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The World of Casus (OOC)

Discussion in 'Roleplay Room' started by crawlers, Sep 26, 2016.

  1. Bram51warcraft
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    Bram51warcraft Lore Nerd Brigand Map Maker

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    i'm on my laptop don't got no steam
  2. crawlers
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    crawlers The Golden Spider Lord

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    @Bram51warcraft

    Alright then. I will try to tell you here what I suggest for balance. This is assuming that you have agreed that your warp will not involve any time manipulation.

    Option 1:

    The ship has entered the universe and will make a pass near the world, but has too much speed to stay in orbit, meaning it will get sent back out again. There is still a good deal of time to unload materials, and the techpriests could steer the ship using what is left of the engines (they are sufficiently far away that only a small course correction is required, which can be done before the engines burn out) to make a crash landing instead of drifting out of the universe, but this will not be survivable as the speed is way too high. However, some craft can still get off the ship and bring whatever they can, just as last time. The rough trip has still ensured that a good deal of the equipment is destroyed and a sizable chunk of the crew is dead. Since most of the damage was around the outside of the ship, this means that the drop pods and hangars are quite badly damaged.

    Option 2:

    The ship while traveling universes drifted into a particularly dark and foreboding region, but were shoved off in a new direction. Unfortunately in the process and object has hit the ship, and is slowly disabling and destroying it. However, it does not seem to be a particularly intelligent device, as it has managed to blow off the half of the ship that it is on and then proceeded to destroy what was left of it. The explosion has knocked the device into a course out of the universe. The ship is in orbit, but is terribly damaged, much of the equipment is destroyed, and most of the crew is dead. The ship's systems still have tampering from the device and malfunctions and accidents still occur frequently.

    If you can think of a better solution, do tell. This is just a rough sketch of a story that I made quickly without much detail. That can be filled in as needed; this should be enough to get the general idea across.
  3. Bram51warcraft
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    Bram51warcraft Lore Nerd Brigand Map Maker

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    If the damage would be that terrible , Could I have my entire chapter rather than 1 company then
  4. crawlers
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    crawlers The Golden Spider Lord

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    The purpose of this is to ensure you are not an invading army, but survivors. Enough to claim some territory, but not enough to take over the world. A handful of space marines that survive might already be too many, since this is already quite a bit beyond what balnazzar. has in terms of power level, and you would be able to bring more aid as well. Increasing your power will just mean I have to make even worse things happen.

    I also really dislike doing what I said in above sentence. I should not need to do this but I cannot think of any other way to make this work. The main power should be the natives, not the outsiders.
  5. Bram51warcraft
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    Bram51warcraft Lore Nerd Brigand Map Maker

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    Fine then.
    I retract my sheet to make your moderation of your rp easyer.
    Good luck
  6. crawlers
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    crawlers The Golden Spider Lord

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    @Bram51warcraft

    Sad, though I am not sure this is for the better or for the worse.

    You are still welcome to send another sheet.

    There are no numbers in this RP. +2 armor is not a thing.

    Also be aware that the poles beyond the tree line is a vast frozen wasteland where nothing lives. Not saying you cant live in the south, but you cannot really live at the poles.

    Your nation is approved but the character is not yet, I will need to talk to you about him.

    Also, dang, I did not even notice you had posted in the flamestorm. Sorry for taking this long!
  7. DontBanTheMan
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    DontBanTheMan

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    tl;dr version:
    Name:
    Livatla (there is no true name; sometimes referred to as "Terrae Virentia", "The Empire of Fields", "The Livatlan Dominion", "Verdantland", and occasionally "Peasant Rabble").
    Species: Human. Certain non-human species may exist (some claim sentient fungus exist in the Earth Temples), but all other species are seen as inferior and notably NOT Livatlan.
    Government: Decentralized Feudalism (described below). Ruled by lords, with no central authority.
    Technology level: High Middle Ages.
    Territory: Massive expanse of fertile, rolling plains.
    History: See detailed version.
    Magic: The rituals conducted by the Earthborn may be magic, but how effective they actually are is unconfirmed. It's magic in the eyes of the people, anyway.

    long version:
    Livatla is a region ruled by Lords and Ladies, Aldermen and Mayors. Conflicts shake the region and yet, despite this, warfare is rarely seen in its full terrible glory. For battle is not some wondrous thing, not something to aspire to - rather something to fall back on incase all else fails. For true glory can only be found in the deeds of men and women, in duels and speeches and ostentatious displays of wealth. One cannot expect others to follow them when they are not willing to take risks themselves, and being willing to allow death to come to those under them is the mark of a selfish leader.

