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Map: Darkness vs Live EN version

Discussion in 'General Discussion' started by Kolladan, Jan 13, 2019.

?

Would be nice adding mentioning of this site in-game? (Like add link in F9 or somewhere else)

  1. Yes, exactly needed.

    50.0%
  2. Yes, why not?

    37.5%
  3. Um... no. I don't like the idea

    12.5%
  4. No, just no.

    0 vote(s)
    0.0%
  1. Kolladan
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    Kolladan Ambassador of the Poor Legion

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    Darkness vs Live
    (English version)

    Created by Vampir1991 (russian version of the map)
    Translated (and enhanced a bit) by Kolldan (Lord Kolladan Stormrage or just me :D)
    (Don't ask me about the map english name, ask the Author)

    DVLEN.jpg
    Link to the latest version: https://www.epicwar.com/maps/289952/
    Current version - Map: 1.15.6c1; Translation: v33
    (Being currently played on Battle.Net sometimes)
    Translator Note: I've been working on this map (translating and a bit other things :D) for a real some time recently and decided that this map need some kind of a real foothold, to become a bit more known and finally collect some feedback (balance & translation and other issues) from english-speaking players of this map (my previous attempts to make people to leave feedback on author officital site (aka signing in on some weird russian site & commenting on it :D or writting me personally here, so I could just sent to author next) has ended up competely failed). I hope this site and this thread will finally become a base for this map.
    LORE: On the far lands of the other planet, the Darkness has risen to devour all lands. The Alliance is shattered without any orders from their King and in that desperate time 6 Men and Women from all races stood up to fight with the coming evil.

    MAP SUMMARY and BASIC GAMEPLAY INFO:
    This is an complex Team PvP map with RPG and Melee elements, where players can either pick a side of the Darkness (Darkness Base player & 2 Darkness Heroes) or side of the Living and the Alliance. Both sides must progress in farming EXP & Gold, to defeat the enemy side completely and win the Game.

    This map shares some similar aspects with the known here map: Rise of the Vampyr (Team vs team, combination of RTS and RPG styles, etc).

    The basic aims of the Darkness is farming enemy creeps (critters and bandits), avoiding attacks against the Alliance Towns, due being weak at the start. While the Living must do the job (Fishing/Mining or Trading or doing some low-level quests) to get the power and escape meeting the Darkness on the roads, due being really weak.

    The Living heroes has a Life-System. Each hero death will decrease his amount of lives. If he loses all lives, he will become a zombie. A weak class with only brute strength. To counter that there are hero classes with Give-life abilities, which givess additional amount of lives for players.

    The Living Team will have to work as a team, because they'll have to choose their classes after farming enough EXP & Gold. They must be ready after that to continue to do team quests (to farm more EXP & Gold) and assault the Darkness heroes to prevent them from overfeeding in the Game.

    While the Darkness Team must gather army and strength (+20 LVL) to after that start to assault the Alliance Towns and capture them, empowering their Base player, in addition of doing quests to farm additional EXP & Gold and repelling the Living players attacks.

    Game Features:
    -Combination of RTS and RPG elements in one map
    -Quest System per sides (to get additional EXP and Gold). Bring quest item to required place (mostly Circle of Power) and complete it, receiving reward.
    -Hero Class Picking System. Different gameplay per hero class of the Living from supporting allies, with healing to commandig whole armies and taking over Alliance Towns.
    -Lives System for the Living Team. If you die a lot without restoring your lives, you will turn to zombie, the weak class of Living hero, and will grant buff to enemy team.
    -Job Sytem for the Living Team. Buy a Job Item in marketplace and do job to farm EXP and Gold, to get a basic ground against the Darkness.

    -Different Systems for the Darkness Team heroes. Like one hero receives powers from killing any units on the map, while the other has to build summoning circles and lend them mana to make upgrades and summon armies.
    -Basic AI creeps, which will train their creeps, upon their units death, to compensate loses and give farm to the Darkness team

    -Nice colorful descriptions in the map (unit/item and other things).
    -Some secrets in the map. Secret hero classes or some artifacts can be aquired by reading things in-game.
    -Secret option in the map, which will unite both teams against an AI which commands powerful Raid Bosses and countless army.

