1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

PLEC Changelogs

Discussion in 'OpGTekcoR's Maps' started by opgtekcor, Aug 15, 2018.

  1. opgtekcor
    Offline

    opgtekcor

    Messages:
    110
    Trophy Points:
    31
    Latest version will always be uploaded on ENT.

    Version 5.0.2

    Abilities
    Dynamic Stitches base cooldown time increased from 12 to 15 minutes and reworked other levels accordingly.

    Increased the cooldown of Dreams of My Father / Call of the Highlord from 4 minutes to 5 minutes.

    Bug Fixes
    Fixed a few incorrect mana costs and level indicators for a few ultimate abilities.

    Fixed an issue where Player 1 (Red)’s Purge of Stratholme events were spammed, generating massive amounts of resources.

    Fixed a bug where Player 10 (Light Blue) The Return of the Ancients path would be rewarded an incorrect resource value after the destruction of Player 2 (Blue)’s Base Camp.

    Fixed a bug with Player 11 (Dark Green) Backup base rally.

    General
    Re-worked the starting heroes for Player 9 (Gray)’s Defense of the Plague path.

    Re-worked the starting and tier heroes for Player 10 (Light Blue)’s Built by the Barovs and Seized by the Darkmaster paths.

    Tier Heroes can now arrive at a player’s back-up base.

    Increased hero collision size from 20 to 25.

    Units
    Changed the attack speed of most melee units from 1.35 to 1.50, this is a decrease for most units but an increase for a few units, mostly Mossflayer melee.

    Changed the attack speed of most special melee units from 1.80 to 2.

    Upgrades
    Battlegear and War Tactics reduced from 10 to 5 levels and increased the cost. Compensated for the change by slightly increasing the health, damage, mana, health regeneration, and movement speed of the upgrade.

    Other
    Removed 1 Upgrade Center from each player.

    Relocated the Path – Circle of Powers and Start Location to the top-center of the map.

    Removed the Troll Dance Competition. Womp womp.
    • Like Like x 1
  2. opgtekcor
    Offline

    opgtekcor

    Messages:
    110
    Trophy Points:
    31
    Version 5.0.3

    Bug Fixes
    Fixed issues in coding for back-up bases and tier heroes.

    Fixed an issue with Ashbringer and Frostmourne.

    Events
    Player 8 (Pink)’s Infection! At Zul’Mashar no longer receives Zul’Aman, rather the event has been changed to an “infiltration” which brings more corpses and spawns.

    General
    Following areas have been re-terrained:

    Zul’Mashar, because the Trolls were in dire need of some love after the removal of the Troll Dance Competition.

    Naxxaramas Eastern Plaguelands Portal has been relocated on-top of Quel’lithien Lodge, many Elves were killed during this process, many more were raised then killed again. Just because.

    Northdale because even the ghosts who inhabit the ruined town like new looking environment.

    Zverenhoff Farmstead because like crops, the map, continues to grow and evolve over time.

    Heroes
    Adjusted the starting hero line up for Player 1 (Red) in the Argent Intrusion path, adjusted the replacement hero and tier hero received.

    Adjusted the starting hero line up for Player 4(Purple) in both the Argent Champions and the Scarlet Champions and adjusted the replacement hero event in both paths.

    Adjusted the starting hero line up for Player 11 (Dark Green) in both 7th Legion and Aerie Peak paths and adjusted the replacement hero event in both paths.

    All Scarlet Crusade and Argent Dawn heroes have received an ability make-over, focusing more three active abilities and one passive ability – there are a few exceptions.
  3. opgtekcor
    Offline

    opgtekcor

    Messages:
    110
    Trophy Points:
    31
    Version 5.0.4

    Abilities
    Increased the cooldown on chain heals from 8 to 12 seconds.

    Bug Fixes
    Fixed a few tool-tip related issues.

    Fixed an issue with the Vectus and Theolen being the incorrect level.

    Fixed several minor pathing issues.

    Fixed several typos.

    General
    Greatly reduced the number of available constructed towers and build plots, removed close to a total of 50 throughout the map.

    Separated Battlegear and War Tactics and rebalanced the cost of the upgrades.

    Following areas have been re-terrained:

    Stratholme because even the ruins should be presentable, also added a third entrance between Crusader’s Square and Plaguewood.

    Corrin’s Crossing and the surrounding Plague Cauldrons because even the plague and roads have feelings.

    Increased the number of units spawned for Player 10 (Light Blue) in Built by the Barovs and Seized by the Darkmaster paths.

    Increased the number of units spawned for Player 11 (Dark Green) in Fly Like an Eagle path.

    Other
    Optimized a few spawns which were using older, less efficient coding.
  4. opgtekcor
    Offline

    opgtekcor

    Messages:
    110
    Trophy Points:
    31
    5.0.5A

    Bug Fixes
    Fixed an issue with Argent Templars spawn for Player 11 (Dark Green) in Fly Like an Eagle path.

    Fixed a few typos in messages.

    Fixed an issue with the Scarlet Hold.