    Inhabitants
    The Nobility:

    The nobility are made up of the military caste and the most successful merchants. Lords, Knights, and Man-At-Arms are all considered nobility, as are Lord Mayors and Aldermen.

    A Man-At-Arms is any soldier employed permanently by a Banneret (a Knight with the right to lead men in battle) or Lord; though considered Nobility, this is more of a technicality more than anything else. Knights are soldiers who have been granted a title and rank by a Lord. Landless knights take up residence in their Lords’ households, serving as their household guard. They are often tasked with managing outer holdings owned by their Lords. A Lord is any Knight who owns a holding; the size isn’t rather important, but in general it should contain at least several hundred people OR contain a castle or other fortification. Only Lords or Bannerets may act as Commanders in Noble armies.

    Aldermen are members of a city who have grown to such prominence that they have been appointed to the Board of Aldermen. The Board of Aldermen is responsible for running the city, as well as electing the Lord Mayor. The Lord Mayor is someone elected by the Board of Aldermen who is not a Knight; should they elect a Knight, he would be considered Lord of the city. The Lord Mayor performs many executive functions, as well as appoints citizens to the Board of Aldermen should one pass away or resign. He acts as ruler, but his decisions can ultimately be vetoed by the Board, and he can be impeached should the Board reach full agreement. The interaction between the Board and Lord Mayor often leads to corruption and machine politics, leading to a stagnant group of Families leading the city semi-permanently despite many cities’ self-toted democracy. Some cities allow the (landowning, male) citizens to elect the Lord Mayor (and fewer still the Board).


    The People:
    The People are anyone who is not a Lord, Knight, Man-At-Arms, Alderman, Lord, or close family member of one. They are separated into two distinct classes - Peasants and Tradesmen. Peasants are made up of agricultural workers AND unspecialized labor; so farmers, fishermen, laborers, beggars; they’d all be peasants. Tradesmen are everyone else - merchants, clergy, artisans, architects, landowners, and so on. Over ninety percent of the population is made up of peasants, while about five percent are made up of tradesmen - meaning The People make up around ninety five percent of the population.

    Peasants are submissive to their local Nobility; Lords in provinces, and Lord Mayors in cities. In most places, they must pay taxes and perform military service when requested. This is much more complicated in practice - for example, they will almost never respond to military service during planting or harvesting seasons, and even when they aren’t needed in the fields will need to perform duties at home (such as collecting firewood, repairing fences, digging ditches, tending to animals, etc.). So despite the unspoken law requiring military service, very rarely will all who can answer do so - and that’s just the willing ones.


    Religion
    The people of Livatla worship the earth, believing it to be a deity that grants them their harvests. The majority of the Peasants are deeply religious, as their livelihoods depend on it. Though a clergy exists, most worship and prayer is done in the home, quietly and with family. Sermons do occur, though these tend to be limited due to travel limitations and logistics.

    The Earthborn are the clergy of the faith. They initiate almost anyone who comes to them into their ranks, though only a handful become full-fledged Earthspeakers. The Earthborn tend the sacred Stone Gardens (sprawling underground gardens), perform sacred rites, feed the poor, and ensure the continued fertility of the land.

    The Earthguard are the soldiers of the faith. Disgraced nobles, orphans, promising Earthborn - these are among those who make up their ranks. Revered for their martial prowess, they fight using swords (most often sword and board), and wear mottled green and brown mail. They serve to protect the countryside - farmsteads, villages, Stone Temples, and travelers. They are thus held in utmost esteem by the People.


    Warfare
    Large-scale battles are rare in Livatla, as few dare to invade the region and wars between lords are looked down upon. However, though most conflicts are dealt with on a personal level, it is sometimes necessary to raise the banners and march into battle.

    Noble armies (those raised by Lords, primarily from nobles and peasants within their territory) are usually made up primarily of masses of light infantry, archers, and skirmishers around a core of heavy infantry and cavalry. Lords ride into battle atop armored chariots, the quality of which helps determine their measure of prestige. It is often expected of them to be in the thick of the fighting, after the initial skirmishes give way to an extended melee. Though this is how Livatlan warfare tends to go, it is not always the case. Usually the two sides clash until one side routs, and a hunt for captives begins. Very rarely are these battles determined by sheer numbers or outright casualties, more often by a greater show of force. Only bannerets and Lords can act as commanders; the death or capture of many of one side’s commanders nearly always results in a rout.

