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The World of Casus (OOC)

Discussion in 'Roleplay Room' started by crawlers, Sep 26, 2016.

  1. crawlers
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    crawlers The Golden Spider Lord

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    @Manetho

    He will have to drill for a very long time in order to get any usable quantity. Most of that will simply be required to repair the drill he uses.

    Similarly, while his generator may seem infinite, it will wear out eventually as well if he uses it too much.

    I now officially hand over the task of defending this race to @balnazzar. - he made this, and can deal with the fallout that results.
  2. balnazzar.
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    balnazzar. Chemical Brotherhood Brigand

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    Let me be clear here that I am not op at all. Moving in a freaking UFO is something these bot don't do for various reasons and probably will never do. It basically screaming at the top of voice box going "WE ARE ALIEEEEEEEEEEEEEEEENNNNNNNNNNNS!" and just painting a red mark on their back. In addition resources are low and the cost for such a thing is nightmarish on this world. Everything I come with is pre-packed as it necessary for this operation. Also thanks to travel rules I cannot bring any invasion forces. I am WHOLE FULLY limited in what I can do. As there are also other reasons why I cannot not do anything massive nor want to. I haven't yet to present my quality bot as I am technical just playing one person. That it, I am seriously just playing one thing. The bots are VERY unlikely to do any form of invasion. Sure I can get resources that nobody else can but is it enough to make an invasion force that will stomp everyone? HELL NO! The gathering rate for me alone is slow as well. There are no veins they are just spread out metals. This would be strip mining which is horrible on this world.

    I have yet to see one solid claim here of anything but just a lot of claims it OP. That doesn't make it OP as right now nobody has presented something that shows this OPness beside the insane assuming of things, Mantho, that has happened.
    Last edited: Oct 10, 2016
  3. Noth
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    Noth Random Roleplayer

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    But these are robots they are made of metal and considering how this is probably decent high tech metal you could imagine that isn't so weak as a sword could smash through it that easily and could you imagine how terrifying it would be to see a construct of metal? It would be an abomination since there is a lack of science it would be someone's worst nightmare come true
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  4. balnazzar.
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    balnazzar. Chemical Brotherhood Brigand

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    >.> Yeah, um, crawlers said the armor can take 3 catapult rocks to the face. THAT ONLY MR QUALITY! Plus you aren't going to see this roaming in the peasant eye, seriously.
    Last edited: Sep 27, 2016
  5. crawlers
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    crawlers The Golden Spider Lord

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    I do not remember specifying the exact number of catapult shots his character could take, but he would indeed be destroyable, just it may take some heavy equipment to do so. Also, this is not so concerning for a single character when other players have nations under their command.
  6. Noth
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    Noth Random Roleplayer

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    Very well then
  7. Bram51warcraft
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    Bram51warcraft Lore Nerd Brigand Map Maker

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    So can I be the Imperium from 40k in this since there are men of Iron?
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  8. balnazzar.
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    balnazzar. Chemical Brotherhood Brigand

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    Sigh, are you trolling or what now, Bram? This is surely beneath you, I would hope.
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  9. Bram51warcraft
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    Bram51warcraft Lore Nerd Brigand Map Maker

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    How is this trolling if I want to make a faction that is like the Imperium of Man.

    I mean you have robots and people from a different planet using a wormhole to get on the planet?

    Why is some decaying sci fi civlization so ridiclouis?
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  10. NailBigGreen
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    NailBigGreen ZUBATMAN Brigand

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    Uhh... hmmm, sounds... Interesting.

