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Discussion in 'Announcements' started by Arlt, Feb 22, 2018.
jokes on you i'm italian on italian client
Tell me how much your life has improved, now that 'Breath of Fire' can be enjoyed in the language of your people.
How does it feel to finally understand what is written there and do you think there is more stuff, Blizzard still needs to translate after 15 years in several languages?
I need to understand the pain.
Just out of curiosity, why is ENT saying this will "breaks support for the custom game community"? From what I've read so far of the patch, seems like some solid fixes overall...
Yeah I've been on the fence about this one, supprisingly theres been even more of a backlash about this patch than when blizzard broke custom games with patch 1.30. The removal of bots and changes to map hosting could be a blessing but blizzard massively need to improve the custom games list UI, its horrible to use and PTR screenshots I have seen so far fall short of all expectations.
Also does anyone know how the cloud map database will work and whether the maps will need to be approved and therefore censored? I hate when big companies try and control every aspect of their product like this, and you know they will use this to change the EULA so that every map uploaded to their cloud now becomes the property of Blizzard entertainment.
I've been really disapointed with the dev team lately so sadly I am expecting this to be another disaster patch
The removal of bots could be nice if the replacement is higher quality. The problem is at the current level it's not and it's ripe to be abused. I don't why the remove bots first before the make a good replacement to it. Sounds incredibly stupid!
I don't think they will have anyone approving maps and will let everyone upload. About their EULA tho it already states anything made by their editor is their property so it won't change anything with the cloud.
My best guess about cloud movement is for them to ensure they can censor inappropriate content. I remember when I was like 9 there was a multiplayer map I played (It had ice phoenix in it hence why I played, I like Ice phoenix) that where every-time you would win a small quest a picture of a naked lady would appear to you as a reward and the content would, let say get more extreme the higher levels you would get. In the past there was no way of controlling that so I guess Blizzard was fine letting it go but now since the tools exist. Blizzard is kinda expected to monitor their maps.
They probably don't want a media title going like "BLIZZARD IS SPREADING CHILD PORN"! in the media. Even tho a third party affiliate is responsible not them. They still will get the reputation damage.
but yea, I got low hopes for the patch. I'm just hoping stupidity is not the only reason behind their changes. However the only good thing that might come of this is now we know a map hosted and uploaded is actually done by you not a cheat.
Isnt every custom map already a property of Blizzard? Since their editor is being used for free?
lol thats a good point, there are kids that play this game so that kinda stuff should definitley not be on warcraft, but I'm more talking about politically incorrect joke maps, I like how free the wc3 community is but with blizzard taking control they will no doubt bring more corporate EULA into the equation. And there is also the problem of maps which are based on non-blizzard worlds.
If content generated by map makers is owned by Blizzard then how does that work with trade marked franchises like Star Wars or LOTR? These franchases defend their intellectual rights s fiercely, the LOTR estate tried to sue a little english pub just for being called "The Green Dragon" because they claimed trade mark infringement lol.
They and could argue that blizzard is profiting by providing these maps to the public which it is does not have intellectual rights to. And if Blizzard "Own" all our maps then how can they argue they arnt plagurising content?
I didnt know blizz already state they have ownership of custom maps in the EULA, I guess thats why they tried to claim ownership of DOTA.
Anyway I may be completley wrong as I'm no lawyer but thats just an opinion.
That will definitely be a problem, however I don't think (hope) Blizzard will make censoring of those maps. I mean they allow players to say what they want without bans so I don't see why maps would be much different tho there might force some warning signs on the maps. As long as it's not graphical I don't think they should attempt to censor.
I checked with Hive on the legal matters. Blizzard can already be notice and forced to have maps taken down anyways. I think it works the same way with most DMCA take downs. LOTR for example can't sue Blizzard straight away for a user generated map (specially none-monetized), however they can send a take down notice to Blizzard and the Blizzard will then have to take down the map and warn user. (similar to Youtube or Facebook). Stolen content can't become Blizzard's property and Blizzard has to take it down. (unless the hosting party is a third party in this case they have to take it down).
So Blizzard is pretty safe as long as they obey the take-down claims. Thing is none of the third parties like LOTR for example could be bothered to order a take down for the maps. They are barely known and are not making WC3 is not making Blizz any money either so the copyright holders don't even bother. They do have the absolute right to for example order the Map Robert's rebellion to be illegal to host. (technically can even sue the map maker who made it but it's a hard case and they won't bother since they'll probs won't gain anything worthy).
Yea they do own Dota. However tho thing is you can't own a game play as copyright. So they only own the Art and Codes to it not the concept. I can legit remake Dota now with different arts, names and codes but exact game-play and it will perfectly fine tho no one would be interested. Hence why it was fine to for Icefrog to create Dota 2 with different assets. Pubg backed out against fortnite lawsuit. (There is a bit more why tho IceFrog got away with his movement to Valve tho kinda complicated)
They fight vs valve was actually to block Valve from claiming a Trademark on the name "Dota". Reason far was Heroes of the storm was originally meant to be named Blizzard's Dota 2 and if Valve would claim the trade Mark Dota. Blizzard couldn't. The case was eventually settled out court as tho Blizzard had some good grounds they would not gain much from winning since they could not trade mark it either if they would win.
I'm not a law did a lot of research on this and both Netease EULA and had some nice experts help me out. Feel free to ask questions. Here are the main legal terms for Blizz if you are interested.
About that Battle.net cloud hosting you speak off.
I always assumed that just meant it will be a temporary storage, so the if the host has shit upload speed, he will need to upload the map only once to the cloud then from the cloud it will be downloaded by each joining person (if they don't have the map already obviously), instead of the host having to upload to each individual joiner which would take too long if his upload speed is crap (and even if it isn't this new way of doing it would still be faster). :]
Now I have no idea how long would the map exist in the cloud, but that is how I imagined the process. Nothing special, just improving the speed of the current vanilla Wc3 map exchange in lobby (which we haven't used in eons lol cuz it was crap).