    Some screenshots (I a bit don't know which screenshots will be better, with UI or no, so just uploaded a few without UI. I will be glad if you'll make your own nice screenshots and offer me to add them there.)
    upload_2019-1-14_4-1-21.png

    upload_2019-1-14_4-2-46.png

    GAMEPLAY TIPS AND ADVICE:
    The Living Team:

    - Don't rush one job with full team, it will decrease profit per player, and increase your chances of losing.
    - Make sure that you always have a Mayor, his role is very essential in-game.
    - Try to pick a balanced combination of classes. Don't rush for 6 Captains or something like that.
    - Map has some tricky tactics, like doing fast questing (fast light generator for example). Try to utilize that after being experienced enough.
    - Don't ignore the Game situation. Assist your allies if it will be needed, you can always explore the map in the Single Player.

    The Darkness Team:
    - Don't destroy creep spawn buildings too early. Otherwise you will be left without any feed later.
    - When capturing a town, cover your hero with an army and ask your allies to cover you. Otherwise there are a high chanced getting ganked by the Living players.
    - Some Darkness heroes has combination with other Darkness heroes, receiving some benefits. You can try to utilize that.
    - Try to control the map, blocking roads, assaulting Mayor, who's capturing the Town or assaulting players, who are doing their quests.
    - The Darkness usually relies on army and micro-macro control. Try to learn effectively do this, to terrorize the Living players.

    (I will be happy to hear any ideas how to enhance this thread, or fix some things here :D)
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    Last edited: Feb 16, 2019
  2. Kolladan
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    Well. New version (of map and translation) has been released - https://www.epicwar.com/maps/288932/ - Its pity however that only 2 people have made their votes in the poll.
    Content Changes
    The Living
    - Now Mayor Businessmen have enhanced limit. It increases from 4 to 6, upon reaching +20 Level by Mayor and increases further from 6 to 8, upon reaching +35 Level by Mayor
    The Darkness
    Warlock (and Warlock-Demonologist)
    - Now Warlock buildings receive additional armor per level, upon researching Barricaded Spikes upgrades.

    Balance Changes
    The Living
    - Farm (buildable) building gold cost changed to 115 Gold and 185 Lumber from 320 Gold and 80 Lumber.
    - Tavern (buildable) building gold cost changed to 155 Gold and 310 Lumber from 320 Gold and 80 Lumber.
    - All the Living buildings (towers, blacksmiths, etc) now has increased amount of armor per upgrade.
    - Miners now deals 35-50 damage to trees (with A-attack button) up from 30-40 damage before.

    Bug Fixes
    - Now Mayor properly requires 30 and 35 Levels for his additional upgrades (previously it auto-unlocked them upon reaching 25 Level only. FFFFFFFFUUUUUUU (c) Translator note

    - Transfered changes of new version (1.15.4d and 1.15.4d1) to english version of this map
    - Edited loading screen text. Now it contains link to this site.
    - Reforged :D race picking textes for the Living players. I hope it will be more helpful for new players (but ofc the main purpose was to introduce the next change).
    upload_2019-1-19_16-30-55.png
    - Added random explanation thing (at all Circles of Power), for Human: Male (Random) pick choice.
    upload_2019-1-19_16-30-15.png
    - Changed model of the Quest Guild building. Also it has special effect on it overhead.
    upload_2019-1-19_16-34-20.png
    - Modified descriptions of Orcish (Warlock hero) upgrades.
    - Added race words about classes in Class items. I hope it will a bit prevent new players misbelieving that they can become (for example) Ranger while being a human race hero.
    - Fixed some typos in different descriptions
    (hey, why I can't remove the poll :()
    Last edited: Jan 19, 2019
  3. Kolladan
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    Good day, everyone. New version (of map and translation) has been released (again, yea yea) - https://www.epicwar.com/maps/289133/ - I'm glad that a few people additionally voted, but I guess it already will nothing change. (hex, why I can't remove the poll from the main thread, anyone knows how to do it?)
    Content Changes
    The Living
    In general
    - Now selling Coal and Ore, Trade Items, will reward a hero with additional EXP in addition to Gold reward. (Coal - 25+3*HeroLVL EXP; Ore - 35+4*HeroLVL EXP)
    - New Job Item: Lumberjack Axe! Chop down a target tree, receiving some EXP and Lumber reward for this, rewarding a hero with Log, new Trade Item, which can be transformed to the Boards at any Lumbermill building.
    - Changed position of Barrel of Fish to the (A)-hotkey.
    - Changed position of Instrument Box to the (W)-hotkey.
    - Now has a victory text, upon the Darkness defeat (destruction of the Altar of Darkness).
    - Added Lumbermill (invulnerable building) in the Dwarfland, which changes ownership to the Player, who captures Last Hope Bastion.

