Ok guys i was delayed a bit due to the change of the thread from one forum to another. But Artl fixed it quickly. So here we have:
Food Production System Review
Food is your basic resource ingame, u will need it to recruit units and to make some upgrades. But how to get it? You will have different options, the systems is simple but hard to master. Since whoever starts playing will be able to have food, but only a master will know wich way is better for his faction or his situation. Or how to destroy enemy food system... I will explain it:
At the start of the game, will be neutral units around the map (creeps), whenever u kill one of them, u get some food from it. Like looting his backpack, hunting animals, etc. This will give a starting power up for players who manage to move faster and take the creeps of the map.
You can upgrade a Warehouse into a Granary. Granary creates crops around him and protect the land from being razed. You can build farms in the crops with your peasants and then, put a peasant inside a farm to make it produce food for you.
+ The safest way to product food since to stop it the enemy needs to destroy the farms.
+ Peasants are protected from raiders since they work inside the farm.
+ Your enemy needs to destroy the granary to being able to raze the land and dont allow u to build farms again there once he leaves. So u have time to react.
- You need a lot of space to build a granary and farms around it. If u have not enough space for building some farms it wont be worth.
- This system is the most expensive, since u will need to build a granary and lots of farms.
- While all the buildings are being built u cant use your peasants to do other things, so you lose time producing elsewhere with them.
You can build Barns. There u can produce sheeps and breed this sheeps in your barn to produce money.
+ This needs the least amount of free terrain to work, you can place barns nearly everywhere.
+ You just need to build the barn with a peasant and then u can go to work elsewhere, just 1 building.
- You need to take a long time to have all the 5 sheeps created so they can be breed and have the barn producing at 100%.
- Sheeps are vulnerable to raiders, your enemy can come in a fast attack, kill them and move away before u can react.
You can build docks. In a dock u can recruit fishers, who will sail with their small boats to the sea and will be able to fish in certain areas where there are shoals.
+ You dont need fertile land or empty space to build this, just a coast.
+ You dont need to build a building where get food, just sail to the sea and take it from nature, so u can retreat and come again without losing anything.
- Your weak and slow fishing ships are vulnerable to enemy fleets.
- The shoals are in certain areas, wich can be camped/protected. So u cant set them wherever u want/need them, and they have a limited number of allowed fishers.
Summarizing:
- Farms are more stable and defendible. But need a lot of workers building all the buildings needed and take time to do it. Then u can produce safely unless ur enemy comes and burns everything. But u can react to defend it. The bad point? U will need a lot of free land to build this. This sistem should be used by christian kingdoms in safe farmlands (frankish in france and briton/saxon in central england, ...).
- Barns are easy to build and can be set wherever u want. This system is the more flexible one and u can use this whenever other thing fails. It produces a good amount of food and its quick and cheap to set. But its vulnerable to raids and if ur enemy destroys it u will need to wait nearly the whole process again till u have the cattle ready again. This can be used for everyone, but mostly factions in mountains and narrow areas with good defensive positions but few room to build (britons in wales, armoricans in armorica, scots in scotland, ...)
- Fishing is the cheapest way to produce food, since u need nearly no building, just docks to produce the fishing ships, but in most cases u already start with docks built, so just recruit the boats and its done. But if u dont control the sea or u dont protect ur fishers, this food system will end bad, since ur fishing boats can be killed quickly and easily by enemy fleets. And u can fish only in certain areas, so the enemy will know where to look for u. This system should be used by factions with great fleets wich use to control the sea in their strategies (like irish in ireland see and viking factions in the north sea).
Hope you like the system!!! Any doubt, idea or suggestion, is welcome and will be answered!!
PD: This is not WIP. This have been already IMPLEMENTED, i just need to polish graphics, sizes, and those visual shits, but everything works as i want and i say here. If u want pics i could post some.