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Medieval Realms

Discussion in 'Custom Projects' started by UMBRAUNDA, Aug 5, 2017.

  1. UMBRAUNDA
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    UMBRAUNDA

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    [​IMG]
    -Medieval Realms-
    Medieval Realms is a grand and complex RTS. It overhauls all the old WC3 systems and adds many new systems along with new mechanics for combat, construction, and much more. Test alpha map will be released soon. Still a work in progress...

    Inspired by Stronghold and Age of Empires II

    8 Player Map - Altered Melee - Terrain inspired by Germany's beautiful landscapes.


    Features
    Camera Zoom, New Combat Mechanics, New Construction System, New Harvest System (7 Total Resources), Everything (Units, Structures, Abilities, etc) is Upgrade-able, Walk-able Walls, Ladders, & Stairs, Custom Pathing, Revised Hero System, Revised Creeps System, Lots of Items, Farming System, Trade System, and Alliances.

    [​IMG]
    Construction

    All structures start off as Building Plots then upgrade into a chosen structure. When Selected, each building under construction has a worker amount and type requirement displayed in the upper right multiboard. (Worker Type: Required #/Max #) Basic buildings require workers, however more advanced structures require an architect in addition to workers. Workers use the construct ability to build structures - simply right click or manually use the construct ability. The more workers constructing, the faster the building is constructed. Also more advanced workers and upgraded workers construct faster.

    [​IMG]

    Lots of structures... All built from 4x4, 4x8, 8x8, 12x12, and 16x16 Building Plots.

    [​IMG]

    [​IMG]

    [​IMG]
    Combat

    New Combat Mechanics overhaul the old damage/armor types and implements a stagger/critical/block/parry system for all units.
    Armor Types: [​IMG] Cloth [​IMG] Leather [​IMG] Mail [​IMG] Plate [​IMG] Cavalry [​IMG] Fortified [​IMG] Beast​

    Attack Types: [​IMG] Slash [​IMG] Stab [​IMG] Smash [​IMG] Ranged [​IMG] Beast [​IMG] Strike​


    [​IMG]

    [​IMG]
    Resources: Food, Lumber, Population, Clay, Stone, Ore, and Gold.​

    Food - Harvested from Plants, Fish, and Animal Corpses.
    Food is used as a primary resource for all human units.
    Lumber - Harvested from trees.
    Lumber is used in building construction, repair, and as a secondary resource to some human units.
    Population - Accumulated from housing structures.
    Population is used up by all units as well as some fortifications: towers, gates, and stronghold.
    Clay - Mined from Clay Deposits.
    Clay is used in building construction and can be processed into Ore.
    Stone - Mined from Stone Deposits.
    Stone is used in building construction and can be processed into Ore.
    Ore - Mined from Ore Deposits.
    Ore is used for advanced and armored units.
    Gold - Mined from Gold Deposits and Profited from Trade.
    Gold can be exchanged for any other resource.

    [​IMG]

    *Need help with Triggers and Animations. PM me!*
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  2. UMBRAUNDA
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    UMBRAUNDA

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    This map is already ready for an alpha release.

    To Do List of things that need work for Alpha Release.
    • Fix Wall Pathing Bug
    • Fix Big Gate Pathing Bug
    • Finish Custom Pathing (75%)
    • Fix Doorway System
    • Input Stat # Values
    • Finish Resource Costs (10%)
    • Finish Heroes (50%)
    • Finish Items (25%)
    • Finish Abilities (60%)
    • Finish Terrain (25%)
    • Finish Upgrades (90%)
    • Implement Attachments (10%)
    • Implement Abilities (25%)
    • Implement Upgrades (5%)
    • Implement Requirements (5%)
    • Center some Building Models
    • Write Tutorial on Wall Construction
    • Expand Farm System
    Last edited: Aug 5, 2017
  3. UMBRAUNDA
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    UMBRAUNDA

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    Tried to post in Custom Projects but it wouldn't let me... MODs move please.
  4. Zerwikaptur
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    Zerwikaptur White Knight Brigand Donator

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  5. EmperorFawful
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    EmperorFawful Gatsby Guardian Website Admin

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    Custom Projects is, as I found out a section, where no user has permissions to do anything - even as a mod you're not supposed to write stuff there.
    Thus, I probably have to create a forum, as there's no other solution, I guess.
    Unless @Arlt has a better idea.

    edit: Actually, found the right location now - I moved it to Custom Maps before,
    Nevermind then.
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