    Balance Changes
    In general
    - Buffed Slow Poison ability, which is used by some units/heroes (Unrested Dead, Zombie Hero Ghoul, etc). Now it deals 25 damage per second and slow by 35% attack rate and 50% movement rate, due 5(1) seconds.
    The Living
    In general
    - Reworked minorly hero Pulverize type abilities (Divine Strike, Cavalry Strike, etc). Now they deal half-damage additionaly on additional range (like 200 AOE full damage, while 200-345 AOE half damage).
    - Increased damage dealt by Light Pulverize ability of Light Golem (3rd Level type) from 55 to 95.
    - Elder Treant spawns additionally with some secret base on some secret hero.
    - Treant unit build time has been decreased to 20 seconds, from 45 seconds.
    - Bury a Corpse ability reward for its using has been increased. Now its: 12+2*HeroLVL Gold reward and 25+3*HeroLVL Experience reward from 8 Gold reward and 10+1*HeroLVL Experience reward.

    Knight Hero Class
    - Some of the Knight hero class abilities were overhauled:
    • (Q) Powerful Strike (Knight) - Now has enhanced cooldown formula: (9-1*LVL) seconds, up to 1 second CD. (Before was: (15.2-0.2*LVL) seconds.)
    • (Q) Crushing Strike (Elite Knight) - Now has enhanced cooldown formula: (11.5-0.5*LVL) seconds, up to 6 seconds CD. (Before was: (15.2-0.2*LVL) seconds.)
    • (Q) Devastating Strike (Champion) - Now has increased damage formula: (185+185*LVL) damage, up to 2035 damage. (Before was: (135+135*LVL) damage.)
    • (W) Charge (Knight/Elite Knight/Champion) - Now has enhanced cooldown formula: (12.75-0.25*LVL) seconds, up to 10 seconds CD. (Before was: (32-2*LVL) seconds.)
    • (E) Cavalry Strike (Knight/Elite Knight) - Now has enhanced damage formula: (12+12*LVL) damage, up to 120 damage. (Before was: (7+7*LVL) damage.)
    • (E) Champion Strike (Champion) - Now has enhanced damage formula: (18+18*LVL) damage, up to 180 damage. (Before was: (10+10*LVL) damage.)
    Shadow Killer Hero Class
    - Now has Slow Poison passive-ability (enhanced, which was mentioned earlier) at her additional abilities spellbook.
    Human: Male (No Random); Villager Hero Class
    - Now starts with +2 Levels instead of +1 Level.

    - Transfered changes of new version (1.15.5, 1.15.5a and 1.15.5a1) to english version of this map
    - Overhauled "Become Class" abilities hotkey-position, due to the next change.
    - Added another a minor guide for new players, which presents as a spellbook of starting Villager hero class.
    upload_2019-1-25_3-28-44.png
    - Spellbook, which contains almost all possible jobs enhanced description
    upload_2019-1-25_3-30-3.png
    - Added new icons for some things.
    - Reforged Summon-Elemental type abilities, now it has a proper explanation for each unit, you summon.
    Last edited: Jan 28, 2019
  4. Kolladan
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    Hello again. New version is here! - https://www.epicwar.com/maps/289416/ - I'm curious a bit, how many people watched this thread actually? 10? 100? Just would like to know.
    Content Changes
    The Living
    In general
    - Improved Farms, upgrade which was available for the Mayor hero class, can be researched now at any Town Hall type building in addition.
    - Transfered different items (Gem of True Sight, Communism, etc), which were available at the Castle building in the Citadel Town to the Shadowy Person, trader, which is located (was added) nearby the Castle.
    Knight Hero Class
    - Reworked skillset of this hero class. Mostly oriented on replacing (E)-passive ability with NEW passive ability:
    • Knight:
      • No changes
    • Elite Knight:
      • His (F)-additional ability is: Cavalry Strike - Deals 120 splash damage to enemies on 200 AOE and half damage on 200-345 AOE.
      • NEW (E)-skill! Cavalry Plating - Blocks (12+4*LVL) incoming damage, minimum taking (1.5+0.5*LVL) damage.
    • Champion:
      • His (F)-additional ability is: Enhanced Cavalry Strike - Deals 180 splash damage to enemies on 200 AOE and half damage on 200-435 AOE.
      • NEW (E)-skill! Enhanced Cavalry Plating - Blocks (15+5*LVL) incoming damage, minimum taking (1.5+0.5*LVL) damage.
    Balance Changes
    The Living
    In general
    - Greatly reduced capture time of Communism Item - Now it takes a town for 60 seconds only.
    Mayor Hero Class
    - Greatly reduced capture time of his (R)-ability Be Elected to Lead This Town - Now it has (75-15*LVL) seconds only (Cooldown still the same).
    Flamethrower Hero Class
    - Increased his attack range in both forms from 450 to 575.
    - Increased the cast radius range of his (W)-ability Fire Wave and (E)-ability Burning Bomb