    Urban armies (those raised by Lord Mayors from personal retinues and burghers within their territory) are usually made up of formations of pikemen, medium infantry, crossbowmen, and medium cavalry. These armies tend to be much better trained overall, though inferior to the noble caste and less in numbers than what Lords can muster. Urban armies tend to rely on battering the enemy forces with repeated volleys, holding them in place with phalanxes and crashing into their flanks with cavalry charges. Urban armies are usually much-better trained and disciplined, and routs are much more difficult to cause; normally the goal is to break the pike formations to open up their crossbowmen to infantry and cavalry charges. Battles are led by commanders promoted on ability or political connections, and very rarely do Lord Mayors or Aldermen lead battles personally. Usually it’s a family member or competent strategist
    .

    Government
    As mentioned previously, the land is ruled by Lords and the cities by Aldermen and Lord Mayors (or Lords). Outside this, there is no central government. Lords will occasionally vassalize each other or rule over cities, but only once in Livatla’s history has this allowed for a single Lord to rule the region in its entirety. Despite Livatla’s lack of government, there are powerful cultural stigma to keep enemies at bay and the region strong.

    Combat with other lords is frowned upon, and warmongering can lead to a major loss of both prestige and honor. Disputes are instead settled personally, and though armies will occasionally muster as a show of force, usually these conflicts are settled through duels to prevent loss of life and keep the image of the leaders intact.

    During times of large-scale foreign invasions, Lords and Lord Mayors are expected to raise their troops and march to battle. Failing to rally alongside the other Families is seen as a sign of betrayal and cowardice, and can single-handedly wreck one’s prestige. Livatla’s sheer size can lead to armies larger than any other musterable in the known world, and thus it’s often seen as suicide to invade. Do note that the expectation to defend Livatla is only in the case of a foreign invasion, and doesn’t extend to a Lord attempting to expand his borders into a neighboring nation.

    History
    "Livatlan" as a culture has existed for several thousand years, but only in the last four or five hundred years has the culture become such a dominant force in the region. The people of the region are united by cultural ties, not national ones - there exists no true Livatlan nation. Only in the last few hundred years have written records arisen, though oral traditions suggest that Livatla is over three thousand years old.
    1000+ years ago Before this time, there exists only anecdotes regarding Livatlan history. One such tale is of Durvan the Turpid, who conquered many rival lords in the Three Hundred Battles, a campaign of such unprecedented ferocity that the land was devastated. No hard statistics date back this far, but it is suggested by the folk tales that over a quarter of the region's population was killed. This campaign ended with Durvan's death at the hands of a massive coalition called the Estate, which, led by Nodin the Courageous, drove Durvan's company into the Great River and ended his campaign. It is known that this is where the informal code of conduct for warfare originated, and why warfare is so looked down upon in Livatlan society.
    ~940 ya: Around this time, the city Lernix had arisen to become a center of trade. A Lord who had been born in the city returned to claim it, starting the War of Attrition, during which the city was put under a seven-year siege after the city's merchant king (a title used before ~650 ya to describe many cities' leaders) refusal to acknowledge the usurper, named Cerdic as the city's ruler. Despite numerous clashes, the siege only ended when Guinevere of the Woodland Realm heard of the siege and plead with Cerdic to end it. He agreed on the condition that she marry him; this led into the Woodland Conflicts.
    ~930 ya - 915 ya: The Woodfolk, a race of tall, beautiful, and hardy humans, realized that their princess Guinevere had left the Realm - purportedly she'd been kidnapped by Cerdic. During the period of the Woodland Conflicts, several major battles took place between Cerdic, his allies, and the woodfolk. The conflicts ended when Cerdic and Guninevere's son was betrothed to her younger sister. This betrothal formed a shaky alliance between the two races, which over the years merged to become what is seen as Livatlan today. The Woodfolk are also where the Earthen faith originates from.
    ~800 ya - 700 ya: The Period of Conquest was kicked off when the woodfolk Gervan, head of the Earthen faith, was killed while travelling between Earth Temples. His successor accused the nearby realm of Urginor, which incited retaliation by several collective lords. Within six years, Urginor had been conquered - yet the coalition remained, and would remain for another ninety years. This coalition would be referred to after the fact as "The Blood Pact", as its existence continued through the lords' bloodlines to their descendants. The Blood Pact would nearly triple Livatla's size in its quest for power and glory - this eventually culminated in the Livatlan Civil War and the succession of Randolf the Great as first and only king of Livatla.
    690 ya - 670 ya: The Livatlan Civil War was a massive conflict notable for the temporary dissolution of the code of conduct and the complete devastation wrought upon the region. The idea of Livatlan culture was reinforced, and nearly all non-Livatlans conquered in the Period of Conflict were killed. About ten years prior to the war, the Blood Pact dissolved and a tenuous peace established. Eventually, Ervin IV the Callous had his rival Eldwin assassinated, in an attempt to weaken him for an invasion. However, Eldwin's son Randolf surprised Ervin's army in the Battle of Seven Hills, during which he was killed and his army destroyed. Randolf pressed his advantage, forcing Ervin's alliies to intervene, starting a twenty-year civil war. Randolf continued to build up his prestige and holdings throughout the war, finally defeating his last rival in the Massacre at Tember, in which he outnumbered the enemy army 10-1. This brutal slaughter completely ended the civil war, and Randolf used the alliances made during the war to cement his position and declare himself King of Livatla. For the first time, the region would be united under a single Lord.
    670 ya - 640 ya: The great peace established by Randolf would be kept throughout this era of tranquility, during which time the people rebuilt. The Code of Conduct was formalized, and a number of rules and regulations were established regarding city and land management (such as the titles of Alderman and Lord Mayor, which replaced the merchant kings of old). The period ended when Randolf died of natural causes, and despite attempts by his daughter to retain control, the nation collapsed into its old ways - albeit permanently changed by Randolf's reign.

