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ZOMBIE RISING: Major Rework

Discussion in 'Custom Ideas for maps' started by Marshmalo, Jan 7, 2018.

  1. Marshmalo
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    Marshmalo Brigand Map Maker

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    lol :D

    Im guessing you managed to do that by delaying the Priestess entering the fortress and continually empowering the Elementals with your relic item? That must have taken a long time!

    That might be the only way to win, I think I made the final vampire fight too hard, I havnt been able to complete the map in multiplayer on version 1.32 yet.
  2. Arlt
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    Arlt High King Website Admin

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    Flotsie, a couple others and I managed. :-)
  3. Excalibur
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    Excalibur

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    If there is a good cooperation between the players, win is not difficult.:-)
  4. Marshmalo
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    Marshmalo Brigand Map Maker

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    Don't mean to sound doubtfull but are you sure it was 1.32? Arlt, the game you played with Flotsie that's on Youtube isnt 1.32, every time I try we can't kill the Lord fast enough and we get drowned in tentacle summons.
  5. Arlt
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    Arlt High King Website Admin

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    Pretty sure we played more. Can't remember. x)
  6. Excalibur
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    Excalibur

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    Several teams in China have passed the hell model.
    32 version.
    The current version is very challenging.
    But still can win.
  7. ZeroFlotsie
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    ZeroFlotsie Lord of Hate Shaman Legendary Donator

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    @Arlt We did, remember all the tentacle arms. And us only barely able to pull it off. I wasnt recording that game. But heck yes we did.
  8. Marshmalo
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    Marshmalo Brigand Map Maker

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    Oh, well congrats then! :-)

    I thought I'd made it too hard and was thinking of reducing the difficulty, just at the end fight, but now maybe I wont... Maybe its just because I was with bnet randoms.
  9. Awesomeguy
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    Awesomeguy Im Awesome Brigand

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    you might instead just reduce the difficulty for normal mode, and increase it for hellmode
  10. Mesis
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    Mesis Brigand

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    Yeah, and it was even on hellmode if I recall correctly.
    The hardest part was probably destroying hell canons fast
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