    - Transfered changes of new version (1.15.5b, 1.15.5b1 and 1.15.5b2) to english version of this map
    - Made more readable Capture Town ability of the Mayor Hero class.
    Screenshot_19.png
    - Imported a few new icons to the map.
    - Fixed few typos.
    - Reworked Become Knight type abilities textes to be more actual.
    - Improved Quest Item textes to the Mortar Team. More effective hints, hint about alternate way of solving the quest.
    Screenshot_21.png
    Screenshot_20.png
    - Updated text about the Dwarfland in F9.
    - Renamed some of Knigth hero class abilities.
    Screenshot_22.png
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    Last edited: Feb 1, 2019
  5. Kolladan
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    Screenshot_28.png
    oUi6oW.gif
    Umm, whatever. I mean, I've finished work on translating the last version of DVL - https://www.epicwar.com/maps/289788/
    Content Changes
    In general
    - Made some preparations for elven lands. (Post-NEXUS event)
    - Replaced Coal Ore (15 HP), on the alternate pathway to the Bandit Camp, with Golem Ore (235 HP).
    The Living
    Elementalist Hero Class
    - Nerfed abilities of pre-final form of this hero class. Now he has Lesser forms of (Q) and (E) abilities (Lesser Summon Lava Spawn and Lesser Summon Light Golem), which can be level uped to 6th level only.
    Paladin Magister Hero Class
    - Replaced his Divine Shield (W) ability (Full Invulnerability) with Divine Wrath (W) ability (Damage invulnerability + bonus attack/movement speed)

    Balance Changes
    The Living
    In general
    - Increased maximum HP of Lava Spawn 3rd Level to 685 from 585. Also increased his life regeneration rate to 8 from 6 per second.
    - Increased life regeneration rate of Firelord to 32 from 18 per second.

    Firemancer Hero Class
    - Increased formula damage, dealt by Fire Shield (W) ability to (16+16*LVL) from (10+10*LVL). (Up to 165 damage on 8th level)

    Flamethrower Hero Class
    - Increased initial mana regeneration from 2.5 to 3.75

    Elementalist Hero Class
    - Increased total hero cost, adding Potion of Mana (540 gold) as required item to evolve to the Elementalist Hero Class.

    Cleric Hero Class
    - Decreased total hero cost, removing Potion of Healing (475 gold) and Scroll of Regeneration (495 gold) as a required items to evolve to the Cleric Hero Class

    Human Male (No Random); Villager Hero Class
    - Changed starting bonus to +1 Level and +205 Gold from +2 Levels and +175 Gold

    The Darkness
    Necromancer (and Girl-Necromancer)
    - Increased damage, dealt by Searing Arrows ability to 35 damage from 10. (Used by Fire and Burning Skeleton Archers (aka Early/Mid stage game skeletons))

    - Transfered changes of new DVL versions: 1.15.5b2 => 1.15.5c => 1.15.5d => 1.15.5e
    - Imported additional few icons for hero abilities.
    - Reworked descriptions on some abilities (Meteor-type)
    Screenshot_27.png
    - Renamed some abilities name
    Screenshot_26.png
    - Fixed some typos (again and again, thanks for 0 feedback, guys).
  6. Kolladan
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    A bit faster, yeah? New version of Darkness vs Live is here - https://www.epicwar.com/maps/289952/ EDIT: There's ugh, a new mini-version was released, so, yeah, there is another one version (updated link). Changes I will color in blue in the changelog below :D
    Content Changes
    The Living
    In general
    - Added new Class Items for Shadow Trader (for the Shadow Huntress, which will be described next).
    - Added new Hero Class for Elven Female - Shadow Huntress! Evolves from Shadow Warrior Hero Class. Her abilities are:
    • (Q) - Crushing Glaive - Stun/powerful damage to the target.​
    • (W) - Battle Rage - Increase MS/AS for a duration.​
    • (E) - Moon Glaive - Gives the hero bounce attack and increases her damage.​
    • (R) - Glaive Cutter - Puts a highly durable glaive, which cuts nearby enemy units.​
    • (T) - Vengeance - Summons an Avatar of Vengeance (same ability as a Shadow Killer Hero Class)​
    • Additional Abilities (F)​
      • (F) (Q) - Wind Walk - Short invisibility.​
      • (F) (W) - Sentinel - Puts an Owl on the tree, which reveals nearby locations.​
      • (F) (#) - Magic Resistance - 50% Magic Resistance​
      • (F) (#) - Shadow Armor - 16 block dmg​

