RISE OF THE VAMPYR 1.3 Patch Notes ETA: Friday 02/10/2015 NEW CONTENT + BALANCE - Map name has been changed to Rise of the Vampyr, this is the germanic way of spelling and it helps distinguish mod appart from Vampirism maps, it also sounds more "scary". (But people still join thinking this is a vampirism map unfortunately). - Most creeps have had their difficulty increased slightly and gold bounty rewards decreased in line with balance. All creeps have been looked at. - Bounty reward for killing Vargheists (Gargs) and Monstrosities increased from 15 to 35 - Possesion can no longer effect any creeps above level 10. - Wizzards Mass teleport spell CD increased from 20s to 120s. - Defensive stats of Recruited Talabhiem City Archers, Soldiers and knights has all been increased. - All organic Vampire units and heroes suffer HP degeneration during the day and when not in the underworld. - Converted Vampire heroes have extra HP. - Human units and heroes regenerate faster while during the day. - Frost duration length on heroes from Staff of Frost has been halved. - Preistesses shield spell has been replaced with an offensive Spell. - Priestesses Divine shield has had its CD increased from 40s to 80s. - Rangers Poison Arrows slow amount has been reduced but damage increased slightly. - Hero spell mana costs now scale with level, maintaining the need for mana even late game. - When a Vampir dies it also becomes a spirit. - Priestess in Vampire form's Siphon Mana spell has bene replaced with Mana Burn. - Vampiire mistresses leesh now also works on regular units. - Varghiests (Gargoyles) no longer have magic resistance. - Carrion Swarm on the Vampire mistress has had its damage increased. - Mana cost of Elite Archers Fire arrows has been increased. - Vampire summoned units now give 50% more hero XP. - the underworld has a life regen and speed aura for defending vampires. - Summoned underworld demonkin and damage from hell sentries has been increased -Whenever a Village is attacked it will issue reinforcements every 3 minutes. - Vampire Max food increased to 75. - Vampires Underworld Contraptions auto turn into mobile form when complete. - Vampire Lord has the Bloodcraft ability on his altar which can summon Blood Hounds. - Mana cost of bind corpse reduced from 5 to 3. - Base Zombie hp increased by +150 - Every Village which the vampire destroys makes all his minions stronger by 100hp. - Every so often a refugee caravan will appear in one corner of the map, if they reach the safety of the city Vampire Hunters recieve +2 golds for every refugee rescued. -Blood Knights have Dispel Magic instead of Life Steal. - On the final night a storm comes in for dramatic effect. - Fleshfeasters have the Bloodfeed ability. - HP bonus per strength and attack dmg bonus per primary attribute has been adjusted. - Vampire females now have hero glow. - Some creeps are hostile to Vampires, this allows the Vampire to creep the wild creatures of the forests. - Another boss creep encounter has been added: Durthu the Corrupted ancient spirit can be summoned at the black tree east of Talabhiem city. - Labourers can now be hired at the Bastions, these can repair and construct Watch Towers and Trebuchets. - The Starting cinematic has been improved. - Vampire Hunters can build Trebuchets and Watch towers to help fortify the towns and villages. - Vampire Hunters can request patrols be sent out to attack the Vampires castle via the King. ITEMS - Armour bonuses gained from items has been reduced particularly on Legendary Items. - Staff of Healing now costs 100 mana to cast holy light and CD increased from 30s to 80s. - Stone of Negation and amulet of life have been removed (the first one granted magic immunity and second automatic ressurection, this was OP). - Most spells activated through items now also have a mana cost and have had their CD times increased. - Gems of Power now cost 1000g instead of 300. - Renamed Palantire to seeing Orb. - New level 4/5 item available at the the Scholar. BUGS - The game attempted to play a non-3D sound at a point for a Player Vampire Lord whenever he entered the graveyard area at North West of map, causing instant desysic. This has been fixed. - Take command ability can no longer be cast on buildings or heroes. - Seekers Third eye ability now corectly senses location of Vampire Lord. - Sometimes the camera would continue to shake even after a hunter is converted into a vampire. - It is no longer possible to gain Werewolf in day by being dead while sunbreaks.