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TES:I Screenshot Gallery

Discussion in 'The Elder Scrolls: Interregnum' started by Draupne, Apr 4, 2018.

  1. Draupne
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    Draupne Won't get any more fun than what you make yourself Brigand Map Maker

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    I will post screenshots of the map's terrain here from time to time during development.

    Bravil, Gold-Tier city in Cyrodiil
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    Miscarcand, Ayleid ruin in Cyrodiil
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    Sentinel, capital of Hammerfell and Gold-Tier city
    [​IMG]
    Evermore, a Silver-Tier city in High Rock
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    Riften, a Gold-Tier city in Skyrim
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    Markarth, a Gold-Tier city in Skyrim
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    Dragonstar, a Bronze-Tier neutral mining town that can be purchased for gold
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    Kvatch, a Gold-Tier neutral city that can become your ally by completing an Event for them, Kvatch also hosts the Kvatch Arena, one of the dungeons in the map
    [​IMG]
    An incomplete design of Whiterun, a creep-controlled Gold-Tier city in Skyrim
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    Hackdirt, a lumber town in the Great Forest region of Cyrodiil
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    Skingrad, a Gold-Tier down in the central West Weald region of Cyrodiil
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    Chorrol and the outlying Weynon Priory, central Imperial hubs in Cyrodiil
    [​IMG]
    Early design of Stormhold, the Gold-Tier capital of the Argonians
    [​IMG]
    The makeshift, yet sturdy Varen's Wall divides the neutral Gold Coast region from the rest of Empire-controlled Cyrodiil
    [​IMG]
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  2. Onyx
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    Onyx GrimmHeart Darksbane

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    Awesome terrain man !
    Keep on going for sure

    One thing, still, and I'm sorry
    BUT WHERE IS MY BEAUTIFUL MORROWIND?
    My lovely Dummers?
    THE GOD DAMN BADASS VOLCANO
    The Divine city of Vivec ?

    Can't wait for the next screenshots !!!
  3. B-Roy7
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    B-Roy7 Nostalgic

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    Wow, Draupne you never cease to amaze! Those screenshots bring me back to the good ole' days when I religiously played Oblivion. Hackdirt made me LOL, those guys were a bunch of assholes in that game (I killed them). I could tell what most cities were just by the picture, well done!!
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  4. Woodenplank
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    Woodenplank Brigand Map Maker

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    As cool as the god Vivec was... the city was really just 8 ungainly pyramid-canton-hulks... but the temple area might be a cool terraining challenge.
    Vivec_-_Morrowind.png
    Kudos to Draupne if he somehow manages to make it beautiful/playable

    Also; will capturing inbredstad Hackdirt give you some kind of access to sick "Deep One" beings? :p
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  5. Lunelune
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    Lunelune Known double post Inquisitor, and Heretic caller. Brigand

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    Looks stunning Draupne :-)

    Question though. What is the difference between the different tiers? What makes a gold tier city more important than a silver one?
    Last edited: Apr 4, 2018
  6. Arlt
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    Arlt Archangel of Wisdom Brigand Legend

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    That looks fucking amazing!
  7. ilusioner
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    ilusioner Cause things shall proceed as foreseen Map Maker

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    Indeed an amazing terrain and cities.

    I got a question though, how big do you plan the armies to be? 'Cause if they gonna be a ~100 man armies or so, you will have to scale units size/collision down. Looking at current unit and city scaling, some of the cities (even major ones) will make it hard even for 5 control groups to fight in there.
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  8. TheKaldorei
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    TheKaldorei High Priestess of Elune Shaman Map Maker

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    capital of Kaldograd when
  9. Nalesean
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    Nalesean Communism has never been tried Brigand Donator Legend

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    Well I’ll just add my voice to the choir of praise. I think it looks really great, one more amazing then the next. I do share Illusioners concern though. I wouldnt mind if the game had lower unit counts them most strategy maps, but if the armies will be bigger then it would indeed be difficult to fight in the cities.

    Also if you are able to attack Sentinel från the south (and if there is siege in the game) the city will be quite horrible to defend, as pretty as it looks.
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  10. Draupne
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    Draupne Won't get any more fun than what you make yourself Brigand Map Maker

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    The City-Tier system will be thoroughly explained in a thread I'm ready to make very soon.
    The units on display on the screenshots are going to be reduced in visual size and collision size, as per now the map's terrain had to be compressed further than I realised to begin with.
    I'm guessing that the collision size of a simple infantryman will be around 12-15 or so.