    Shadow Ranger Hero Class
    - Replaced Multi Shot (R) ability with another new ability - Rain of Darkness - summons (3+1*LVL) Darkness Spirits from the sky, dealing 125 damage to enemies and stunning them for 3(1) seconds. Duration: 360 seconds; Cooldown: (125-5*LVL) seconds.

    The Darkness
    In general
    - Added Darkness Relic items on the Trader Spirit. Its a Legendary Items, which gives absolute advantage to the owner of these items. They're limited to 1 each per game and costs around 60k Gold each.
    - Increased damage dealt by Sun Wave (F) Ability of Sun Warrior of Hell from 350 to 635 damage.
    - Sun Warrior of Hell now can attack air units and buildings with bouncing attack up to 4 units at once.

    Warlord of the Amani
    - Decreased training/build time of almost all troll units/buildings:
    • Troll Worker decreased training time to 10 seconds from 25 seconds.
    • Troll Warrior decreased training time to 26 seconds from 32 seconds.
    • Troll Trapper decreased training time to 35 seconds from 40 seconds.
    • Troll Berserker decreased training time to 39 seconds from 48 seconds.
    • Troll High Priest decreased training time to 38 seconds from 48 seconds.
    • Troll Lodge decreased build time to 63 seconds from 126 seconds.
    • Troll Barracks decreased build time to 48 seconds from 84 seconds.
    • Troll Lumbermill decreased build time to 36 seconds from 52 seconds.

    Warlock (and Warlock Demonologist)
    - Decreased build time of Great Hall to 90 seconds from 140. Also decreased upgrade time of further forms to 90 seconds from 140 seconds too.
    - Starts with Infernal Juggernaut in addition to his other starting units.

    Demonologist (and female version of Demonologist)
    - Decreased cooldown formula of Rain of Infernals (R) ability to (185-5*LVL) from (245-5*LVL) seconds.

    Balance Changes
    The Living
    In general
    - Increased cooldown formula of (T) Ressurection ability to (195-15*LVL) seconds, up from (135-15*LVL) seconds. (Affects Paladin Magister and Cleric Sorceress)
    - Decreased chopping time of Lumberjack Axe to 4 seconds, down from 10 seconds. Also decreased cooldown to 20 seconds from 30 seconds.
    - Increased damage formula of Fireball (Q) ability up to (130+130*LVL) from (110+110*LVL) damage. (Affects High Firemancer, Archmage, Archdemon, Flamethrower, etc)

    Firemancer Hero Class
    - Increased amount of Lava Spawns summoned by additional ability to 3 from 2. But increased cooldown to 12 from 10. (Affects only High Firemancer form)
    - Buffed Meteor (T) ability on the 5th level (final). It deals more damage and lasts longer.

    Shadow Huntress Hero Class
    - Increased duration formula of Stun from Crushing Glaive to (1.5+0.5*LVL (0.75+0.25*LVL)) from (0.9+0.1*LVL (0.05+0.05*LVL)) seconds.
    - Moon Glaives now can affects enemy buildings too (and they doesn't affect Training Columns)


    Hydromancer Hero Class (and Frost Sorceress)
    - Buffed Iceberg (T) ability on the 5th level (final). It deals more damage and lasts longer.

    - Implemented changes of new DVL versions: 1.15.5e => 1.15.6 => 1.15.6a => 1.15.6b => 1.15.6c => 1.15.6c1
    - Imported additional few icons due to the changes;
    - Fixed Meteorite description;
    - Changed Slow Poison actuall stats to its inteded formula (10+5*LVL) dmg.
    - Fixed description of Black Arrow and Rain of Darkness abilities, about the Darkness Spirits strength.
    Last edited: Feb 16, 2019