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Map: Darkness vs Live EN version

Discussion in 'General Discussion' started by Kolladan, Jan 13, 2019.


Would be nice adding mentioning of this site in-game? (Like add link in F9 or somewhere else)

  1. Yes, exactly needed.

  2. Yes, why not?

  3. Um... no. I don't like the idea

    0 vote(s)
  4. No, just no.

    0 vote(s)
  1. Kolladan

    Kolladan Ambassador of the Poor Legion

    Trophy Points:
    Darkness vs Live
    (English version)

    Created by Vampir1991 (russian version of the map)
    Translated (and enhanced a bit) by Kolldan (Lord Kolladan Stormrage or just me :D)
    (Don't ask me about the map english name, ask the Author)

    Link to the latest version: https://www.epicwar.com/maps/288932/
    Current version - Map: 1.15.4d1; Translation: v28
    (Being currely played on Battle.Net sometimes)
    Translator Note: I've been working on this map (translating and a bit other things :D) for a real some time recently and decided that this map need some kind of a real foothold, to become a bit more known and finally collect some feedback (balance & translation and other issues) from english-speaking players of this map (my previous attempts to make people to leave feedback on author officital site (aka signing in on some weird russian site & commenting on it :D or writting me personally here, so I could just sent to author next) has ended up competely failed). I hope this site and this thread will finally become a base for this map.
    LORE: On the far lands of the other planet, the Darkness has risen to devour all lands. The Alliance is shattered without any orders from their King and in that desperate time 6 Men and Women from all races stood up to fight with the coming evil.

    This is an complex Team PvP map with RPG and Melee elements, where players can either pick a side of the Darkness (Darkness Base player & 2 Darkness Heroes) or side of the Living and the Alliance. Both sides must progress in farming EXP & Gold, to defeat the enemy side completely and win the Game.

    This map shares some similar aspects with the known here map: Rise of the Vampyr (Team vs team, combination of RTS and RPG styles, etc).

    The basic aims of the Darkness is farming enemy creeps (critters and bandits), avoiding attacks against the Alliance Towns, due being weak at the start. While the Living must do the job (Fishing/Mining or Trading or doing some low-level quests) to get the power and escape meeting the Darkness on the roads, due being really weak.

    The Living heroes has a Life-System. Each hero death will decrease his amount of lives. If he loses all lives, he will become a zombie. A weak class with only brute strength. To counter that there are hero classes with Give-life abilities, which givess additional amount of lives for players.

    The Living Team will have to work as a team, because they'll have to choose their classes after farming enough EXP & Gold. They must be ready after that to continue to do team quests (to farm more EXP & Gold) and assault the Darkness heroes to prevent them from overfeeding in the Game.

    While the Darkness Team must gather army and strength (+20 LVL) to after that start to assault the Alliance Towns and capture them, empowering their Base player, in addition of doing quests to farm additional EXP & Gold and repelling the Living players attacks.

    Game Features:
    -Combination of RTS and RPG elements in one map
    -Quest System per sides (to get additional EXP and Gold). Bring quest item to required place (mostly Circle of Power) and complete it, receiving reward.
    -Hero Class Picking System. Different gameplay per hero class of the Living from supporting allies, with healing to commandig whole armies and taking over Alliance Towns.
    -Lives System for the Living Team. If you die a lot without restoring your lives, you will turn to zombie, the weak class of Living hero, and will grant buff to enemy team.
    -Job Sytem for the Living Team. Buy a Job Item in marketplace and do job to farm EXP and Gold, to get a basic ground against the Darkness.

    -Different Systems for the Darkness Team heroes. Like one hero receives powers from killing any units on the map, while the other has to build summoning circles and lend them mana to make upgrades and summon armies.
    -Basic AI creeps, which will train their creeps, upon their units death, to compensate loses and give farm to the Darkness team

    -Nice colorful descriptions in the map (unit/item and other things).
    -Some secrets in the map. Secret hero classes or some artifacts can be aquired by reading things in-game.
    -Secret option in the map, which will unite both teams against an AI which commands powerful Raid Bosses and countless army.

    Some screenshots (I a bit don't know which screenshots will be better, with UI or no, so just uploaded a few without UI. I will be glad if you'll make your own nice screenshots and offer me to add them there.)


    The Living Team:

    - Don't rush one job with full team, it will decrease profit per player, and increase your chances of losing.
    - Make sure that you always have a Mayor, his role is very essential in-game.
    - Try to pick a balanced combination of classes. Don't rush for 6 Captains or something like that.
    - Map has some tricky tactics, like doing fast questing (fast light generator for example). Try to utilize that after being experienced enough.
    - Don't ignore the Game situation. Assist your allies if it will be needed, you can always explore the map in the Single Player.

    The Darkness Team:
    - Don't destroy creep spawn buildings too early. Otherwise you will be left without any feed later.
    - When capturing a town, cover your hero with an army and ask your allies to cover you. Otherwise there are a high chanced getting ganked by the Living players.
    - Some Darkness heroes has combination with other Darkness heroes, receiving some benefits. You can try to utilize that.
    - Try to control the map, blocking roads, assaulting Mayor, who's capturing the Town or assaulting players, who are doing their quests.
    - The Darkness usually relies on army and micro-macro control. Try to learn effectively do this, to terrorize the Living players.

    (I will be happy to hear any ideas how to enhance this thread, or fix some things here :D)
    Last edited: Jan 19, 2019 at 14:58
  2. Kolladan

    Kolladan Ambassador of the Poor Legion

    Trophy Points:
    Well. New version (of map and translation) has been released - https://www.epicwar.com/maps/288932/ - Its pity however that only 2 people have made their votes in the poll.
    Content Changes
    The Living
    - Now Mayor Businessmen have enhanced limit. It increases from 4 to 6, upon reaching +20 Level by Mayor and increases further from 6 to 8, upon reaching +35 Level by Mayor
    The Darkness
    Warlock (and Warlock-Demonologist)
    - Now Warlock buildings receive additional armor per level, upon researching Barricaded Spikes upgrades.

    Balance Changes
    The Living
    - Farm (buildable) building gold cost changed to 115 Gold and 185 Lumber from 320 Gold and 80 Lumber.
    - Tavern (buildable) building gold cost changed to 155 Gold and 310 Lumber from 320 Gold and 80 Lumber.
    - All the Living buildings (towers, blacksmiths, etc) now has increased amount of armor per upgrade.
    - Miners now deals 35-50 damage to trees (with A-attack button) up from 30-40 damage before.

    Bug Fixes
    - Now Mayor properly requires 30 and 35 Levels for his additional upgrades (previously it auto-unlocked them upon reaching 25 Level only. FFFFFFFFUUUUUUU (c) Translator note

    - Transfered changes of new version (1.15.4d and 1.15.4d1) to english version of this map
    - Edited loading screen text. Now it contains link to this site.
    - Reforged :D race picking textes for the Living players. I hope it will be more helpful for new players (but ofc the main purpose was to introduce the next change).
    - Added random explanation thing (at all Circles of Power), for Human: Male (Random) pick choice.
    - Changed model of the Quest Guild building. Also it has special effect on it overhead.
    - Modified descriptions of Orcish (Warlock hero) upgrades.
    - Added race words about classes in Class items. I hope it will a bit prevent new players misbelieving that they can become (for example) Ranger while being a human race hero.
    - Fixed some typos in different descriptions
    (hey, why I can't remove the poll :()
    Last edited: Jan 19, 2019 at 12:17