    640 ya - 500 ya: Not much of note happened during this period; atleast, nothing that is known of. It is characterized by the reinforcement of the Code and the Livatlan identity. During this period, the earth faith supplanted several other pagan beliefs, becoming the dominant religion in the region.
    500 ya - 400 ya: Around this time, the great city of Lernix was burned to the ground by invaders. Though we do not know today who they were, it is known that they wielded fiery weapons and lived on their feet, painting their faces with the blood of their captives in preparation for battle. Razing lands and cities were their way of honoring the Sun, which they believed was fueled by this sacrifice, which kept it going around the world. Several lords tried to stop them, but were killed one after the other by the hordes of zealots. Finally, Lucetta of the Southlands raised an army and marched from demense to demense, demanding that each Lord joined her to repel the invaders. Threatened by the size of her army, they accepted - and she continued this until she had under her command the largest army ever seen in Livatlan history. She marched to the crossing of the river Debun, where the heretics were camped. In the middle of the night a small Livatlan force attacked, burning and raping and killing. The rest of the Livatlan army encircled the camp, killing any who attempted to flee and closing inward, as the zealots were ran down by dozens of armored chariots and thousands of cavalry. Lucetta's victory established the tradition of banding together in times of foreign invasion - one of the most important Livatlan traditions today.

    400 ya - 0 ya: During these four hundred years, many things happened but none of it has had long-lasting effects on Livatlan culture or the progress of its history. The slow expansion by independent lords continued, occasionally banding together to repel foreign invaders or warring with each other. Nothing much of note changed during this time (although it is well-recorded; individual events can certainly be recalled). One thing that did occur was the city of Aur rose to great prominence, establishing itself near the site of the ruins of Lernix. It maintains its status as the most prosperous city in Livatla to the modern day.
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  8. Teelvade
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    Teelvade King of Thorns

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    Its not +2 tho.
    Its +999 to symbolize the unbreakyness of his magical armor of "fuck you im walking here".
    Never said they lived at the poles.
    I literally wrote
    Its not ON THE ACTUAL SOUTH POLE.
    Its at the rim between endless frozen wasteland and habitable land.
    Like Canada.
    Or Russia.
    Rude.
    Overlord 'Totally not the Lich King/Dark King/Uduroth/Emperor of Mankind" is perfectly fine.
    </3
  9. crawlers
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    crawlers The Golden Spider Lord

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    Why is it unbreakable? For one, there isn't such a thing as truly invincible armor in the lore, secondly power make armor to be super durable as you describe would probably consume more mana than would be supplied by the local environment, and this is before the mana consumption due to magic abilities is considered.

    It is not fine because it has not been justified yet. For one, why did this character come to this world?

    The references to woodfolk must be removed, as this is a lore violation (no races native to the planet beside humanity). Once this is done, approved.

    I also assume these "fiery weapons" are just mundane fires.

    Approved, as issues I had brought up are resolved.
    Last edited: Sep 28, 2016
  10. Teelvade
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    Teelvade King of Thorns

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    He got there literally by being teleported by someone not strong enough to kill him but strong enough to move him as far away from the location of origin as possible.