    General
    A complete revamp on how the Ashbringer and Frostmourne (Lich King) gain hero abilities. Every 25 kills till 300 (then every 50 kills till 1,000), their base abilities will grow stronger. There is no more Ashbringer or Frostmourne weapon which gains power.

    Caer Darrow and the area around Caer Darrow has received new terrain.

    The path to Hearthglen has been slightly widened and now includes a direct route to the Scarlet Base Camp. Defenses have been adjusted accordingly.

    The Hinterlands has received new terrain, removed the eastern part of the “zone” and made the western part a lot more expansive and open.

    Sorrow Hill area on Western Plaguelands has received new terrain.

    Expanded the size of New Hearthglen and relocated Player 1 (Red) and Player 11 (Dark Green)’s back-up base to the area.

    Slight adjustment to the Spider Wing and Military Wing in Naxxaramas.

    Adjusted the hero abilities for Player 3 (Teal) in The Sea’s Purity.

    Adjusted the hero abilities for Player 8 (Pink) in the Damned of Darrow path.

    Increased the melee spawn at Cinderhome for Player 8 (Pink) by 1.

    Increased the melee spawn at Marris Steed for Player 8 (Pink) by 1.

    Other
    Increased the life of Scourge Ziggurats and Human Guard Towers from 1,000 to 1,500.

    Increased the life of Fortified Scourge Ziggurats and Fortified Guard Towers from 1,750 to 2,000.

    Increased the life of all special towers to 4,000.

    Decreased the life of Mage/Warlock/Priest/Acoylte towers from 1,750 to 1,500.
  5. opgtekcor
    Offline

    opgtekcor

    Messages:
    110
    Trophy Points:
    31
    5.0.6

    Bug Fixes
    Fixed an issue with Player 1 (Red)’s back-up base not changing ownership.

    Fixed an issue with Darion Ashbringer not having abilities.

    Fixed an issue with Lich King and kills giving insane amounts of mana.

    General
    Removed the Alterac Mountains and expanded Western Plaguelands by revamping Chillwind Camp and Halsand’s Farmstead.

    The 7th Legion has been re-worked to incorporate more Argent Dawn heroes like High Priestess MacDonnell, Ashlam Valorfist, and Jessica Pureheart. Tiered Heroes remain the same.

    Rebalanced the spawns for Player 1 (Red) The Crimson Legion path.

    Rebalanced the spawns for Player 3 (Teal), removed Barracks of the Crusade and Tyr's Abbey as spawns. Havenshire no longer spawns (still gives resources). Starts with Scarlet Hold (and the gate houses).

    Added 3 melee spawns for Player 4 (Purple) at Blackwood Manor.

    Added 2 melee spawns for Player 11 (Dark Green) at Argent Base Camp in Fly Like an Eagle.
    Last edited: Sep 1, 2018
  6. opgtekcor
    Offline

    opgtekcor

    Messages:
    110
    Trophy Points:
    31
    5.1.0
    Abilities

    Repair (Bases) has undergone a fundamental shift, instead of directly applying 1,000/2,000/3,000/4,000/5,000 health it applies 1,000/1,250/1,500/1,750/2,000 health and an additional 1,000/1,250/1,500/1,750/2,000 over a period of 30 seconds if the base is not in combat. This is a buff to “early” game repair but a nerf to late game.


    Bug Fixes

    Fixed an issue with Player 11 (Dark Green) 7th Legion/Western Dawn replacement hero.


    Fixed a bug with Player 4 (Purple)’s backup.


    Fixed a bug with Player 1 (Red)’s backup.


    General

    Revamped Player 3 (Teal)’s path options, removed The Sea’s Purity. Added Abbendis’s Avengers, which controls the entirety of the Scarlet Enclave. Added Westwind’s Warriors, which abandons Havenshire and “prepares to depart to take the fight directly to the Lich King”. The sub-path options have been removed/integrated into the available paths.


    Revamped Player 6 (Orange)’s path options, changing the heroes received for Kel’Thuzad’s Knowledge and Rivendare’s Ravaging. The sub-path options for these paths have been removed/integrated into the available paths.


    Re-terrained the area around Fungal Vale and Cinderhome, with the latter having burnt to the ground. Player 8 (Pink) the Damned of Darrowshire path now gains the Undercroft to compensate for the loss of a base.


    Re-terrained the area around Noxious Glade and Bowman’s Mill, the area is a lot more open but condensed compared to its previous iteration.


    Re-terrained the Scarlet Enclave, including Tyr’s Hand which now has a gate (at the front towards green).


    Re-terrained Blackwood Manor and the Crusader’s Outpost area.


    Re-terrained Plaguewood and slightly revamped the spawns for Player 1 (Red) the Argent Intrusion path.


    Heroes

    Increased the health of all melee heroes from 1,000 to 1,250.


    Increased the health of all ranged heroes from 850 to 1,000.


    Adjusted the starting stats of most heroes, most heroes will see a slight increase in damage, some in armor, but mostly in intelligence/mana.


    Other

    Removed all barriers which blocked off areas of the map, except the Ghostlands. Why? Because you can’t handle the Ghostlands.


    Initial spawns will now arrive sooner than before.