leaks caused when Yogg is Summoned. REVERSED CHANGES The following changes have been removed from this patch: - San'Layn subpath no longer requires Blood Elves to have happened but instead requires 20 minutes game time. (This isnt particularly lore correct but previously LichKing Player would have had all San'Layn content locked for most games which makes the faction less attractive to play and dependant on Reds choices.) - All Siege units no longer deal AOE damage to friendly units (Previously alot of damage would go onto friendly melee units on the front lines reducing their usefulness). - Elven Archers are now limited to 32 which is 3 control groups. (This may sounds like an extreme change but if Rangers manages to gain a lot of gold they can spam huge amounts of this unit casuing imbalance problems, by limiting them to 3 groups I can avoid having to nerf them which would make them less effective early game when Rangers can only afford to field small amounts of archers. This change allows Rangers to keep their powerful basic archer unit but stops them becoming overpowered late game.) MORE CHANGES (Based off feedback) - The Lich King Hero has +300hp and +100 mana. - Exodari gain 60gold and xp for defending Tempest keep every 1 minute, up from 40g/xp. - If Ranger Corps leave and they are still in the alliance team then ownership of all their units will go to Highborne provided they are also in Good team. Does not include heroes. - If an Alliance member leaves the game this now counts towards the Broken Alliance check count. - Arch Necromamncers Spell positions have been changed to reduce chances of accidently casting the wrong spell. - Legion can only cause the Lich King Betrayal civil war 10 minutes after Blue gets the option, this means blue will always be able to betray first and gets some time if they are not ready to betray at the 20 minute mark. So Lich King can betray at 20 minutes and Legion at 30 minutes. - Rate of fire on Dreagons Breath Cannon increased from 9 to 12 seconds. - Rate of Fire on Dwarven Siege Cannon increased from 8 to 10 seconds, resulting in a DPS decrease for both cannons. - Kalecgos can no longer summon unlimited dragons, they now have timed life. - Cost of Dalaran Item, Amulet of Spell Shield increased from 40 to 125. - Gold cost of Forsakens Shadow Cult upgrade reduced from 300 to 150. - New Wrathgate enterance comes with 2 additional special Nerubian Towers to increase Blues defense of Icecrown. - If Blue leaves then their unit ownership goes to DG if they have triggered Scourge path, if not then they go to Grey. This does not include heroes. (Unfortunatly none of the player leaves triggers take affect when a player DCs during loading screen, the game dosnt register as a player ever having been there, I will see if SvnmS cana help fix this as its getting quite complicated!) - Blue can now trigger Fallen Nerubians through a research without needing to destroy the Frozen Throne. Control of Blues scourge units will go to either DG or Grey if they are part of the Evil Team. - Gilneas Knight limit has been increased to 16. - Dragonmaw Port HP increased to 10,000 like all major capitals. - True Sight range increased to stop Dreadlords using backdoor tactics to enter Ironforge. - Roar spell on Jubei'Thos has been replaced with Beserk. - New Dalaran is no longer an awkward flying unit. - Enterance to Noxious Glade has been tightened slightly. - High Elf Archers have reduced mana from 250 to 150 which reduces how long they can sustain their powerful Frost arrow attacks. MORE PATCH NOTE ADDITIONS! 16/11/2018 - Undead Spirit and Nerubians towers no longer cost any food (Causes blue and grey too many supply problems). - All caster art, tooltips an ranks have been removed to stop crash when clicking on caster units. - Orb Throwers have been redesigned - Scarlet Crusade no longer keeps Exodari units when triggering this path. - New Continious event for Silverhand: Every 5 minutes Lord Uther can Rally forces at any of the 3 Cathedrals of Lorderon, granting him gold and a military force of priests and soldiers. This been added because Lightblue is often in a situation where they lack early game gold and have to resort to just using their hero squad to defend lordaeron, this now gives them a home advantage when fighting in this region as well as giving them an incentive to defend the Cathedrals. It also gives Lightblue's game a roleplay mechanic and makes them the favoured faction to stay at home and protect lordaeron while the other allies attack south or Northrend. This ability can be used near the following Cathedrals: Tirisfal Monastery, Crusaders Square Cathedral on Stratholm, and Lights Hope Chapel near Tyrs Hand. LB will get a notification when Uther is near a Monastery/Cathedral. Uther can also use this ability away from the Monasterys which will then serve as a basic AOE heal spell, it will also highlight the locations of the monasterys, but becareful not to waste as it has a long CD. - All three Lordaeron Cathedrals have been buffed in terms of HP and armor. - A backway passage has been added to Tirisfal Monastery which leads to Northeron so defenders of this Monastery have somewhere to escape to. - Spawns at the Noxious glade have more Death Towers. - Deathknell has its northern enterance removed, so it only has one enterance again. - If Legion take control of Baradin Hold they automatically free the powerful Pit Lord Argaloth from its prison. He is similiar to the Pit Lord Elites but with improved stats and a ranged spash attack. This event also spawns a base here. - Legions Eredar Sorceror's Mana Shield ability has been replaced with Void Banish. - If Ranger Corps leave game or betray then their worker units are removed before all ownership of remaining units goes to Highborn/Blood Elf (this means Highborn no longer inherrit huge food problems). - Nathanos replaces Gallen Trollbane as a bonus hero, he can be summoned at an altar. The Galens fall event has been removed as this was a leftover from LTA and works better in that game where the event is more likely to be triggered. - This also means that Galen is now only permanently killed when Stromgard is destroyed. - Nathanos also has a new Icon and model. His Trueshot aura has also been switched with Frost Arrows. - Dalarans Pendant of Energy gold cost increased from 30 to 75. - Vorpil's base hero damage decreased from 40 to 5 (I have no idea why it was so high!) - Summoning Prisms created by Shadow Council now take damage when they are used to summon Fel Sabers, however they will slowly regenerate HP over time. - Duration of Summon Felguards ability decreased by 10 seconds. - Mana cost of Sacrifice to Master ability has been reduced from 75 to 40. - Mana cost of DMC's Dragonward Ability decreased from 50 to 35. - Forsaken now starts off with HP upgrade fully researched. - Spell shield effect on Belt of the Bronzebeards item CD increased from 6 seconds to 40. - Cult Damned Mages will now auto-cast Magic Shell upon whichever unit they are using their heal ability on. This way of autocasting through simple triggers means no dummy units are created and therefore no memory leak. - Zombies now have an unsummon/self destruct ability for food management. (Note: if used by an AI they will auto use this because the ai doesnt understand its a self destruct ability.) - Elven Hall hotkey switched from H to S. - Stromgard has increased HP.