Rise of a Realm 1.21
By Marshmalo
[Release date: 08/06/2018]
Rise of a Realm now comes with a Zombie survival mode inspired by maps like Eras Zombie Invasion!
At the start of the game Player red (host) gets to chose between normal and Zombie Apocalypse mode, if they chose Zombie then the game turns into a co-op surival game, where players must build strong fortresses and defend their kingdom form endless swarms of revaneous undead!
The game gives them 10 minutes to prepare before the full Zombie invasion and after that the undead will slowly grow stronger and stronger.
There is only one way to win Zombie Apocaylse mode, Kingdoms must survive for 45 minutes after which time the Zombie Hive mind will appear in a random location. Players must destroy this to win or face total anihilation!
This patch also includes a number of much needed balance and bug fixes.
Map is available on ENT and MMH however due to the large size of the map (18mb) it is recomended to play on ENT hosting due to increased download speeds.
CHANGES:
- When a player allies another player, any other Kingdoms which have been vassalized by the allying player also ally the target player.
- Chickens only have wander for the first 30 seconds of their lives.
- Ally all command has been added (only available to players which have not been vassalized).
- All damage types deal an extra 5%
- Spells deal extra damage against fortified armor.
- Siege Deals increased damage against fortified armor.
- Siege deals decreased damage against footmen.
- Food limit increased from 175 to 200.
- There is a maximum of 2 Necromancer Kings allowed per game (I have no idea why this King type is so popular).
- Spearmen have +100 hp. (Use them to counter mass knights please people!)
- Buildtime on wartents has been decreased.
- Trebuchets have increased range meaning they can be built further back when Sieging enemy bases.
- Both Phoenixes have +1000 hp.
- Flesh Golems have +200hp.
- Cost of Paladin's Knights once they have Riencarnation goes up from 40 to 70 gold.
- Archer Captain Elite basic damage increased +3.
- Dragons have +2000 hp.
- Cost of Houses has been increased.
- CD on Scroll of Portals has been decreased.
- Rune Lord heroes are now correctly targeted as Flying units (Thanks to RandomPerson for pointing this out!)
- Priests Shield ability cna be set to autocast.
- Astromancer Queens Mastery also increases Golem HP by +750 and attack base by 25.
- The Scroll of portal which heres start with now correctly allows teleprtation to any allied structure not just their town hall.
- Dragonbanes have -25 dmg.
- Pheonix Spires no longer require Arcanus Stone.
- Game correctly displays tips.
- repair time and repair cost on walls and gates and been increased
- Increased CD on Send Arcane Crystals.
- CD and mana cost of chain heal has bene increased.