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Why is almost nonexistant collision a thing in LTF?

Discussion in 'Lordaeron: The Foremath' started by muhlta, Jul 11, 2017.

  1. muhlta
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    muhlta

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  2. Harald
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    Harald Loremaster Shaman Map Maker

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    Editor's choice, but higher collision size would be good on some heroes
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  3. CazDawg
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    CazDawg Lazy Australian Map Maker

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    So they aren't as easily aimed. :-)
  4. Awesomeguy
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    Awesomeguy Im Awesome Brigand

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    Obviously low colision to reduce hero aims, because Marshmalo dont like hero aims and LTF isnt about aiming heroes.
    Hero aim is part of the game after all, but it isnt that important like in other maps.

    Heroes are very important in LTF, because some of them are for events.
    And making colision higher would be op.
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  5. Arlt
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    Arlt Leader of the Shadow Council Website Admin

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    OP - You would have to actually sorround heroes instead of constant cc and burst dmg.
  6. EmperorFawful
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    EmperorFawful Gatsby Guardian Website Admin

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    If that's the reason, it's tbh not a good one, as the opposite is the case in both LTA and LTF!
    Hero squads decide the majority of these games - without aiming them, you can't win the game.

    So, in short: To be good in LTA/LTF/KTA,
    you need to be good at hero aiming.
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  7. iliya
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    iliya OP Legion Team Ambassador Donator

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    GODDAMN IT EVERYONE WE HAD THIS DISCUSSION BEFORE!!

    lower Collision size does not reduce hero aiming!!! Just because u can longer surround a hero, does not mean u can't aim it!

    All it does it makes heros impossible to be stuck behind their own armies but most importantly allied army since LTF is team based game!!! Higher collusion would destroy LTF as it makes you get stuck behind allied armies and die so it discourages grouping!

    Hero aiming is still more viable in LTF even more than LTA!! With factions like rangers, OJ or Blue with his blood elves elites still having the ability to nuke a hero in seconds!

    Also there tons of slows in the game i just think they need to be stronger, specially the slow from Succubus and Cripple from Necromancers need to more effective on heros so they can't get away easily. Dont forget people are usually in groups of 3 or 4 so aiming with CC chains its quite powerful in LTF where its not really possible in LTA.

    Overall LTF has many problems but collision size is not one of them. Its actually one of LTFs biggest strengths imo. Its just some factions have bit of problem with that as they dont have ability to aim like the factions i mentioned so they can't really kill heros but those factions have to rely on their teammates.
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    Last edited: Jul 11, 2017
  8. Onyx
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    Onyx GrimmHeart Darksbane

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    "lower Collision size does not reduce hero aiming"
    Uhhh, we aren't living in the same world looks like
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  9. Mesis
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    Mesis Brigand

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    People are too bad at surrouding and countering them so we must help noobs not to get punished by better players
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  10. iliya
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    iliya OP Legion Team Ambassador Donator

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    Hero aim means where Blue uses his intense mechanics and one shots slyvannas by using all his 6 Elites Q at the same time or when Rangers kill Malganis using micro skills by chain CC into mass aiming him, Or where dwarves uses Storm bolt and nets to kill a hero (Im sure most of u died to my dwarves aim).

    Higher collision means where Lich King dies at the sunwell bridge cause his Cult/DG scourge ally was a bit nooby could not see the HP bar of Lich King. So Lich King just simply died because of the way game is designed. No skills no mechanics. Just pure BS!

    With high collision size melee heros will be total rubbish and attacking Choke-points will be more hopeless than ever.
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