RISE OF THE VAMPYR 3.91 Link to new Version: https://www.epicwar.com/maps/280872/ Art Credit: "Execution by Windmill" by Ward Lindhout NOTE: Its been over a year since this map was updated so I'm happy to announce a big content patch! As there's a lot of new stuff please give feedback regarding to balance as some stats and spells may need adjusting. Map is available on MMH. NEW CONTENT - After the second day, The Vampyr Lord can raise the bones of a long dead Dragon into a mighty and terrifying Zombie Dragon to serve him. His wife may also summon the dragon but the Vampyr Lord will always have control. - Teal (City Guard) Has a new hero to chose from: The Engineers Guildmaster (Very similiar to the same hero from Zombie Rising). - Musketeers Hired from Bastions have now been replaced with Elite Engineers, who have Windwalk, Stuning Shots, Flare, Ensnare and can place Land Mines. - Armored War Bears can be brought from Bastions, they are extremely powerful tanks but limited in number and availability. - Map has been expanded to the west with the new cursed forest of Wychwood and Wychwood Mill. - The "Ghost of Mystmarsh" boss has been moved from the Marshes to Wychwood Mill. - The Marsh encounter now summons a Revenant Lord. - There is now a new Spider Queen Boss summon within the Wychwood spider forest. - The Priestess has been buffed, now has the same abilities as in Zombie Rising map, when she turns into a Vampyr she has the new summon Arachnid ability and will turn invisible during the night. GRAPHICS - Game now uses improved HD tileset textures to improve the terrain. - Starting cinematic has been changed. - Some heroes have 2D picture portraits (Work in progress) - Many new skins and icons. - The Seeker has a new model. Wychwood Mill and new HD terrain textures: GENERAL BALANCE - Human Vampyr Slayers and villagers now have reduced sight during the night, but extended sight during the day. - Sending the Ancient Grove into Hibernation can be used defensively as it now makes the Druidic Stone invulnerable for 1 minute, but the werewolf will not be able to awaken the Grove until 2 minutes time. - The Bridge at Highpeak Village has been widened and the area increased in size to reduce chokepoint. - Raising Zombies and Skeletons now has a longer CD. - Raising Werewolves through the White Werewolf or Feral infection now has increased CD - Polar Bears have been buffed. - Vampyr Wifes max summoned unit limited are now the same as the Vampyr Lords. - Units summoned by the Horn of Talabhiem has been reduced from 10 to 8. - Damage dealt to heroes from spells has been increased by 20%, from 40% to 60% - Rangers Animal Companion has +10 dmg. - Talabhiem Archers have limited Fire Arrows. - Mana cost of all hero abilities at higher levels has been increased. - Elite Archers have been removed from the Bastion as they currently serve no tacical purpose. - Duration of Anti-magic shell has been reduced. - Cursed men creeps and mindless Zombies no longer auto convert to Vampires control when he comes near, meaning he has more creeps to kill for XP. - Reduced damage from Wizard and Priestess Blizzard type AOE spell. BUGS - Fixed bug where Skeletal Warrior count was not limiting summons. - Duration bug on Witches spiders has been fixed. - Knights now display Team color. - The Kings Icon has been fixed. - Fixed the vampire bite icon in disabled mode. - Priestesses Blizzard spell no longer damages friendly units.