Along with all the changes mentioned here I changed a few unit/hero abilities and tweaked ones that were already there but it makes no sense to put them all out, just play the game if you wish to know them. But, here is the new Lich: -Added etheral form of Kel'Thuzad to be obtained once all 3 power generators are down instead of lore-lol Lich reborn before Sunwell is captured. He has 4 abilities (frost nova, wise council, raise dead(raises skeletal mages with frost attack that heal around). Ultimate is passive, AOE aura with AOE of 1300. Reduces enemy's AS by 15%, AD by 10% and MS by 5%. As well as 2 extra abilities being midnight aura(mana regen) and bind corpses (aoe channel heal). He is not revivable. As well as: -Removed 2 spells from Alleria(that searing arrow and replaced ultimate with multishot to add diversity since the spells were more or less a copy of vereesa's W and R). Added Arcane shot to sylvanas. Added Burning Sun Dance to Sylvanas instead of another Starfall copy (since Vereesa already has one). -Added range increase to certain hero abilities (Arcane arrows, multishot, arcane shot) once the elven arrows upgrade is researched to match it with hero's attack range. -Swapped Anaesterian's Q and E spells. Please note that I didn't touch Dark Rangers which might result in some things being OP (I don't know which but I didn't look into them so, yeah...). I buffed the trolls (and their surroundings) that carry legendary items greatly. Now, there are more ways of early game being developed but everyone rushing for the items. If you have a comment, found a bug, have a suggestion or just want to discuss something, do it in this thread. Also, I need suggestions for 2 items for Scourge and maybe some ability/abilities for Nerubian Stalker (the one that gets hatched from the egg since there isn't really a difference between normal nerubians and this ones). It would be good if someone can upload this on MMH. I already uploaded it on ENT and Epicwar.