Rise of the Vampyr has had a small update, patch notes: (Unfortunately this is only available on ENT hosting, previous old versions have been removed from MMH as they are outdated.) LINK: https://www.epicwar.com/maps/268748/ GENERAL - Werewolf has +500hp in both forms - Werewolf's Druidic stone has +5000 hp to avoid aims. - White Werewolves have increased regeneration. - Wife's impale deals increased damage and stun time to non hero units. - Warrior Priest has new model. - King Of Talabhiem has a new model. - If Vampire dies on last night he no longer revives even if he hasn't used up his first life yet, this gives Hunters a chance to kill him on final night. - The game will automatically attempt to balance itself based on certain conditions and within limitations. At the start of each day and night the game will asses how well the Vampire Lord is doing and may award a bonus if he is doing particularly badly. For example, if the first night ends and Vampire has failed to kill any villages or convert any Hunters to evil he will gain a bonus. - Humans can not longer build guard towers on choke points into town, not only did this look bad its also unfair as the defending player could constantly repair the tower and permanently block of the Vampires entrance.