    Name: Eorkern (In human tongue... Unity of Eor)

    Species: Merphers. They are a lizard-like semi-quadrupedal species, they have scales all over their body except for the stomach. Normally they walk on two legs while in the home, when out hunting or defending/attacking they are down on four to use their tail more efficiently to stab their enemy as the tail, even though it sounds inconvenient to use like this it is what they were made to do. In their former homelands they were one of the weaker predators and evolved this strain over time to compete with larger prey. There is a difference according to what class they are assigned by birth. These birth classes, as they're called. Are essentially their purpose in the home or outside of it. They are, worker, warrior, crystal, vibral, princess and the rumored gregor. The workers are smaller, at full height about as big as a human. Their scales are much more durable and their jaw strength, as well as raw strength makes the warriors seem weak. In contrast to the workers, who can be seen as the brawn, the warriors can be seen as the fast weapons of Eorkern army. They army actually only consist of warriors as their body's have high speed. They're also hunters when there are no ongoing wars. The crystals are a group of Merpher, which are half-rare. Every year only one is born. Their strength lies in the magic storage hidden in the palm of their heads, it's a gem which passively absorbs magic. They are however unable to use magic, they are however sometimes a variant of this. They no longer absorb it from the air, but from spells. This makes it easy for the Merpher to recycle magic. The vibral are the strongest magic casters in the Eorkern army, they are also the only magic casters. They are often accompanied with Crystals as they couldn't normally use the magic in the air as it was poisonous to their body, however the crystal's crystal purified the magic enough for the vibral to use it, they are most oftenly seen using vibration magic. Princess, self explanatory but they are larger than the normal size, about twice the size of a human. The princesses are also fated to become queens, the main breeders and leaders of the Eorkern society. There can only be six queens and when a princess is born from a queen ten years later the queen dies, this is a natural process and only happen after at least a hundred years. Lastly, the Gregor. They're so rare that even the queens who live their whole lifespan of 2000 years might never see them. They're known as a legend, it is said that the Gregor are the kings of the Merphers and that it is their ancestral form which they had before their evolution. The Gregor is much different to the normal Merpher, they're fully quadrupedal and measures if bipedal almost twice as long as a standard queen. They have several tails which can act independetly of eachother, they also have the crystal's crystal. However much larger, they're also able to use magic. They only live for 25 years however and none as far as recorded history goes have survived that far. Which pales in contrast to the 75 of a warrior, 100 of a worker, 125 of a crystal and 77 of a vibral. A princess, of course lives as long as a queen as that is what they become, so 2000 years. To clarify something earlier, the queens are just the main breeders of the society. While a queen can produce a baby merpher about each three months, a normal female can produce one in four times the time. Meaning a year, meanwhile they arn't useless but they can't do too much.

    Government: Council matriarchial, semi-battle hierarchy. (Six queens and a hierarchy of who the strongest is at fighting. The twelve strongest become the mates of the queens.)
    Technology level: Fantasy-like medieval. Rune-etched armors and weapons.
    Territory: Through the vibrational portal they arrived near a mountain chain to create their underground kingdom of Eorkernia.

    History: The gregor, a proud and destructive beast. Pales in front of their former rivals. They had fled to the poison marsh, a place where even the most poison resistant beings would want to escape. However, the gregor didn't highly care as their minds. While still primitive, could sense that the magic in the air was just defiled. Which was the reason all creatures, except them. Stayed away, however. Deep within, a slumbering beast of untold powers were awakened. The numerous gregors there slayed the beast and then made their home in it's former home, making the skeleton of the giant beast their breeding nest, over numerous generations the gregor grew more accustomed to the lands and their roles became more specialised. Slowly, the gregor faded away from existance. Or so, the tales tell. Now, the Merphers were in trouble. They could no longer fight the magical serpents that invaded their lands, however they were able to do it. They didn't know. They were not liked, they decided to flee using a vibrational portal which killed 74 of their vibrals from magical exhaustion and all of their crystals. They had two workers, the remaining vibral, the queen of 205 years as well as three warriors cross the portal, there were four males and three females. Now their lives begin in this dangerous world.

    Magic: The Merpher vibrals innately know how to cast basic vibration magic. And can be taught how to rune etch and enchant. They're not capable of using external magic except from a crystal.

    Other: *cough* You might wonder "But if there's only one queen then there can't be six people who rule according to your government!" but you forget, there's other females. The queens might be the main producer but there are others. (And yes, the queens evolved to live long as that helped their species survive the longest.)

    (Note: Didn't read through all of this so, excuse any grammatical errors. I will answer questions if you have them. It's that easy :l I have a feeling they're somewhat close to something else I've created...)